A screenshot that looks like a scientific paper, containing the following text:
Chocolate chip cookie allocation formula
The following calculation is used to determine the fraction of the chocolate chip cookies which go to me, while the remaining cookies all go to you. Let theta be greater or equal to zero, representing the cookie elasticity, and let omega be less than zero, representing the chocolate chip cookie melting rate.
(At this point a strange looking mathematical formula is shown)
Parameter selection
We set theta to a value of 0, and we set omega to a value of -1, as recommended by leading bakers, such as Tom Marvolo Riddle. You've reached the usage cap for GPT-4. You can continue with the default model now, or try again later. Learn more
(At this point, the content of the image ends. When the above parameters are applied to the formula being described, it always resolves to exactly 1)
new mathematical formula just dropped
08.04.2025 00:48 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
this is the best name for this genre and it's not even remotely close
08.04.2025 00:41 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
a picture of the "Maxwell the cat" 3D model
30.03.2025 14:20 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
i will not be taking any further questions at this time
30.03.2025 04:06 โ ๐ 18 ๐ 1 ๐ฌ 3 ๐ 0
Very excited to share that Big Hops' first public demo will be at Day of the Devs' pre-GDC event at the Midway on March 16th!
Most of our team will be around for GDC, so get in touch if you're interested in doing an interview or playing the demo.
03.03.2025 20:43 โ ๐ 100 ๐ 18 ๐ฌ 11 ๐ 3
i've seen somebody in the discord server working on something like that...not sure if they're on bsky but i'll ping them
06.02.2025 00:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
2DArray (@2DArray@mastodon.gamedev.place)
Attached: 1 video
messing around with the playdate again
if you're curious about how this game was made, from (pretty much) start to end, then boy-howdy do i have a giant mastodon thread for you
mastodon.gamedev.place/@2DArray/112...
28.01.2025 18:22 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Eli Piilonen (2DArray)
Trackminia Trailer
Trackminia is available now, only on the Playdate!
play.date/games/trackm...
www.youtube.com/watch?v=3NAt...
28.01.2025 18:19 โ ๐ 66 ๐ 13 ๐ฌ 7 ๐ 4
releasing on january 28th!
16.01.2025 19:37 โ ๐ 14 ๐ 3 ๐ฌ 0 ๐ 0
sounds for a swarm-o-roaches
06.01.2025 03:39 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
working more on spider-behavior and finally adding some sound effects. the sound isn't particularly _good_ yet, but it exists, at least!
04.01.2025 07:48 โ ๐ 9 ๐ 1 ๐ฌ 2 ๐ 0
pathfinding for large agents: the spider patrols by default and chases you when you're in a place that it can reach (it can't fit through smaller doorways)
eventually this will have some stealthy line-of-sight stuff, but for now the spider just has magic awareness
21.12.2024 05:53 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
they really missed an opportunity to make it $18.47
20.12.2024 20:06 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
reached a fun milestone in scenario-authoring today!
11.12.2024 05:12 โ ๐ 11 ๐ 1 ๐ฌ 2 ๐ 0
I don't know anything about display specs, so I'm just gonna assume yes, something like that
10.12.2024 19:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
#gamedev
10.12.2024 06:54 โ ๐ 18 ๐ 3 ๐ฌ 1 ๐ 0
a screenshot of the lantern game. a dim light illuminates a bendy corridor
a long hallway which gradually gets brighter as it reaches a central room
another pic of some lights shining in a hallway.
the game's player has a lantern which is lighting up a small area around them. some other environmental lights are revealing more distant places in the map
went down a rabbit-hole thinking about how to get the ambient light level to change as you moved long distances, ended up with a baked lightmap
09.12.2024 07:16 โ ๐ 8 ๐ 0 ๐ฌ 1 ๐ 0
usually i'd agree - and i tried it, but unfortunately flickering a pixel on and off looks bad on the playdate. in this case with the blue noise, it seemed to artificially alter the contrast of the image whenever you were moving...so, can't do it!
09.12.2024 07:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
started adding support for a moving camera - this is harder than usual in this game, because of the lighting system!
getting more and more interested in making the whole game one continuous/seamless map, instead of doing room-transitions...
08.12.2024 19:16 โ ๐ 8 ๐ 0 ๐ฌ 2 ๐ 0
video of what happens when running the script from the previous post. currently it just prints stuff to the console, but i'll get into proper in-game dialogue rendering soon
works in a traditional way: source text -> lexer -> parser -> AST -> bytecode
04.12.2024 05:46 โ ๐ 5 ๐ 0 ๐ฌ 1 ๐ 0
some code in a strange format which has logical flow like if/else, but also lines of theater-dialogue like "name, colon, spoken text" mixed together. there are a few spots where the player can pick something to say, and they get different responses from the character they're talking to depending on what they picked.
kinda dry, but i've been making a custom language for dialogue/scenario authoring for the past few days. sorta like yarn spinner, where you can mix "coding-script" logic and "theater-script" dialogue. it's finally executing some code! video of this script running in the next post
04.12.2024 05:41 โ ๐ 13 ๐ 0 ๐ฌ 1 ๐ 0
#pico8
flurry, 274 bytes
?"\^!5f10076=1โ"
s={}::_::cls()for i=0,2do
add(s,{x=rnd(130),y=-10,d=1+rnd(5),u=0,v=0})end
for i,p in pairs(s)do
p.u=(p.u+rnd(.3)-.16)*.98p.v=(p.v+rnd(.4))*.8line(p.x,p.y,p.x+p.u,p.y+p.v,p.d)p.x+=p.u/p.d
p.x-=flr(p.x/130)*130p.y+=p.v/p.d
if(p.y>130)del(s,p)
end
flip()goto _
30.11.2024 03:39 โ ๐ 44 ๐ 3 ๐ฌ 1 ๐ 0
here's an oldie
#pico8
cls(6)m=8192?"shit",3,3,1
memcpy(0,m*3,m)::_::cls()w=-t()/2rect(36,54,37,127,2)for x=0,60do
a=x/45
for y=0,30do
c=sget(x/3,y/3)+(x+y)%2+.2p=a*(sin(x/20+w)+cos(y/16+w))q=a*(cos(x/23+w)+sin(y/19+w))u=x+p
v=y+q+a*7circfill(u+39,v+54,1,c+p/3-q/3)end
end
flip()goto _
27.11.2024 03:09 โ ๐ 29 ๐ 5 ๐ฌ 1 ๐ 0
This is so cool that I had to try it on my CRT monitor! I shrunk the glow a bit so that the edges of the Pico-8 border wouldnโt cut it off and look a bit ugly.
First image is in full screen, second is 1x size.
24.11.2024 07:38 โ ๐ 17 ๐ 1 ๐ฌ 0 ๐ 0
third type of bug: little roaches that get scared away by your lantern
23.11.2024 07:24 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0
#pico8
?"\^!5f101๐<๐1๐ฑ2๐
พ๏ธโ?7โฅ์8โ2"
::_::u=rnd(128)v=rnd(128)g=u-99h=v-64d=max(20,sqrt(g*g+h*h))c=9+d/20+rnd()
if(v>65)p=v-64z=120/(v-64)x=(u-64)/p d=sqrt(x*x+z*z)s=z/d+x/d/4w=(z+sin(x/3+t()/8)+rnd())%4c=w+(c-w)*min(z/40+s^14/4,1)
pset(u,v,c)goto _
23.11.2024 04:08 โ ๐ 166 ๐ 26 ๐ฌ 6 ๐ 1
fiddling with another type of creepy-crawler today
22.11.2024 07:10 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 0
starting to work on a first enemy type (video contains a creepy-crawler)
21.11.2024 02:39 โ ๐ 8 ๐ 0 ๐ฌ 2 ๐ 0
"should be about fifteen minutes"
19.11.2024 23:39 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
aiming for 30FPS in general - for most of the thread, it's using between 50% and 60% of that 30FPS CPU budget
in that latest clip with the AO, it's pretty much maxed out, but i'm swapping in a faster AO method to bring it back down again
19.11.2024 06:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Gamedev | #playdate | ๐ฉ๐ช
๐จ strupf.lw@proton.me
Making Owlet's Embrace ๐ชถ
play.date/games/owlets-embrace/
i'm a moth who likes to make cool stuff forever
she/they โข my stuff's @ https://rae.wtf
support me @ https://ko-fi.com/raewtf
now: ๐ผ HEXA update! @ https://play.date/games/hexa
next: โ๏ธ cloudburst on 08.19.2025
later: ๐ฟ project pesto
Making fantasy consoles and trying to make my way back to userland. #pico8 #voxatron #picotron
๐ฆฃ mastodon: http://mastodon.social/@zep
Somali โข (he/him) โข Game Designer / Programmer Previously @ Hibernian Workshop & Madbox โข Currently @ Gesinimo Games & ??? โข sometimes award-winning.
artist, writer, assistant professor of music theory
I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.
If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius โ
Check out the various stuff I made over on Itch!
http://mrmotarius.itch.io
Game developer, using this account to talk about my work, mainly Diora!
No relation to the director.
ZacharyS.dev , DioraGame.com
#playdate #gamedev
[mar.kษชs kษrt] He/him. Indie game and app un-devvepoper. Opinions written are my own and are not representative of the entities I work with.
Tech โanti-enthusiastโ.
#TransRightsAreHumanRights #Playdate #iOSDev
I help good people make good games in good ways. Want to work with me? https://ramiismail.com/
AI, creativity and procedural generation researcher. No, not that kind of AI. I write and make games and take photographs of cities. Senior Lecturer at King's College London.
A prototype for a much larger system
http://www.possibilityspace.org | he/they
I run Newgrounds, co-founded The Behemoth, made a game about The Room and I'm currently making Nightmare Cops!
I have been on the internet since 1992 and covering video games "professionally" since 1994.
Videos: https://www.youtube.com/c/TheJeffGerstmannShow
Podcast: https://open.spotify.com/show/2p6PrZba5A26XYj7eMle21
Patreon: https://patreon.com/jeffgerstmann
Worldbuilder & TechArtist. Creative Director helping lead Cyan Worlds. Riven out now!!! Working on ????? Art Director on Obduction. Artist on The Witness.
Creator of Slipways:
๐ https://s.team/a/1264280/ ๐
Just released Solitomb, a dungeon-crawly solitaire-pokery roguelike!
โ๏ธ https://krajzeg.itch.io/solitomb โ๏ธ
Posting about all of it. Possibly overthinking the whole thing.
synth tinkerer (plinky); midjourney; NVResearch (InstantNGP/NeRF); cofounder MediaMolecule (Dreams, LittleBigPlanet); demoscene/vj (statix/bluespoon)
Writer and software engineer in Seattle, WA, USA. Game design, electronics, movies, classical piano, #pico8, #mega65. he/him
Web: https://dansanderson.com/
Mastodon: @dddaaannn@xoxo.zone
Discord: dddaaannn
Previously on Twitter as: @dan_sanderson
VFX artist, game developer, dad. Founder of tuatara.bsky.social
๐ณ๏ธโ๐gay useless lesbian๐ณ๏ธโ๐
๐yuri subtext๐
๐ฉโ๐ปgamedev๐ฉโ๐ป
๐คabsolutely tired, always๐ค
๐ฎVIDEOGAMES๐ฎ
๐ฉทfamed pink-haired anime girl appreciator๐ฉท
๐ฅworlds #1 Bidoof fan๐ฅ
https://lottemakesstuff.pink