I've added GPU traces to the builtin tracer for my toy RTS. Makes it much easier to diagnose if the CPU/GPU pacing is working correctly.
#gamedev #opensource
25.05.2025 19:15 โ ๐ 10 ๐ 2 ๐ฌ 2 ๐ 0
In case anyone's curious:
Header: github.com/BastianBlokl...
Impl: github.com/BastianBlokl...
Generator: github.com/BastianBlokl...
02.03.2025 17:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I've spend some time generating a custom Vulkan header (based on vk.xml that Khronos publishes) to load the device api functions directly from the driver (vkGetDeviceProcAddr). The generator got messy but there was a measurable perf improvement and allows dynamically loading the Vulkan dll.
#gamedev
02.03.2025 17:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I've been working on a utility to download external assets which I don't want to commit to the Git repo. Before I did this using some hacky logic in CMake but this handles caching properly (and less CMake is always a win).
Http client: github.com/BastianBlokl...
App: github.com/BastianBlokl...
03.02.2025 19:00 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I've refactored the error handling of binding functions in the scripting language of my RTS to use long-jumps. I'm usually not a big fan of hidden control-flow but it does make writing binding functions allot more pleasant.
#gamedev #opensource
01.12.2024 20:16 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Bastian Blokland
Volo Asset Import Scripting
I've been experimenting with adding scripting support to the asset pipeline of my RTS.
Quite naive still (all textures get re-imported for any import script change) but its convenient to apply the same rules for all assets within a directory.
#gamedev #opensource
youtu.be/HgBiowcv2oo
14.11.2024 21:58 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Implemented some small quality of life features in the language server of the scripting language of my RTS, now supports rename and find-references for variables.
Server source: github.com/BastianBlokl...
#gamedev #opensource
26.10.2024 18:38 โ ๐ 4 ๐ 1 ๐ฌ 0 ๐ 0
D E R E L I C T ->
https://www.youtube.com/@marcsh_dev
.:.
Doubt thou the stars are fire
Doubt that the sun doth move
Doubt truth to be a liar
But never doubt I love
.:.
Mediocritas in omnibus, et omnia mediocritia
.:.
he/him
A semi-sentient colony of self-assembling, cooperative, biological nano-units. Still somewhat functional, despite its age. ๐Deloitte Fast 500 ๐Red Herring Top 100 Private Companies ๐IGF Narrative. ๐Hugo nominated Caves of Qud Sproggiwood pronoun* BLM
A next-generation code editor that enables high-performance collaboration with AI and your team.
zed.dev
senior software engineer โข ziglang โข rustlang โข typescript โข neovim โข archlinux โข nature โข science
https://github.com/yamafaktory
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Hey there. I'm a software developer in Erie, PA, and I'm trying to rediscover my love of gamedev. I enjoy mountain biking (my local *hills*), playing music (sax, guitar, piano), and playing video games with friends.
Feel free to say hello. :)
Hi I'm Marl and I make digital things!
Any pronouns. DMs always open.
Technical Art / Game Audio person looking for work! Huge game technology dork. Big robot sometimes.
You can find some of my wonky music here: https://nolram.bandcamp.com/
๐ณ๏ธโ๐
Graphics Programming @ Xbox
Formerly @nico_m__
the only good anime pfp acct ยท http://gpfault.net ยท http://github.com/nicebyte ยท http://nice.graphics
Working (solo) on "Thunder Helix" ๐ https://store.steampowered.com/app/1906230
+ Exploring some ideas for future projects!
Come man Too Year!? Lazzy! Plz Releas AASP
Rendering Hardware Interface Lead ๐ @Guerrilla
Blog: https://danglingpointers.com
Asset Cooker (build system for game assets): https://github.com/jlaumon/AssetCooker
๐ซ๐ท in ๐ณ๐ฑ fighting for what's cheese
Blizzard, Activision, Avalanche, Starbreeze, Simbin
(World of Warcraft / (Survival Title) / CoD Vanguard / JustCause3 & 4 / Rage / Syndicate / Race Pro)
github.com/ecilasun/tinysys
@the_cilasun@mastodon.gamedev.place
u/Not_Computer
Co-founder & CTO www.refold.io
Developer www.defold.com
Mastodon: https://mastodon.gamedev.place/@jcash
Twitter: https://www.twitter.com/mwesterdahl76
LinkedIn: https://www.linkedin.com/in/jcash/
Blog: https://www.sizeofvoid.com
Ex UDS, Avalanche Studios,
High Empress of Compute Units at Remedy, typo queen, Movie lover and Linux fan
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
Senior Animator @ d3t Ltd.
Deepest, darkest South Wales ๐ด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Doodler, Consumer of large amounts of Popular Culture , Beer-fan.
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/
๐ป Unreal Engine || ๐จTechnical Artist || ๐ทIndie Dev
3D-artist @ Iron Gate by day, goblin by night