Radek Paszkowski's Avatar

Radek Paszkowski

@artdev.bsky.social

Senior Software Engineer @ PixelAnt Games. Love shaders, optimisation and software architecture. Playing music and sketching in free time.

878 Followers  |  227 Following  |  20 Posts  |  Joined: 30.12.2023  |  1.8857

Latest posts by artdev.bsky.social on Bluesky


\o/

20.08.2025 17:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you haven't switched out of US- & billionaire-ran WhatsApp, I can strongly recommend Signal. Works the same, but doesn't benefit rich assholes. It's a super straight-forward switch.

If you're already on Signal, consider making a donation for the cool rocket badge. It's a really cool badge.

12.03.2025 11:04 โ€” ๐Ÿ‘ 383    ๐Ÿ” 70    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 7

Hades even though it's also GPU the idea of using just bink videos for all character animations could be interesting for you :) They've moved away from that in Hades 2, but most (if not all) of their previous games used that technique.

08.01.2025 09:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

One weekend wasn't enough :P I recommend these for you:
www.youtube.com/watch?v=SV-n... - building your own GPU on FPGA
www.youtube.com/watch?v=Vj9e... - Hades - great for isometric and character rendering
www.youtube.com/watch?v=8kS1... - Cocoon - full GPU, but still worth watching for inspiration

08.01.2025 08:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
GPU Zen 3 book

GPU Zen 3 book

Santa brought me a gift a little bit earlier <3

20.12.2024 09:40 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Pondering Orbs: The Rendering and Art Tools of COCOON
YouTube video by Graphics Programming Conference Pondering Orbs: The Rendering and Art Tools of COCOON

I had Cocoon on my list of games to play for quite some time. I decided to give it a go after watching the talk from Mikkel Svendsen about the rendering in it. Absolutely love the talk and the game. Both created with love, creativity and meticulous attention to details!

18.12.2024 22:21 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm positively hyped for Intergalactic! It looks amazing <3
Hate unfortunately is too common these days, especially that it's a tool used by many influencers. Don't let it get to you and keep up the amazing work!

18.12.2024 11:22 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I can tell you after the weekend ;P. Although I presume no. BUT still, it might inspire you and give you some ideas to implement in a software renderer :)

05.12.2024 09:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Mission: Importable - Ghost of Tsushima PC Postmortem
YouTube video by Graphics Programming Conference Mission: Importable - Ghost of Tsushima PC Postmortem

Late to the party, but I've just noticed that the Graphics Programming Conference shared all the talks from 2024 on Youtube: www.youtube.com/watch?v=tost...
So many great talks! I know what I'll be doing over the weekend :P

05.12.2024 09:02 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Rendering Tiny Glades With Entirely Too Much Ray Marching
YouTube video by Graphics Programming Conference Rendering Tiny Glades With Entirely Too Much Ray Marching

Here's a recording of my Tiny Glade presentation from the Graphics Programming Conference 2024:

www.youtube.com/watch?v=jusW...

It's an any% speedrun of our GPU-driven rendering, shadows, global illumination, water, and DoF, involving a few weird tricks.

05.12.2024 02:19 โ€” ๐Ÿ‘ 454    ๐Ÿ” 108    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 9

I love to read those breakdowns and really do recommend all the other ones by @mamoniem.bsky.social. Amazing job as always <3

28.11.2024 11:24 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ•น๏ธSnake in the Dark๐Ÿ•น๏ธ

Wishlist on Steam โžก๏ธ bit.ly/SnakeInBlueSky

Sure, you've played Snake. But could you play it blind? Snake in the Dark is a total re-imagination of the timeless arcade & puzzle game classics like Snake and Sokoban.
#indiegame #indiedev #solodev #madewithfusion

Repost if you can ๐Ÿ™

21.11.2024 15:52 โ€” ๐Ÿ‘ 87    ๐Ÿ” 45    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 22

You can find a lot of fake artists on Spotify. It's sad, that's why listen to bands you know!

20.11.2024 12:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Somehow I missed that :P Thanks a lot for the list and for adding me to it! It's a really great idea <3

20.11.2024 11:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is there still a place for me? :)

20.11.2024 06:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Gigi viewer created by SEED group at EA, showing a stanford bunny with a shell texturing shader

Gigi viewer created by SEED group at EA, showing a stanford bunny with a shell texturing shader

I found some time to test Gigi by EA SEED. It's in an early stage, but it definitely has a lot of potential, so I'm looking forward to next releases! @demofox.bsky.social is really helpful on the Gigi Discord.
I did a simple shell texturing, as to do Compute+Mesh the tool needs more features :)

19.11.2024 22:41 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Graphics Programming weekly - Issue 366 - November 17th, 2024 www.jendrikillner.com/post/graphic...

18.11.2024 16:05 โ€” ๐Ÿ‘ 141    ๐Ÿ” 36    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

I'll be there :) Plan to attend as many talks as I can!

23.10.2024 20:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place

28.04.2023 00:05 โ€” ๐Ÿ‘ 2047    ๐Ÿ” 1128    ๐Ÿ’ฌ 1655    ๐Ÿ“Œ 158

Hey all! I'm Radek and I've been making games for 8 years. For a long part of my career I was an indie dev leading a small programming team and touching all aspects of gamedev. Currently I'm focusing on Graphics Programming at PixelAnt Games.

23.10.2024 12:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Reminder for graphics folks to follow the rendering list, even if you joined via the Starter Pack:

bsky.app/profile/did:...

The list already has 10-20 interesting people that wonโ€™t fit in the starter pack, and those people may not find each-other since neither will have auto-followed the other.

22.10.2024 21:47 โ€” ๐Ÿ‘ 17    ๐Ÿ” 9    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1

From what I see you need to tag ozone birb house and they'll assign it to you manually. Just trying it out :D

21.10.2024 12:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hello @ozone.birb.house. GameDev here :)

21.10.2024 12:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Woohoo ๐ŸŽ‰ finally :D

20.10.2024 09:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I tried going through my following for anyone that seemed to mention graphics / engine dev / etc, and added them all to a starter pack. I might have missed people, or included people I shouldn't, but it's at least a start! Please let me know anyone else that should be included!

go.bsky.app/UFcEcV6

20.10.2024 07:27 โ€” ๐Ÿ‘ 83    ๐Ÿ” 42    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 9
Graphics Programming weekly - Issue 361 - October 13th, 2024 | Jendrik Illner - 3D Programmer 3D Programmer

I love the Graphics Programming Weekly by Jendrik Illner, so being listed in it really means a lot to me โค๏ธ
#graphicsprogramming #programming #shaders
www.jendrikillner.com/post/graphic...

14.10.2024 13:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Radosล‚aw Paszkowski - Mesh Shaders - The Future of Rendering
YouTube video by Digital Dragons Radosล‚aw Paszkowski - Mesh Shaders - The Future of Rendering

If you want to learn about Mesh Shaders and understand where they can be used, and already are used, check out my talk from #dd2024: youtu.be/3EMdMD1PsgY?...

10.10.2024 11:37 โ€” ๐Ÿ‘ 16    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@artdev is following 20 prominent accounts