I recorded a tutorial on how to make an outline geometry nodes setup in Blender 4.4.3
youtu.be/KssIrDAjLaM
@tntgamez.bsky.social
We make games by Gamerz for Gamerz! Steam Games: Neon D-Fence Remastered Mtn Chaos #indiegame, #gamedev #gaming, #indiedev #godot, #unreal, #unity #blender, #marmoset, #affinity, #plasticity
I recorded a tutorial on how to make an outline geometry nodes setup in Blender 4.4.3
youtu.be/KssIrDAjLaM
Made a simple Breakout Clone in Godot if anyone wants to play it
mainman002.itch.io/godot-breakout
Back in around 2013-ish this is what NDR basically started as in GameMaker 8. . . It's come a long way since then
05.03.2025 18:27 — 👍 3 🔁 0 💬 0 📌 0We finally got around to making a Demo for Neon D-Fence Remastered!! Have fun and make sure to leave reviews. It helps us a lot
store.steampowered.com/app/3552540/...
#indiegame #Steam #GodotEngine
It's been a looong time since I did anything with my Artstation portfolio. Here's the knife I 3D modeled in Blender & textured in Marmoset Toolbag 5 (you can view the 3d model in the web browser too 😎)
www.artstation.com/artwork/qJE4ee
@marmoset3d.bsky.social
That's also true. . . Maybe older teens then 🤣
19.02.2025 19:35 — 👍 0 🔁 0 💬 0 📌 0Also Americans have currently given negative reviews on my games, but a Japanese vtuber loved 1 of my games. Keep foreign players in mind as they could be your true target audience. You'll never know until you try
19.02.2025 19:27 — 👍 0 🔁 0 💬 1 📌 0There's still hope, 1 thing that can make a difference. People are also born every year. Some kid might find your game as their 1st. The past 2 generations might not care currently, but the next 2 might.
19.02.2025 19:24 — 👍 0 🔁 0 💬 0 📌 0Yeah unfortunately same thoughts here. Gets harder every year as more games are released. The quality & gameplay minimum for a player to have fun has also gone up. Art styles are all looking the same. It's rough out there. If you're selling for money not great, for fun though: keep going!
19.02.2025 19:20 — 👍 0 🔁 0 💬 1 📌 0My point being I agree game dev is hard. It requires so much knowledge, skill, & talents just to make simple demos. A full game worth selling & playing is even harder to finish. I love games so I push through financial struggles just to make some small amounts of progress because I enjoy the journey
19.02.2025 18:52 — 👍 0 🔁 0 💬 1 📌 0We self publish as we like to do things the hard way for some reason (money & thrill of it 🤣) Mid last year we changed our game dev mindset & stopped thinking all ideas were good enough to make & sell. Now we try our best to make games more fun before coming up with a full story (duh, noobs 😅)
19.02.2025 18:49 — 👍 0 🔁 0 💬 0 📌 0My Company TnT Gamez LLC is a good example of a struggling studio. From the start we were financially broke & continue to be. I work non stop because players demand better games (& they should, our mobile versions were not good enough for PC) Sounds stupid but mobile & friend reviews were positive
19.02.2025 18:46 — 👍 0 🔁 0 💬 2 📌 0I kept him updated with screenshots too, but he didn't notice until after texturing. Luckily it's a model made in a couple hours for both. No big deal. Small size mods & changes
19.02.2025 04:25 — 👍 0 🔁 0 💬 0 📌 0Haha oh yeah very true. I had a client in the past that wanted a thick bomb usually dropped from bomber planes. . . Came back and said he actually wanted a thin missile fired from a jet, like dude seriously after I'm finished?! XD
19.02.2025 04:20 — 👍 0 🔁 0 💬 1 📌 0That makes sense, thank you for taking the time to respond. I agree with your reasons.
19.02.2025 04:17 — 👍 1 🔁 0 💬 0 📌 0Ahh gotcha, that also applies as my 1st client works were almost PS1/2 quality. I sort my portfolio by date made as a way of gauging my progress. I've heard deleting older works is a thing. What if I'm capable of AA quality models too? Is it common for small portfolios to be used per job?
19.02.2025 04:09 — 👍 0 🔁 0 💬 2 📌 0Hmm. . . My portfolio might look suspicious but honest I made everything myself, it's just my ADHD / different clients on various projects that drive my art works in random directions 😂
19.02.2025 03:28 — 👍 0 🔁 0 💬 1 📌 0When family, friends, & pets start dying around you "passed" feels less painful to say. I didn't care much about the different words, but 2020+ changed things for me
19.02.2025 03:00 — 👍 0 🔁 0 💬 0 📌 0Idk getting feedback for me has been really hard. Social media is mostly scroll by, like, & dev chat. Game reviews are filled with generic google ideas & personal preference. All feedback is taken & considered where it makes sense. Not sure how I can improve my online presence yet
19.02.2025 02:21 — 👍 0 🔁 0 💬 0 📌 0I've been working on NDR for loosely around 8 years. Negative reviews on 1st release made me completely change how I develop.
Business: Steam probably wouldn't make a difference in sales unless randomly player reviews / purchases increased.
Personal: most improvements would be epic for modern PC
I keep feeling tempted to remake my game Neon D-Fence Remastered (which is mostly a complete game now) in Godot 4.3 from Godot 2.6. I'd potentially gain a more stable fps & open the door for an easier level editor, but might double game install size. . . Idk maybe another time 😅
18.02.2025 22:56 — 👍 1 🔁 0 💬 1 📌 0Thank you for suggestion I'll check it out :)
13.02.2025 18:24 — 👍 1 🔁 0 💬 0 📌 0Luckily it's not my phone but a family member's phone, but still I have to make this thing safe to use 😅
13.02.2025 17:46 — 👍 0 🔁 0 💬 0 📌 02258. . . Dang this has to be the dumbest thing I've been through, and I've been through a lot of dumb things Lol
13.02.2025 17:37 — 👍 0 🔁 0 💬 0 📌 0Anyone else go through their phone sms to manually block 2257 political, scam, fraud, & trash numbers manually? Cause dang I just did 🤪
13.02.2025 17:33 — 👍 3 🔁 0 💬 3 📌 0Ugh me right now. . . Darn performance bugs got me fightin today 😅
06.02.2025 22:27 — 👍 1 🔁 0 💬 1 📌 0Looking back on this there's soo much I didn't know how to do & godot 2.1 wasn't as capable as it is now, but definitely my noob brain failed a lot. ND Remastered has been improved in basically everything thanks to #GodotEngine & every dev that helped make it what it is today
05.02.2025 20:04 — 👍 1 🔁 0 💬 0 📌 0Wow 7 years ago Neon D-Fence was being made for mobile! It's fun going back and seeing how slow enemies moved, the ui layout was really bad at that stage of development 😅
I miss you Tim Vincent
youtu.be/lcDanclOvHw?...
Something that really helps me stay organized is using Discord & git commit messages. They can be great when picking what features to show on Steam releases, talking about with team members, etc. Also can be fun seeing what time ranges you were actively developing games
05.02.2025 16:32 — 👍 0 🔁 0 💬 0 📌 0Neon D-Fence Remastered is 50% off this week!
It's packed full of QoL improvements, bug fixes, & level tweaks.
We have player suggestions that can still be added for gameplay, but we're always open to feedback both positive & negative.
store.steampowered.com/app/2404890/...