Hellforge Studios - MALA PETAKA OUT NOW! πŸ‘Ύ's Avatar

Hellforge Studios - MALA PETAKA OUT NOW! πŸ‘Ύ

@hellforgestudios.bsky.social

A collaborative game development company. Games forged by fire. https://linktr.ee/hellforgestudios

939 Followers  |  25 Following  |  68 Posts  |  Joined: 30.08.2024  |  1.9608

Latest posts by hellforgestudios.bsky.social on Bluesky

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Feeling like it's a good time as any to announce who the 4th playable character will be: Gloriosa the Cobra!

"A gal with a passion for crafting weaponry and a diploma on chemistry, she loves combining both interests to develop unique and extremely dangerous custom munitions."

1/2

04.12.2025 23:50 β€” πŸ‘ 35    πŸ” 12    πŸ’¬ 4    πŸ“Œ 0

If you've been following us for a while now you've probably have already seen many of her weapon animations, which are now in-game too! We're just working on polishing things further to make a really good showcase of her badass gear and abilities :)

2/2

04.12.2025 23:50 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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too much upwards force? πŸ€”

22.11.2025 13:46 β€” πŸ‘ 27    πŸ” 5    πŸ’¬ 6    πŸ“Œ 1
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more improvements on the active ragdoll stuff and things

12.11.2025 14:19 β€” πŸ‘ 36    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

Our latest game, Mala Petaka, is 100% human made and you can get it right now!
bsky.app/profile/sand...

12.11.2025 04:15 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

My game also has this in the credit title.

05.11.2025 04:28 β€” πŸ‘ 55    πŸ” 16    πŸ’¬ 1    πŸ“Œ 1
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My Indie game:
- Fast-paced Retro FPS
- Colorful SNES-like pixel art graphics
- 8bit SFX and awesome Chiptune BGM by Indonesian Chiptune veterans
- Various weapons to use and 20+ enemy types to destroy
- Destroy enemies with punches to gain health and armor bonus

#MalaPetakaFPS

12.11.2025 04:05 β€” πŸ‘ 52    πŸ” 11    πŸ’¬ 3    πŸ“Œ 0

...anyways, hi, we're Hellforge Studios, and we have an anti-genAI policy when it comes to our games and their development, because we love our developers and they just so happen to make great games already.

12.11.2025 04:13 β€” πŸ‘ 105    πŸ” 43    πŸ’¬ 1    πŸ“Œ 0

Yo folks! @vexonia.bsky.social is back at Waffle Iron Studios after a couple year hiatus.

She will be helping us finish Episode 2 in sound design and level design (mainly enhancing the lighting and sound environments and balancing).

Welcome back Vexonia!

12.11.2025 01:33 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1

Tomorrow is the sweet day for Saccharine's release.

12.11.2025 02:23 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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New MBF21 #Doom map out: "Fireworks Factory"!

Doomworld link ⬇
www.doomworld.com/forum/topic/...

01.11.2025 13:41 β€” πŸ‘ 43    πŸ” 14    πŸ’¬ 1    πŸ“Œ 0
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Mind your head!

#GZDoom #Gamedev #Indiedev #retrofps #fps #boomershooter #chiptune #pixelart #classicfps

27.10.2025 16:05 β€” πŸ‘ 52    πŸ” 18    πŸ’¬ 2    πŸ“Œ 0

Oh aye it's been a year since COVEN released , woo

24.10.2025 14:37 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Extraneum Post-Mortem, one year later It’s been one year since I released Extraneum, so I figured I’d write a post-mortem to explain my process, what went right and wrong, and as a mean to reflect on my own experience. How it started...

I wrote a post-mortem for Extraneum, to celebrate its first anniversary. I go over how it started, how development went, what went right and wrong, and what I have planned for the future.

davidjalbert.itch.io/extraneum/de...

#indiedev #gamedev #indiegame

21.10.2025 22:33 β€” πŸ‘ 38    πŸ” 16    πŸ’¬ 2    πŸ“Œ 1
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Just updated the current Mala Petaka build to v1.1. You can see the changelog here >> store.steampowered.com/news/app/210...

#gamedev #indiedev #indiegame #retroFPS #boomershooter #fps #classicFPS #GZDoom #pixelart

21.10.2025 07:03 β€” πŸ‘ 23    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
A boxart mockup of Saccharine, complete with labels and logos and rating info. It shows a giant lady (Sanya) being attacked by a bunch of festive creatures and entities. Sanya is holding a giant shotgun.

A boxart mockup of Saccharine, complete with labels and logos and rating info. It shows a giant lady (Sanya) being attacked by a bunch of festive creatures and entities. Sanya is holding a giant shotgun.

In other news, something sweet and tasty is on the horizon...

We've been beta-testing Saccharine a bit more in prep for a 2.0 commercial release!

In the meantime... Boxart mockups are still cool, right?

#indedev #retrofps #flashart

16.10.2025 18:13 β€” πŸ‘ 19    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
A teaser for Saccharine. The text says "Prepare your Sweet Tooth for a festive feast!" and "November 12th, 2025". It also lists "Version 2.0! With TASTY music by James Paddock! Revisited Levels! Revamped Sprites and Cutscenes"

The art itself shows a blonde feminine figure pointing a large shotgun at an equally large redheaded femme with a tail, who is on her knees, scuffed up and bleeding, about ready to serve cunt.

Then Waffle Iron Studios' Logo is in the corner.

A teaser for Saccharine. The text says "Prepare your Sweet Tooth for a festive feast!" and "November 12th, 2025". It also lists "Version 2.0! With TASTY music by James Paddock! Revisited Levels! Revamped Sprites and Cutscenes" The art itself shows a blonde feminine figure pointing a large shotgun at an equally large redheaded femme with a tail, who is on her knees, scuffed up and bleeding, about ready to serve cunt. Then Waffle Iron Studios' Logo is in the corner.

Set your clocks. In time for the holiday season, Saccharine 2.0 comes to itch.io and Steam on November 12th, 2025.

#indiedev #holidays #retrofps #vectorart

17.10.2025 01:48 β€” πŸ‘ 26    πŸ” 12    πŸ’¬ 1    πŸ“Œ 5
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The atmosphere of my game

#gamedev #indiedev #gzdoom #boomershooter #retrofps #fps #chiptune #pixelart #indiegame

18.10.2025 01:05 β€” πŸ‘ 177    πŸ” 39    πŸ’¬ 8    πŸ“Œ 3

Hello folks, Sanya here, lead dev and fork maintainer for Griddle, our inhouse fork for our games.

In light of recent happenings with GZDoom, we will be basing upstream using UZDoom and not GZDoom.

16.10.2025 18:06 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Hi I am no longer going to contribute or support GZDoom

16.10.2025 16:14 β€” πŸ‘ 662    πŸ” 205    πŸ’¬ 1    πŸ“Œ 5
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needs sfx + some more vfx but I'm happy with the animation

#gamedev #indiedev #madewithunity

16.10.2025 14:32 β€” πŸ‘ 30    πŸ” 8    πŸ’¬ 2    πŸ“Œ 0

Relentless Frontier runs off of its own engine fork, RFGriddle. We haven't used stock GZDoom in a very long time. Didn't want the fate of our game tied to certain unstable elements.

...Why am I bringing this up now? Bah, no reason!

14.10.2025 21:58 β€” πŸ‘ 58    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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Mala Petaka in 20 seconds

#gamedev #indiegame #retrofps #classicfps #boomershooter #pixelart #chiptune

14.10.2025 06:38 β€” πŸ‘ 58    πŸ” 11    πŸ’¬ 1    πŸ“Œ 0
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Fun fact: you can play this game with only 215 MB of free space on your PC's hard drive.

Mala Petaka Steam page: store.steampowered.com/app/2104460/...

#GZDoom #Gamedev #Indiedev #retrofps #fps #boomershooter #chiptune #pixelart #classicfps

06.10.2025 04:22 β€” πŸ‘ 71    πŸ” 18    πŸ’¬ 1    πŸ“Œ 0

last chance to get some excellent deals on our games!

05.10.2025 16:49 β€” πŸ‘ 11    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Checking out Mala Petaka by @sanditiojitok.bsky.social & @hellforgestudios.bsky.social

twitch.tv/jitspoe/

05.10.2025 00:42 β€” πŸ‘ 3    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

We will be at MDEV as well! Come stop by and check us out!

04.10.2025 01:51 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Canceling your Game Pass? Take your savings to some great games you can keep forever!

01.10.2025 17:58 β€” πŸ‘ 24    πŸ” 12    πŸ’¬ 1    πŸ“Œ 0
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How to draw Mala Petaka NPC/Enemy sprites without wasting too much time:
❌️ Using genAI
βœ…οΈ Don't give them feet, so I don't need to draw more frames for their walking animation

#GZDoom #pixelart #gamedev #indiedev #boomershooter #fps #retrofps #classicfps

02.10.2025 13:51 β€” πŸ‘ 125    πŸ” 31    πŸ’¬ 5    πŸ“Œ 1

Canceling your Game Pass? Take your savings to some great games you can keep forever!

01.10.2025 17:58 β€” πŸ‘ 24    πŸ” 12    πŸ’¬ 1    πŸ“Œ 0

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