Spencer Goldade / Monkey's Lunch's Avatar

Spencer Goldade / Monkey's Lunch

@monkeyslunch.bsky.social

Spencer (he/him). Autistic product & design leader by day, #illustrator and #TTRPG designer by night. Bug & Claw coming soon! ๐Ÿ‡จ๐Ÿ‡ฆ๐ŸŒˆ๐Ÿง 

487 Followers  |  926 Following  |  4,212 Posts  |  Joined: 14.08.2023  |  1.9899

Latest posts by monkeyslunch.bsky.social on Bluesky

Notetaking for game books - Monkey's Lunch I've been playing Fabled Lands, an old game book series from the 80s that was part of the evolution away from the chaotic lethality of Choose Your Own Adventure series, incorporating more RPG and legacy elements of play. I really like these books, and I can see myself delving deeper with newer series like DestinyQuest

Notetaking for game books

08.02.2026 19:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you play solo game books, you know it can be hard to track your progress in a sensible way outside of your character sheet. If you need to rewind or tell your story, here's my notetaking format to help.

08.02.2026 19:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Main systems - Devlog #31 - Bug & Claw I've been blending my day job with game design, finding success. Recently, I applied service and systems design techniques to understand Bug & Claw's systems better. It's an adaptable and effective approach I recommend. System maps Who is this for? The game designer (me) Anyone creating content for the game (maybe eventually you?) Why is

I explore some of Bug & Claw's main systems and how they interact in: Main systems - Devlog 31
bugandclaw.com/artic...
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08.02.2026 14:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We can fall in love with mechanics and systems, but everything needs to have a reason to exist in a game, or it can feel bloated. On the flip side, you may spend a long time working on something that ultimately adds little value.

Where do you need to cut?
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08.02.2026 14:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You know, I really miss the Kinect and Wii motes.
Really wish the industry would keep making weird, multimodal interaction devices.

08.02.2026 03:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Fundamental ideas - Devlog #20 - Bug & Claw So far, the rules of Bug & Claw are based on these core premises. Perhaps more to come. Humans are gone, but their ancient footprint lingersโ€“ technology, destruction, and the occasional belonging. Bug-kin are aware that humans existed before them. That being said, not all of them are aware humans are the ones who created

So far, the rules of Bug & Claw are based on these core premises. Perhaps more to come.

Fundamental ideas - Bug & Claw Devlog 20
bugandclaw.com/artic...
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07.02.2026 21:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When planning fiction, a setting, or generally world-building, I think it's important to get down what your "Fundamental ideas" are.

What are the things that are always true?
What are the things that effect everything else?
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07.02.2026 21:33 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Hi @yuriwizard.bsky.social
I drew your cat catra, hope its ok. :)

01.02.2026 17:13 โ€” ๐Ÿ‘ 67    ๐Ÿ” 5    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
Ladyhawke as inspiration for collaborative solo-play - Monkey's Lunch I just watched Ladyhawke for the first time. Yes, I know I'm late to the party. However, it gave me a great idea for collaborative solo play in TTRPGs. Many of us play solo TTRPGs because we can't align schedules with others. What if we didn't have to? What if the lack of alignment was

๐Ÿฆ…๐Ÿบ Ladyhawke as inspiration for collaborative solo play

07.02.2026 16:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Do you struggle to find time to play together?
Maybe you don't have to.
Maybe you can play solo but also co-op?

Have you ever watched Ladyhawke? ๐Ÿฆ…๐Ÿบ
โฌ‡๏ธ

07.02.2026 16:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Excuse me, I want all of this, plz
www.lostincult.co.uk...

07.02.2026 02:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Mothership quick reference sheet - Monkey's Lunch We're about to play Mothership as a gaming group, with me as our first Warden (read: Dungeon Master or Game Master, if you're more used to those terms). After having played (and recently finished our campaign of) Dungeons and Dragons 5th edition, and a few other smaller TTRPGs, I know my memory in a moment

Mothership quick reference
monkeyslunch.com/mot...
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06.02.2026 21:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A cheatshet for the wardens of Mothership that leads with what triggers things (the why) rather than branded terms like "skill checks."
โฌ‡๏ธ
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06.02.2026 21:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Communicating - Devlog #30 - Bug & Claw If you read the little introduction to Bug & Claw that I re-wrote a while back you may have noticed something hidden away in thereโ€“ I grazed over some of the communication concepts. What I don't like about language options in some games is how similar they all are in application. There is more, I think, that

I speak about different modes of communication for #ttrpg Bug & Claw in:
Communicating - Devlog #30
bugandclaw.com/artic...
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06.02.2026 14:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Diversity and representation can be really important in games and other media. One way I've explored this is with communication. Different languages are often available in TTRPGs but rarely other modes of communicating.
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06.02.2026 14:41 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Huh, what's that sound, better check the camera... what the
Google: DO YOU WANT GEMINI?!

06.02.2026 04:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Cyburger: a Chad who is obsessed with body augmentation

05.02.2026 20:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Roll under, with clarity - Devlog #24 - Bug & Claw Some of the most important things to me as I work on any of my games is that they're simple, streamlined, and easy to understand. These principles are pretty common for someone who comes from UX and product design. With this in mind, one of the many things that I find complicated about a lot

This is a concept I am building into Bug & Claw. Read more in:
Roll under, with clarity - Bug & Claw Devlog 24
bugandclaw.com/artic...
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05.02.2026 18:47 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If a character would automatically pass a test regardless of their roll because their attribute score is so high, there is no need to roll. If a situation is not challenging then there should be no test to begin withโ€“ Do not overuse attribute tests.
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05.02.2026 18:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Favourite mechanics: Taking a break - Monkey's Lunch If you follow me elsewhere, you know I value ethical and universal design. You should want to keep playing a game because it's fun or rewarding, but not because it's addictive or trying to get something from you (like your money, data, etc). I've been replaying the Metal Gear series and was struck by the

You should want to keep playing a game because it's fun or rewarding, but not because it's addictive or trying to get something from you (like your money, data, etc).

I talk about this more in "Favourite mechanics: Taking a break"

05.02.2026 14:26 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My regular Thursday #ttrpg group tried to play #TMNT and Other Strangeness a few different times now and finally gave up. Even with the Kickstarter "Redux," it's just too much of a usability mess. I'm sure there's a good game in there somewhere, but it's buried.

05.02.2026 03:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

OhHhHHHHHH, I had not heard of this. Very Delicious In Dungeon. Beautiful art.

05.02.2026 00:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Heck yessss. Such good examples!!

05.02.2026 00:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
<abbr class=EN-element>The Push-Up Challenge</abbr><abbr class=FR-element>Le Dรฉfi push-up</abbr> <abbr class=EN-element>I am taking on The Push-Up Challenge to raise funds for mental health. Funds raised will help CMHA support mental illness recovery and foster positive mental health outcomes in Canada. You can donate here: https://www.thepushupchallenge.ca/fundraisers/spencergoldade</abbr> <abbr class=FR-element>Je relรจve le Dรฉfi push-up pour collecter des fonds pour la santรฉ mentale. Les fonds recueillis aideront lโ€™ACSM ร  appuyer le rรฉtablissement des personnes ayant un trouble de santรฉ mentale et ร  amรฉliorer les rรฉsultats en matiรจre de santรฉ mentale au Canada. Tu peux faire un don ici : https://www.thepushupchallenge.ca/fundraisers/spencergoldade</abbr>

Join me for the push-up challenge, starting tomorrow!

04.02.2026 23:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Game phases: Examining point crawls - Devlog #28 - Bug & Claw As I continue to nail down the gameplay loop of Bug & Claw, I've been exploring point crawls (pun intended). Goals: Each "phase" of the game has straightforward mechanics. Where a "phase" means things like world travel, town activities, dungeon delving, and so on. The game is easy to understand for new players, or to

I explore some of this more in: Game phases: Examining point crawls - Bug & Claw Devlog 28
bugandclaw.com/artic...
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04.02.2026 21:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

An aspect of TTRPGs that I find incredibly interesting is when a game successfully separates various phases, like town, camp, dungeon diving, overworld, and so on.

Which games have you seen that do this really well?
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04.02.2026 21:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Gaming isn't immune to enshittification - Monkey's Lunch Problems of imbalance in value: When companies get greedy and skew more toward business-value-first instead of customer-value-first, quality declines or crashes outright. This is enshittification. Cory Doctorow coined the term to encapsulate this problem of overextending into maximizing shareholder value and revenue at the expense of everything else, especially at the expense of customer experience.

The #enshittification of gaming.
When companies want to make money, not games.

04.02.2026 14:17 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Coming soon: The Thunder Perfect Mind An Occult Action Thriller Tabletop RPG

Get this occult action thriller ttRPG for 1-7 people. Perfect if you enjoy playing powerful undead revenants embroiled in breakneck action, interpersonal drama, and occult investigation. Soundtrack by @mollynoise.bsky.social and human-made art by @stregawolf.art. Jump in now for early bird deals!

01.02.2026 16:00 โ€” ๐Ÿ‘ 447    ๐Ÿ” 408    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 85

Wishing n praying ain't got nothing on doing n making

04.02.2026 04:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Updated character sheets - Devlog #26 - Bug & Claw After the iterations from the last post about enemy statblocks it helped catalyze even more updates to the character sheets. I was debating leaving some of the defences and injuries a bit more vague, but I realized the "crunchiness" of attaching numbers would aid the usability. Balancing crunch and usability is one of the big

Bug & Claw devlog 26 shows one of the many iterations the B&C character sheets have been through.
bugandclaw.com/artic...
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03.02.2026 21:42 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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