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Ben

@meepasaurus.bsky.social

29 Followers  |  45 Following  |  1 Posts  |  Joined: 19.09.2023  |  1.5169

Latest posts by meepasaurus.bsky.social on Bluesky

I'm not familiar with Godot, but I had similar issues with FBX exports to Unity. We were doubling file sizes by exporting all of the Blender rig's bones, instead of just deformation ones. I use a super helpful addon called Game Rig Tools that can convert to an engine-ready rig and bake anim to it.

15.07.2025 00:23 — 👍 1    🔁 0    💬 0    📌 0

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