Drew Harry's Avatar

Drew Harry

@drewwww.bsky.social

research & data @work, phd @medialab, engineer @olincollege. he/him. socio-technical systems, computer-mediated communication, online communities, data visualization playing: card games, roguelikes, mobas, wargames, 18xx making: https://drewww.itch.io

216 Followers  |  358 Following  |  185 Posts  |  Joined: 10.08.2023  |  1.7366

Latest posts by drewwww.bsky.social on Bluesky

Jealous of that whiteboard next to your workspace. That seems very handy.

08.11.2025 22:43 — 👍 1    🔁 0    💬 1    📌 0

See also Hoopla!

08.11.2025 16:16 — 👍 1    🔁 0    💬 0    📌 0

Shrinking Circles: Declining Max Squad Size in Multiplayer Video Games as an Indicator of Rising Social Isolation

02.11.2025 20:50 — 👍 0    🔁 0    💬 0    📌 0

Oh you figured out signing?? How painful was it? I had read horror stories and so I haven't even gone down that path yet.

21.10.2025 05:12 — 👍 0    🔁 0    💬 1    📌 0

A kid at school gets $50 per tooth

11.10.2025 17:19 — 👍 1    🔁 0    💬 2    📌 0

NEW COLORS!!

08.10.2025 05:51 — 👍 3    🔁 0    💬 1    📌 0

the thing about asking for a worker owned anything on the web is that the pitch has to account for the fact that the website is going to - innately - be slower to add features, slower to respond to issues, have financial struggles, etc

06.10.2025 22:59 — 👍 449    🔁 72    💬 9    📌 3

At new parent class they taught us "No good babies, just unobservant babies. It makes sense to cry, what they're going through."

I think about that a lot these days.

29.09.2025 02:23 — 👍 17    🔁 4    💬 0    📌 0

but the corner radius is still way off and consequently looks awkward even if they're not centered

25.09.2025 23:30 — 👍 1    🔁 0    💬 0    📌 0
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I guess this is the "approved" approach to solving this problem? leave a bunch of white space at the bottom of scroll bars?

25.09.2025 23:29 — 👍 4    🔁 0    💬 1    📌 0
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what are we doing here folks

25.09.2025 23:28 — 👍 6    🔁 0    💬 2    📌 0
RECLAIMER — gameplay and tactics guide
YouTube video by Drew Harry RECLAIMER — gameplay and tactics guide

Check out a short gameplay video here: www.youtube.com/watch?v=A19R...

17.09.2025 17:27 — 👍 0    🔁 0    💬 0    📌 0
Video game screenshot. Tile-based game, high contrast black and white with three red enemies surrounding a green player character. One of the enemies is targeting the player, with a line of red tiles indicating they are about to shoot.

Video game screenshot. Tile-based game, high contrast black and white with three red enemies surrounding a green player character. One of the enemies is targeting the player, with a line of red tiles indicating they are about to shoot.

Video game screenshot. Tile-based game, high contrast black and white. The player is next to a "stairs" tile, and orange explosion tiles surround them. They have three weapons -- cyclone, pistol, and shotgun.

Video game screenshot. Tile-based game, high contrast black and white. The player is next to a "stairs" tile, and orange explosion tiles surround them. They have three weapons -- cyclone, pistol, and shotgun.

Video game screenshot. Screen titled "RESUPPLY." A range of items are available -- bullets, a shotgun, and services like "heal all", "health +1", "energy +1", "recharge +1"

Black background, white and red text.

Video game screenshot. Screen titled "RESUPPLY." A range of items are available -- bullets, a shotgun, and services like "heal all", "health +1", "energy +1", "recharge +1" Black background, white and red text.

RECLAIMER
a tactical roguelike

drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple.bsky.social #14drl #gamedev

15.09.2025 17:03 — 👍 15    🔁 5    💬 1    📌 2

are you thinking this is made visible to the player? or a dynamic that you might intuit because enemies seem to sense you around corners?

makes me curious also about scent management... could you mask your scent and sneak through an area with smelling enemies?

16.09.2025 16:53 — 👍 3    🔁 0    💬 1    📌 0

RECLAIMER — gameplay and tactics guide

www.youtube.com/watch?v=A19R...

There are some cool spatial mechanics at work in RECLAIMER that can really improve your efficiency and boost your score.

16.09.2025 16:51 — 👍 3    🔁 0    💬 0    📌 0
A screenshot of iMovie, showing the "create new" button with two kinds of things you can make: a movie, and a trailer.

A screenshot of iMovie, showing the "create new" button with two kinds of things you can make: a movie, and a trailer.

I have a weird love for UI elements like this, where it implies an exhaustive list of kinds of things you might want to do, but it's only two things.

Anything, and a very specific thing.

Then I wonder ... what else was on the team's list before they stopped working on the product entirely?

16.09.2025 05:06 — 👍 0    🔁 0    💬 0    📌 0

I'm proud of how those dynamics come together! There's real foresight and planning required. You can manipulate sight lines, play enemies off each other. Sometimes you fight, sometimes you run.

There's no output randomness. Enough input randomness to pose increasingly hard problems to a player.

15.09.2025 17:09 — 👍 0    🔁 0    💬 1    📌 0

This has a more "traditional" rogue-like flavor than anything I've made to date. There's combat, there's a very explicit hunger clock, and there is a money/upgrades system with build variation.

The novelty here is (1) enemies telegraphing moves (like Into the Breach), and (2) a time-stopping dash.

15.09.2025 17:09 — 👍 0    🔁 0    💬 1    📌 0
Video game screenshot. Tile-based game, high contrast black and white with three red enemies surrounding a green player character. One of the enemies is targeting the player, with a line of red tiles indicating they are about to shoot.

Video game screenshot. Tile-based game, high contrast black and white with three red enemies surrounding a green player character. One of the enemies is targeting the player, with a line of red tiles indicating they are about to shoot.

Video game screenshot. Tile-based game, high contrast black and white. The player is next to a "stairs" tile, and orange explosion tiles surround them. They have three weapons -- cyclone, pistol, and shotgun.

Video game screenshot. Tile-based game, high contrast black and white. The player is next to a "stairs" tile, and orange explosion tiles surround them. They have three weapons -- cyclone, pistol, and shotgun.

Video game screenshot. Screen titled "RESUPPLY." A range of items are available -- bullets, a shotgun, and services like "heal all", "health +1", "energy +1", "recharge +1"

Black background, white and red text.

Video game screenshot. Screen titled "RESUPPLY." A range of items are available -- bullets, a shotgun, and services like "heal all", "health +1", "energy +1", "recharge +1" Black background, white and red text.

RECLAIMER
a tactical roguelike

drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple.bsky.social #14drl #gamedev

15.09.2025 17:03 — 👍 15    🔁 5    💬 1    📌 2

I've got a playable build of my #14drl game available here if anyone wants to give it a go and share some feedback! drewww.itch.io/reclaimer

#gamedev

13.09.2025 23:51 — 👍 11    🔁 2    💬 0    📌 0
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Changing a ton of stuff at once and it's ... kinda working. Level gen is a mess. There ARE little moments that now start to feel fun / interesting / game-y. But the systems are also pretty baroque and I'm not sure how intelligible I can make it in time for the end of the jam.

#14drl #gamedev

08.09.2025 06:30 — 👍 11    🔁 2    💬 0    📌 0
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Combat starting to feel like something here. I think maybe bots need to have more time between shots but it does feel like something.

Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.

#gamedev #14drl

07.09.2025 14:46 — 👍 14    🔁 3    💬 0    📌 0
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oh it works for rockets too!

you can't tell which bot is shooting you, which is sort of annoying. but if I made a rocket trooper sprite, maybe it's obvious enough.

fun dynamic -- I could make bot rockets low damage, but the risk is you get pushed into a wall.

07.09.2025 04:00 — 👍 0    🔁 0    💬 0    📌 0
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Enemies shoot at you now. I was finding the zombie hordes coming at you to be a little too bland. Not sure about this, either, but it's ... something. Creates some chaos because bots will happily shoot each other.

07.09.2025 03:56 — 👍 0    🔁 0    💬 1    📌 0
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06.09.2025 22:45 — 👍 0    🔁 0    💬 1    📌 0
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Added a ton of weapon juice. Animations, UI notifications when you are empty, when you reload, push animations, damage indicators, the works!

06.09.2025 20:15 — 👍 4    🔁 0    💬 1    📌 0

This action is looking to be vital to drive pressure. Monday's at 9am are hard, but if you can be there, please do. Spread the word to other who might be interested.

06.09.2025 18:03 — 👍 4    🔁 2    💬 0    📌 0
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Shotgun is probably too good.

06.09.2025 06:16 — 👍 0    🔁 0    💬 0    📌 0
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New weapon templates working nicely. UI shows the effect area, knockback is calculated properly.

Per-weapon animations need to get juiced up, but the core mechanics seem pretty solid.

06.09.2025 05:35 — 👍 0    🔁 0    💬 1    📌 0
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Making good progress on AOE weapons. This is demonstrating that it properly highlights cells that will be hit by the attack, respecting LOS from the target space.

#14drl

06.09.2025 04:32 — 👍 2    🔁 0    💬 1    📌 0

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