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@carvtographer.bsky.social

Godot Gamedev. TypeScript & React Full Stack. Loves Horror. Linux SysAdmin. Lives in CLI. Security Analyst. Part-Time Designer.

139 Followers  |  66 Following  |  107 Posts  |  Joined: 18.10.2024  |  2.0639

Latest posts by carvtographer.bsky.social on Bluesky

Apparently bsky themselves are already making a competitor, along with some other well funded companies. Alas, it was cool to see how far I could get. ๐Ÿค”

19.01.2025 21:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

While this was fun.

Network and CDN logistics would be an absolute nightmare.

15.01.2025 20:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I ended up getting bored and created a very basic TikTok clone in React Native in like 3 hours. Just needs a CDN and some auth.

@mcuban.bsky.social said if we implement atproto heโ€™ll fund it? ๐Ÿค”

15.01.2025 07:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Here is my #BossRushJam2025 progress so far after one day. 29 more days to go!

The community in the discord server has been awesome to do some parallel #gamedev with!

03.01.2025 23:06 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Bullet Hell, of course ๐Ÿ˜…

A lot of folks did as well, and some have a very interesting take! I gotta spice mine up.

03.01.2025 17:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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this is the fire of all time

02.01.2025 22:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a girl with purple hair and a yellow tie sits in a chair ALT: a girl with purple hair and a yellow tie sits in a chair

I wake up today to do #BossRushJam2025 and I passed 100 followers! Thanks everyone! ๐Ÿ˜

The theme is: SPIN ๐Ÿ”ƒ

My mind keeps going to bullet-hell, but I'm gonna keep on thinking...

02.01.2025 19:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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a girl in a red dress is standing next to a blue stitch ALT: a girl in a red dress is standing next to a blue stitch

I love Git so much. Spent the past hour completely shredding my project then you hit it with the good ol' GIT RESET.

02.01.2025 05:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Godot is very extensible! Are you looking for accessibility support for yourself or for your players?

02.01.2025 05:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

New Year, New #Promosky! โœจ

Based in Dallas, TX, approaching 30. Works in IT. Wants to make games ๐Ÿ’ž

If you want to hear ramblings about cool stuff, give a follow! Like...

โ˜ gamedev
โ˜ godot
โ˜ ttrpgs
โ˜ dnd / roguelikes
โ˜ anime / manga
โ˜ linux / homelabs
โ˜ cybersecurity
โ˜ general IT nonsense

02.01.2025 03:46 โ€” ๐Ÿ‘ 25    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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My shadowcast algorithm is like 5x more computational expensive versus my standard raycast and it makes me sad...

I'm gonna have to use the raycasting for the time being due to how many entities I want on that screen, but maybe I'll leave it in as an option...

02.01.2025 03:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I, too, shall yeet myself into the ocean

01.01.2025 15:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

New Year Resolution: Release at least a single game.

01.01.2025 15:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Photo of a taxi TV news story with the headline: โ€œ2025 marks the start of Generation Betaโ€

Photo of a taxi TV news story with the headline: โ€œ2025 marks the start of Generation Betaโ€

Hmm can we workshop the name please? Theyโ€™re going to be bullied by the skibidi kids

01.01.2025 02:22 โ€” ๐Ÿ‘ 36281    ๐Ÿ” 2579    ๐Ÿ’ฌ 1315    ๐Ÿ“Œ 339

Pet Insurance went up, Car Insurance went up, Rent went up.

Mama Mia

31.12.2024 20:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I love Jellyfin so much. I also made the unfortunate mistake of putting my โ€œvery temporaryโ€ storage location of media in the same volume as my containerโ€™s data folder.

That thing blew up so quickly.

30.12.2024 22:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a girl sitting on a couch reading a book and drinking tea ALT: a girl sitting on a couch reading a book and drinking tea

If you guys have some good recommendations on some books strictly related to Game Design, please leave them below! Iโ€™ve got to start using my Kindle more.

30.12.2024 07:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For debugging, actions are very much RTS styled, but I'd like for them to be suggestive to AI and have the entities morale/reputation/flags determine how directly the currently proposed action would be followed.

29.12.2024 21:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Combined LOS and individual action queues are now finally working. Took a bit to bring myself back into the headspace after Christmas stuff, but glad this is finally done.

Now onto making enemies work / attack, and then dungeon generation!

#godotengine #gamedev #screenshotsaturday #roguelike

29.12.2024 21:45 โ€” ๐Ÿ‘ 18    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Implementing some sort of centralized Action Queue Manager in a roguelike is some of the most mind-numbing stuff.

Kind of has me just completely reconsidering going full ECS, but I really want the real-time stuff without dealing with constant race conditions / edge cases...

29.12.2024 20:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Got my coffee ready... just ate a ton of macaroni...

Let's make some games.

29.12.2024 18:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Someone needs to make a browser-based version of TTS that allows easy import of rulesets to various complex games, and have the ability to drop-in-drop-out multiplayer over the web so I can just play 40K wherever I go.

29.12.2024 18:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This was about as far as I got... not sure if I'm gonna continue though.

29.12.2024 16:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I spent like 4 hours last night NOT working on anything related to gamedev stuff, yet fell entranced to Godotโ€™s custom editor tools.

I *really* wanna make some kind of GDScript UML diagrams using GraphEdit.

29.12.2024 16:40 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Such an amazing book as well.

25.12.2024 06:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yep! Currently, there's a data dictionary that is passed into every action in the queue, and it can specify an amount of time to wait before picking up the next action โ€” basically pausing. There are also some "special ticks" that operate outside of the queue if something needs to happen immediately.

22.12.2024 06:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Plasma cutter vibes! Love it

21.12.2024 19:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I need to stop posting my progress updates at like 3AM lol

21.12.2024 19:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This week was working on the action manager and queue system for entities. Tick system is working as expected, and can prioritize events based on speed. Lines now working, and best of all, action confirmations are now a simple toggle!

#ScreenshotSaturday #GodotEngine #gamedev #indie #roguelike

21.12.2024 09:42 โ€” ๐Ÿ‘ 17    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Now I need to figure out how to cut the line/shapes off if they extend out of the tile map ๐Ÿ˜…

21.12.2024 19:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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