I got tired of people relying on other people's code to build demos (or games for that matter) so here's a tutorial in 40 steps and ~400 lines of C++ on how to build a renderer (with music) in DX11:
gargaj.github.io/demos-for-du...
28.01.2025 18:04 โ ๐ 278 ๐ 75 ๐ฌ 12 ๐ 4
New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
23.01.2025 15:28 โ ๐ 1597 ๐ 386 ๐ฌ 49 ๐ 32
Would be intresting to see the difference on these between (some gen) of amd+nvidia+intel (and why not sinne mobile gpus to boot).. ๐ Enjoyed your post! ๐
20.01.2025 19:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Game designer and developer of Little Rocket Lab! Available now on Steam:
https://store.steampowered.com/app/2451100/
Rendering Tech Director @ id Software, DOOM, Wolf2, idTech. Prev Crytek, Far Cry, Crysis Series, CryENGINE. http://linkedin.com/in/tsousa My opinions & POVs
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Computer science, math, machine learning, (differential) privacy
Researcher at Google DeepMind
Kiwi๐ณ๐ฟ in California๐บ๐ธ
http://stein.ke/
Co-founder Almost Human (Legend of Grimrock) & I run Hapatus Ltd for my own games + freelancing (Noita, Control, Druidstone). Game design, gfx, synths
VR / AR game designer since 2015
Making Wordbound @kettle.games
Co-founder of DAVIGO @davigogame.com
Prev. Vision Pro @ Apple
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev ๐ณ๏ธโโง๏ธ๐ธ๐ช
Shader Illusionist โจ
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
GDC Advisory Board Emeritus
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Aussie in LA making indie games, films, and TV. Narrative Director @layersdeep.bsky.social ๐ง
. Host @playwatchlisten.bsky.social ๐๏ธ.
Management: alanah@optshift.co
https://linktr.ee/charalanahzard
Solo dev! Working on: MAPMAKER: Canvas of Kings | GAME: Might of Merchants
https://store.steampowered.com/app/2498570/Canvas_of_Kings/
A team of two Finnish indie game devs making Daughter of Crone.
https://store.steampowered.com/app/2546320/Daughter_of_Crone/
Senior Rendering Programmer at Sony Santa Monica Studio
๐ท http://instagram.com/jendrikillner/
๐ https://www.jendrikillner.com
Loves computer graphics. Programmer by trade. Geek at heart. Interested in technology. Ex Twitterverse lurker (https://x.com/catalinmoldovan).
Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene.
https://github.com/memononen
I made Soccer Physics and several other somewhat successful games in the 2010s. Today, I'm a hobbyist game dev focusing on making freeware local multiplayer games using #Godot.
https://ottoojala.com
https://ottoojala.itch.io
https://ko-fi.com/ottoojala
Creator of the Falconeer, BAFTA nominated Artist,passionate about games as Art. Honorable Luddite, Working on Bulwark.
Having a lot of free time to spend - and oh... A blood cancer patient in the same time :)
A beginner game dev trying their best.
https://sites.google.com/view/chrissy-tina-t/tiny-tabby-games
๐ช I'm Rob
๐ช Producer on Subnautica 2
๐ช I make small games and loud music
๐ช Rochester, NY
๐ช He/Him
๐ช All my stuff: https://linktr.ee/bclikesyou
๐ฎ indie tech artist
๐๏ธ I made Shader Forge & Shapes
๐ working on https://half-edge.xyz
๐ฅ shader sorceress
๐ math dork
๐ฅ rare YouTuber/streamer
๐ก ex-founder of @NeatCorp
my kids:
๐ฅช @toast.acegikmo.com
๐ฅ @salad.acegikmo.com
๐โโฌ @thor.acegikmo.com