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James Baicoianu

@bai.dev.bsky.social

Speedrunning the Gartner Hype Cycle since the turn of the century

359 Followers  |  135 Following  |  91 Posts  |  Joined: 07.05.2023  |  2.5709

Latest posts by bai.dev on Bluesky

Overall yeah, standalone is lower friction, PCVR suffers from the PC gaming problem where keeping it in working condition requires ongoing work, but if your system's all set up and headset stays plugged in it's way easier than putting on the Quest and typing in a URL (and finding the battery's dead)

06.08.2025 17:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The WebXR experience for PCVR is pretty great, you're just browsing around like normal and can seamlessly switch from 2d to VR and back. Unfortunately the industry has mostly abandoned that in favor of more convenient standalones, but those 100% kill that, and the friction of switching is too high

06.08.2025 17:10 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I see those dance moves and immediately think "that's weird, those should be penguin flippers"

06.08.2025 17:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Oregon Trail, The : MECC : Free Borrow & Streaming : Internet Archive The Oregon Trail is a series of strategy computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971...

10 years later and change, and the Oregon Trail emulation at the Internet Archive is closing in on 14 million plays.

archive.org/details/msdo...

18.07.2025 03:57 β€” πŸ‘ 77    πŸ” 15    πŸ’¬ 3    πŸ“Œ 0
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Catching a dome show β€œMicroverse” in the @fivars.bsky.social theater! #vr #microverse #fivars

10.07.2025 22:55 β€” πŸ‘ 10    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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"wow, nice desk!"

16.06.2025 14:20 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS

The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?

🧡

21.04.2025 13:47 β€” πŸ‘ 1893    πŸ” 806    πŸ’¬ 19    πŸ“Œ 40

bsky.app/profile/jtsk...

17.04.2025 20:32 β€” πŸ‘ 3320    πŸ” 1324    πŸ’¬ 24    πŸ“Œ 9

Worth noting that the Brave implementation mentioned in that thread was removed some time last year

08.04.2025 02:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This is what my house looked like the day my son was born. He came two weeks early.

It was overwhelming. We got drywall up and then stopped work and lived with no floors or doors for 6 months.

I know the hopeless feeling well. It gets better, I promise.

29.03.2025 03:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Irony poisoning is a real thing and I'm tired of seeing my friends succumb to it 😞

26.03.2025 18:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Honestly think a lot of our modern problems stem from the fact that gallows humor and ironic shitposting are, for many people, indistinguishable from real beliefs the speaker might hold. We end up shocked that our friends might think that way, and it then attracts the kind of people who really DO

26.03.2025 18:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm getting Journeyman Project vibes from this. Not quite the same, but somewhere between Myst and an FPS with RPG elements

24.03.2025 18:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Looking forward to the minigame where you have to go back and forth haggling with the Cuban embassy and the Soviet attache to secure a transit visa as part of your escape plan

www.archives.gov/files/resear...

19.03.2025 16:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I had help from @textfiles.com with the name, he's been poking me for years now to finish this project up πŸ˜…

09.03.2025 09:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I grew up with both Doom and Quake mapping, although I haven't done it in decades. I'd love to build this same sort of web viewer for .bsp files, it's definitely doable - maybe one day I'll find the time.

07.03.2025 23:40 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I've been working on this for Doom WADs - it only works with oldschool Doom wads though, not newer gzdoom format wads. Clicking the play button on the level preview loads the wad in a web port of Chocolate Doom

Still a work in progress but if you wanna try it out it's here bai.dev/doom/doomscr...

07.03.2025 22:15 β€” πŸ‘ 28    πŸ” 13    πŸ’¬ 3    πŸ“Œ 0
A boy and his dog in the hills above Marin. The boy excitedly points out that he has found a hill that looks like a butt. Mt Tamalpais rests gently in the background.

A boy and his dog in the hills above Marin. The boy excitedly points out that he has found a hill that looks like a butt. Mt Tamalpais rests gently in the background.

Nice. Yeah I was up in the fire roads above Marin the other day, those hills are really happy after all the rain we got earlier this year

07.03.2025 06:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nice, though I can't tell if this is at the Windows XP hill or the Marin open space

07.03.2025 06:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I played the hell out of this game as a kid, and I still remember the traditional meanings of different types and colors of flowers because of one of the puzzles

05.03.2025 03:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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See? I knew we wouldn't have to wait long.

04.03.2025 21:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Experimenting with WebGPU in WebXR For the last few months I’ve been working on implementing experimental support for WebGPU/WebXR integration in Chrome, and now it’s ready for developers to try on Windows and Android!

WebGPU/WebXR integration is ready for developers to start testing in Chrome canary! Available on Windows and Android with a couple of small example pages to get you started.

Please give it a try, file bugs, and give us feedback!

#WebGPU #WebXR

03.03.2025 21:09 β€” πŸ‘ 56    πŸ” 13    πŸ’¬ 4    πŸ“Œ 3
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I've got a similarly weird comment in my engine, at some point in development I was getting XR frames with no head pose data and had to handle that case

05.02.2025 22:27 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I feel like there should be legally mandated standards about axis normalization on stock graphs. Yes yes, orange man bad, etc, but .6%? We couldn't have found an actual drop to illustrate this?

02.02.2025 20:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Introducing Slow Roads 2.0 - procedurally-generated, scenic roads for endless driving zen. Built with @threejs.org to run in your browser - no installs, no ads, just roads.

Play free at slowroads.io

#threejs #webgame #javascript #procedural #webgl

31.01.2025 16:23 β€” πŸ‘ 304    πŸ” 89    πŸ’¬ 15    πŸ“Œ 6
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a yellow skeleton is standing on a sidewalk holding a bottle and a piece of paper . ALT: a yellow skeleton is standing on a sidewalk holding a bottle and a piece of paper .
23.01.2025 19:32 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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View from my parents' place in northern Valencia, from an hour ago. They're just outside the evacuation zones....hope it stays that way 😬

22.01.2025 21:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In the end, giving us all supreme agency over what we consumed didn't really remove the ability for others to direct our collective thoughts, we just made it easier to capture people's attention with highly targeted bullshit.

We may be worse off now because of it 😭

16.01.2025 11:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

In my 20s I was driven by the idea that everyone consuming the same media at the same time from a tiny set of options was bad, it constricted the range of human thought to what others wanted us to think.

Now I see the discordant result of removing that. Everyone's off on their own weird tangent.

16.01.2025 11:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Few things more inspiring than the TRS-80 MC-10 software emulation library at @archive.org - over 800 programs, some rather recently written, trying to squeeze every glowing drop of potential fun and old-style computer joy out of a powerless computer system.

archive.org/details/soft...

16.01.2025 03:30 β€” πŸ‘ 159    πŸ” 39    πŸ’¬ 10    πŸ“Œ 2

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