Heater, an orange cat with BIG eyes, nestles herself in a sea of grey blankies.
Just want to remind everyone that little moments of joy are so important right now.
For instance, my cat does not understand the human concept of kisses beyond Incoming Nose = Love. So every time sheβs happy, sheβll smush her face or shove her nose into ours.
Please share your joys with us.
09.10.2025 15:30 β π 14512 π 1072 π¬ 832 π 56
why does the largest yaml file simply not eat all of the smaller yaml files
03.10.2025 19:18 β π 417 π 47 π¬ 22 π 4
Itβs official: EA is going private.
The leveraged buyout will be financed by a staggering $20 billion of debt, which likely means some *aggressive* cost cutting is ahead for EA in the coming months and years.
www.businesswire.com/news/home/20...
29.09.2025 12:35 β π 2888 π 783 π¬ 206 π 750
software programming
27.09.2025 00:47 β π 2 π 0 π¬ 0 π 0
YouTube video by Sandilya Jandhyala
Interval Shaded Volumetrics - 21/7/25
cooked up something new: youtu.be/OohD9MdUksg
21.07.2025 14:06 β π 0 π 0 π¬ 0 π 0
Today, after 14 years, Iβm resigning from the Labour Party.
Jeremy Corbyn and I will co-lead the founding of a new party, with other Independent MPs, campaigners and activists across the country.
Join us. The time is now.
Sign up here to stay updated: actionnetwork.org/forms/join-t...
03.07.2025 19:20 β π 6483 π 1715 π¬ 599 π 605
15.06.2025 02:49 β π 3157 π 628 π¬ 48 π 32
SIGGRAPH 2025 Course: Physically Based Shading in Theory and Practice
The SIGGRAPH Physically Based Shading course is back this year: blog.selfshadow.com/publications...
10.06.2025 15:19 β π 81 π 30 π¬ 1 π 0
Cooking up something new!
#screenshotsaturday
07.06.2025 12:58 β π 2 π 0 π¬ 0 π 0
GPU frustum culling leaves using mesh shaders
Instancing Leaves with Mesh Shaders
jysandy.github.io/posts/mesh-s...
In this post, I talk about how I used mesh shaders to draw foliage and the benefits it provides over the conventional vertex shader pipeline.
01.06.2025 18:17 β π 2 π 0 π¬ 0 π 0
gilbetron 60 days ago | next [=]
I get so confused on this. I play around, test, and mess with LLMs all the time and they are miraculous. Just amazing, doing things we dreamed about for decades. I mean, I can ask for obscure things with subtle nuance where I misspell words and mess up my question and it figures it out. It talks to me like a person. It generates really cool images. It helps me write code. And just tons of other stuff that astounds me.
And people just sit around, unimpressed, and complain that ... what ... it isn't a perfect superintelligence that understands everything perfectly? This is the most amazing technology I've experienced as a 50+ year old nerd that has been sitting deep in tech for basically my whole life. This is the stuff of science fiction, and while there totally are limitations, the speed at which it is progressing is insane. And people are like, "Wah, it can't write code like a Senior engineer with 20 years of experience!"
Crazy.
I agree 100%. It's one thing to criticize corporate practices, the social impact, ethics, or future risks.
But I watch in total awe how it writes in a few seconds a well documented program in a language/API I don't know, while they complain "but it might have a bug and requires a pass or two" O_o
31.05.2025 23:11 β π 34 π 4 π¬ 9 π 1
GTAO, distance fog and improved indirect lighting: before vs after
#screenshotsaturday
31.05.2025 08:31 β π 4 π 0 π¬ 0 π 0
Graphics papers be like
28.05.2025 19:44 β π 0 π 0 π¬ 0 π 0
Are Labour right to cut migrantsβ rights to citizenship?
Is this latest attempt to signal xenophobia finally going to see off Reform?
Am I in line to be the next Pope?
3 questions, 1 simple answerπ€¦ββοΈ
12.05.2025 10:34 β π 294 π 90 π¬ 17 π 3
04.05.2025 18:03 β π 0 π 0 π¬ 0 π 0
Another project I've been working on - coming soon to itch.io!
#screenshotsaturday
04.05.2025 11:13 β π 3 π 1 π¬ 0 π 0
A few million leaves laterβ¦
#screenshotsaturday
04.05.2025 07:40 β π 8 π 1 π¬ 0 π 0
I generated a forest from code!
jysandy.github.io/posts/proced...
14.04.2025 15:52 β π 2 π 0 π¬ 0 π 0
Procedurally generated trees - blog post coming soon!
#screenshotsaturday
12.04.2025 10:40 β π 4 π 1 π¬ 0 π 0
Graphics Programming Youtuber
Formerly Intel, Sony Studio Bend
https://www.youtube.com/@Acerola_t
(business: partnerships@manatalentgroup.com)
Green Party Leader (England & Wales)
London Assembly Member.
Chair of London's Fire Committee.
π³οΈβπ
https://podcasts.apple.com/podcast/id1837201724?i=1000724643828
Graphics & engine programming at Hello Games on #NoMansSky. All views are my own.
http://simon-moos.com
https://twitter.com/SimonMoos
Engineering Fellow at Epic Games. Author of Nanite.
AWS Container Hero. SRE, Author Practical Docker with Python & co-author The CDK Book. Gamer(ARPGs, City Builders) & Occasional streamer.
https://sathyasays.com
https://sathyabh.at
IXE => MAA => AUS => BLR => OTP => SYD
Senior Rendering Programmer at Sony Santa Monica Studio
π· http://instagram.com/jendrikillner/
π https://www.jendrikillner.com
MP for Coventry South | coventrysouth@parliament.uk | she/her
UK & EU refugees & migration. LGBTI+, feminism & generalised incoherent ranting to boot. She/Her. I do policy, research & campaigns.
i write at atharvaraykar.com
i work @nilenso.com
yes-anding the world.
3rd wave open source, vipassana, chai, fixies, other stuff.
Designer | Independent Consultant, visiting faculty @nid_Bangalore, Previously @gojektech, @nilenso | @nid_Bangalore | Feminist | She/her | Dog parent
https://signal.me/#eu/1MJzVaEQabfP9zO4YQ5t3Y6miP-0oYtlNMo4OYwWNiQeW5voWGFD5ZWopF9Sf8Mu
mostly wholesome things, a little tech gossip, #LongLondon, and screaming in to the void.
Washed-up renderologist working on #TinyGlade with @anopara.bsky.social; Β½ of Pounce Light, Β½ making sense Β½ the time; he/him; π¦
Procedural art nerd, Β½ of Pounce Light with @h3r2tic.bsky.social, co-creator of #TinyGlade a diorama doodling game π°πΏ s.team/a/2198150 π³βππ
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/