#art #indiegamedev #gamedev #scifi
some concepts for mech parts. thinking I wanted a mech more- space focused.
I think i've found a relatively fast concept style, just some shading and simple bloom to make the design and topology more legible.
@firefiames.bsky.social
Synthetic : Mecha VR is my current solo project. taking inspiration from Armored Core and Gundam to make a amazing VR game. https://store.steampowered.com/app/2991360/Synthetic__Mecha_Vr/ https://discord.gg/3KYzQPPKvg
#art #indiegamedev #gamedev #scifi
some concepts for mech parts. thinking I wanted a mech more- space focused.
I think i've found a relatively fast concept style, just some shading and simple bloom to make the design and topology more legible.
#art #indiegamedev #gamedev #scifi
Incrementally working on my steam page, really need to overhaul almost everything about it. (a majority of assets are from its debut, and were meant only to pass steam inspection XD)
#art #indiegamedev #gamedev #scifi
having loads of fun designing the pilots for my game and using more interesting visual design for gifs.
this characters still a massive WIP, but he has a nice silhouette
#art #indiegamedev #gamedev #scifi
random doodles practicing shapeplay and more unique arm mechanics
#art #indiegamedev #gamedev #scifi
2/4 of the concepts for the updated designs for my "humanoid" pilots
This part is for the crappy prosthetics, can't wait to see what fun lore i can squeeze out of this
Giving me so much inspiration for my designs for this one :0
It's so easy to forget about gradients at times.
You do "out of world" designs so well
#art #indiegamedev #gamedev #scifi
1/4 of the concepts for the updated design policy on my "humanoid" pilots
Ngl, limitation really is the birth of creativity, cause adding in different prosthesis quality finally got me in the right mindset
#Art #Sketches #Doodles
Landscape of Thorns ahhhh sketch
#Art
Felt like putting these up because why not?
#indiegames #gamedev #indiegamedev
after having upgraded to Godot 4.4, I found I Really want to avoid fixing my game to support Physics Interpolation.
A result of this is now getting to making the concepts for parts of new levels
this is one I finished a few days ago, just wanna add to the pile
06.03.2025 02:43 β π 1 π 0 π¬ 0 π 0#art #mechs
I will never let go of the superior Mono-Eye design
added in the fog visual affect that comes with the popular indie games like ULTRAKILL.
slowly approaching to a point where I'm happy with the artistic direction of the game, slowly...
#Godot #Mecha #AC6 #Indie
#Mecha #Blender #Animation
Me looking back on myself wasting an hour animating this. (it is best animation i have made yet)
#Christmas #Gundam #VR #Mecha #Robots #ArmoredCore
Merry (Belated) Christmas
Heres a snippet of VR gameplay for my VR Mech Game.
Polish and Dakka for my revamped Steam page is up next
2025 gonna be nuts
store.steampowered.com/app/2991360/...
only light is from emission, rendered in EEVEE default settings. (not even a background)
#mecha #robot #blender
I have been using 4.1 Blender for half of 2024, and somehow i managed to skip two entire updates.
and now 4.3 has new UV options, a EEVEE raytracing, and a whole bunch of new stuff i still havent seen????
god i love this software
Our 1.0 version is finally out! It's been one hell of a journey to get to this point, and I couldn't be prouder of how far we've come.
12.12.2024 15:31 β π 5 π 2 π¬ 0 π 0LOL that's where the eye index comes in, you can do a swap between textures depending on the index. Though main issue is proper aspect ratio and resolution, plus all the other stuff with stereo rendering ;-;
So jealous you get to work on this, wish I had time to learn it
Ironically portal effect would be easy, get a viewport result then map it to the albedo, then change the vertices uvs to screenspace??? been a while
you could also make it vr supportive since you can use the eye index to do translations. it would be only hypothetical, bunch of stuff makes it no good
Decided to do some perspective practice a little while ago after not really drawing anything but profiles for ages. Not strictly VIOLENT BODIES related, but hey - giant robots
#mecha #sketch #art
#gamedev #gundam #robot #mech #mecha #armoredcore
Slowly working on the melee update for my VR Mech game. inspired by AC6 and Gundam.
Here is the prototype for a Miniboss. A loyal husk to its leader, even if they're not in one piece.