The patch is available at github.com/evgenykochet...
It also works in #plugdata (but requires a tiny tweak that is described in the README)
30.10.2025 13:40 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
YouTube video by Evgeny Kochetkov
An attempt at recreating The Body Synths Metal Fetishist in Pure Data
Created a synth resembling the Body Synths Metal Fetishist in #puredata
youtu.be/HkxmeMA_rvo
30.10.2025 13:39 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
Thanks! The audio is generated with Pure Data, then grabbed with Godot's AudioEffectCapture and sent to a shader that moves the vertices and "forms" the blade, so the overall amount of wizardry is pretty small. And yes, a rhythm game is exactly what I'm planning to use it for!
19.10.2025 03:39 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
YouTube video by Evgeny Kochetkov
oscilloscope sword made with godot+libpd
oscilloscope sword made with #Godot and #PureData youtu.be/b60sJDhB_VA
18.10.2025 15:39 โ ๐ 9 ๐ 1 ๐ฌ 2 ๐ 1
YouTube video by Evgeny Kochetkov
Procedurally generated carpet
Yep, the video got absolutely destroyed. Maybe a youtube link will work better? youtu.be/2vQkGvqNLgQ
26.11.2024 04:57 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Here is a procedural carpet I made a while back. Let's see how bad the video compression will mess it up
26.11.2024 04:40 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
We all need more #ART! Posting from all eras. Partly automated, partly me!
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the cat in the box is dead
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Building a game/engine based on signed distance fields
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