Here is the first artifact to result from the DAW survey I recently ran.
www.linkedin.com/pulse/flow-f...
@danielrdehaan.com.bsky.social
Design, creates, and enables sound. Freelance sound/music designer. Assistant professor of Digital Music Technology @ Columbia College Chicago. Doctorate in Music Composition & Technology from Northwestern University.
Here is the first artifact to result from the DAW survey I recently ran.
www.linkedin.com/pulse/flow-f...
Totally! I really like the think about what is โidiomaticโ to a particular tool?
28.03.2025 14:15 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Not necessarily a better sounding product, but I think the tools we choose can definitely have a major impact on our work experience. It amazes me the quality of sounds people are able to produce with even the DAWs like BandLab or Sound Trap.
28.03.2025 13:07 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I've been thinking about how DAWs empower or limit creativity. This made me curious to know what DAWs you are using. So...I made a form! Should take less than 5 minutes to fill out and then we can finally all know for certain: Which DAW is truly the best DAW? Haha!
form.typeform.com/to/BB5NsDJT?...
More useful tools, this time an beautiful #M4l device for #ableton by one of my favorite #YouTubers Iftah: youtu.be/jGE4zHv-1k8?...
05.03.2025 18:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The Reaper community is so awesome! The software itself is so customizable, just about any workflow can be optimized. Here is a new script from Leon Beilmann for setting up and managing tracks with .csv files. Could be a huge time saver for folks! youtu.be/A_xs1wD1Ccs?...
05.03.2025 16:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Oddly, I think it felt like a โgoodโ dream. But I woke up questioning what that meant about me. Haha!
04.03.2025 16:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Some people have dreams where they speak another language, apparently I have dreams where I am solving network communication problems in Max/MSP patches.
04.03.2025 15:03 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0So many great implementation and sound design ideas in this interview with Ali Tocher by @sergioronchetti.bsky.social.
youtu.be/oGuvQc6nvvg?...
Got it! Iโd enjoy seeing it in action.
14.01.2025 00:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0How is this different from automating the tempo or using tempo markers?
12.01.2025 14:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Closing out the old year and bringing in the new in one of my favorite spots with some of my favorite people.
31.12.2024 21:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0This is the coolest! Reminds me of old iMax movie that I probably saw when I was 14.
19.12.2024 02:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Whoa! Thatโs awesome!
18.12.2024 13:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Maybe an extension of the typical โSFXโ and โMusicโ volume sliders given provided to the user in the gameโs settings? Breaking up SFX into something like โcriticalโ and โnon criticalโ?
18.12.2024 04:40 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I tried to answer that question near the end of the article. To summarize here โThe challenges [likely] fall into three main categories: computational cost, implementation complexity, and creative control.โ
17.12.2024 13:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Haha! Dang! I thought maybe youโd be the one to save me and I could let this thing pass off to someone else. Donโt be surprised if I end up quoting some of your posts if I do end up writing this article.
17.12.2024 12:55 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I just discovered @dzlo.bsky.social posts/account. So many thought provoking threads about #sound and #gameaudio. ๐คฏ
17.12.2024 12:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This is a great thread! Thanks for sharing. Maybe this is what the next article in the series should cover. Wanna write it?
17.12.2024 12:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0If I were writing a book instead of an article I would have loved to spend more time exploring the question of โHow did we get here?โ Especially given that on early consoles audio was rendered in real time. Then we switched in search of greater โfidelityโ. Which kind of ironic in a way.
17.12.2024 12:47 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0My brain kept chewing and it resulted in me writing a follow-up article on physical modeling and why itโs not more common in game audio
www.linkedin.com/pulse/search...
#gamedev #gameaudio #sounddesign #synthesis #wwise #unrealengine #unity #fmod
Reading Cox's "Sonic Wonderland" this morning inspired me to write a brief article exploring how sometimes the 'wrong' sound is the 'right' choice.
www.linkedin.com/pulse/when-w...
The best just got even better ๐
www.fabfilter.com/products/pro...
One of the best explanation of reverb Iโve heard and some really intriguing tech:
youtu.be/_sV0mVuv-bE?...
Here is a link to the book: bookshop.org/p/books/the-...
10.12.2024 21:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Which roads do you travel in your creative work? Any other W.A. Mathieu readers out there?
10.12.2024 21:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0To me, it seems like he is saying: donโt worry about originality. Instead, be curious and seek to learn as much as you can, as deeply as you can, always.
10.12.2024 21:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0In the end, he advises his readers to travel both roads simultaneously and not to worry about originality, for if โyou have passion for the truth about yourself, originality will percolate up through your work. When you go for the truth, originality takes care of itself.โ
10.12.2024 21:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The fast road is for the โyoung and spry,โ he says, and the high road is โslow going,โ but one where the traveler learns the value of apprenticeship.
10.12.2024 21:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0"The Listening Book" by W.A. Mathieu continues to be such a rich source of creative renewal and guidance. Today I read his chapter on originality, where he talks about there being two roads toward discovery: fast and high.
10.12.2024 21:30 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0