Adam Shnitzel FPS's Avatar

Adam Shnitzel FPS

@flextango.bsky.social

Classic FPS story and multiplayer aficionado. Currently Working on a Secret Golden Era Shooter. X: https://x.com/flextango?s=21&t=UIBqDETMDdMDC_0wGAsjrw Threads: https://www.threads.net/@adamshnitzel?igshid=NTc4MTIwNjQ2YQ==

10,310 Followers  |  41,936 Following  |  132 Posts  |  Joined: 24.11.2024  |  1.6364

Latest posts by flextango.bsky.social on Bluesky

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Hereโ€™s some older test footage from our game.
#gaming #fps

16.07.2025 18:01 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Am I wrong?

22.05.2025 15:10 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ’ฏ Make midnight releases great again

09.05.2025 00:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also totally agree about story telling and game world presentation, it isnโ€™t always about what you see upfront sometimes itโ€™s the unseen, thats simply alluded to, which grabs you by the imagination and keeps you excited for the sequel.

09.05.2025 00:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Balance is key, Iโ€™d rather have a balanced game with 25 weapons than 100 weapons in a game where devs are always chasing their own tales on half baked execution.

09.05.2025 00:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ’ฏ

09.05.2025 00:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today?
Anything from styles of gameplay, UI, and story telling.

08.05.2025 23:17 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Man I miss the max Payne games.

08.05.2025 06:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah that era was lightning in a bottle. Killzone2 is definitely worth a play through.

08.05.2025 00:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Aye I never said it was limited to what I posted. But tbf, this post is 2006-2012, fear is 2005, but Iโ€™ll give it a pass.
It also takes place this year, deserves a mention.

08.05.2025 00:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Miss the glory days of co-op.

08.05.2025 00:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Same, I miss killzone.

07.05.2025 23:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Singularity was in a league of its own.
I remember playing wolfenstien bioshock and signularity back to back, we were truly eating good.

07.05.2025 22:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Such an immersive world too

07.05.2025 22:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Absolutely

07.05.2025 22:26 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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What was your favorite 2006-2012 shooter?
What made it stand out?

07.05.2025 21:35 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 8    ๐Ÿ“Œ 0

Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. ๐Ÿคท๐Ÿปโ€โ™‚๏ธ
We aim to be different. (End ๐Ÿงต)

28.01.2025 19:12 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Modern SBMM disincentivizes playing w/ friends.
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued ๐Ÿงต)

28.01.2025 19:06 โ€” ๐Ÿ‘ 20    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Banners/callingcards/icons/emblems, need to matter.

When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit ๐Ÿคท๐Ÿปโ€โ™‚๏ธ
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how youโ€™ve progressed at the game.

12.02.2025 08:30 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Fresh out of the Oven.

02.05.2025 06:05 โ€” ๐Ÿ‘ 16    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Itโ€™s because share holders and investors for newer games push the notion that thereโ€™s no such thing as too much, that more is more is more.
And If you add more stuff it should always equal more money.

Quality over quantity is not part of their dictionary.

01.05.2025 16:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique.
We aim for a simple class system w/ solid variety, but wonโ€™t waist ur time. More time in game, less time in menus.

27.12.2024 23:23 โ€” ๐Ÿ‘ 32    ๐Ÿ” 2    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 0

Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface.

We outright reject having 150+ tabs/sub-tabs in our settings, let alone a โ€œHuluโ€ style interface in the menus.
Nobody likes that.

26.12.2024 21:10 โ€” ๐Ÿ‘ 45    ๐Ÿ” 4    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
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Thank you for following along. I know itโ€™s been a while, things just got busy.
Iโ€™ll be more active.
For now enjoy some movement tests.

30.04.2025 00:53 โ€” ๐Ÿ‘ 15    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Skills/perks/abilities/proficiencies
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)

17.01.2025 13:47 โ€” ๐Ÿ‘ 41    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Must suck having your claim deniedโ€ฆ..

25.02.2025 00:21 โ€” ๐Ÿ‘ 57    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Appreciate all whoโ€™ve decided to follow along.
Weโ€™re going to begin slowly showing you guys more and more.
So for now, enjoy a little peak inside the work place.
Early sound/animation testing.

20.02.2025 01:11 โ€” ๐Ÿ‘ 25    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Haha yes!

18.02.2025 21:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Apparently for some people the setting to see certain labels is turned off automatically, but for others (like me I guess) the setting is set to โ€œwarnโ€.
I didnโ€™t even know this settings menu existed let alone wasnโ€™t consistent across all users. Kinda strange.

18.02.2025 21:20 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Content Moderation on Bluesky The growth of Bluesky over the past couple of weeks has been spectacular. The app now has 3.5 million active daily users and more than 22 million total users. Based on downloads, it is currently the t...

Found this

rajivsethi.substack.com/p/content-mo...

18.02.2025 21:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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