Ethan Mulwee's Avatar

Ethan Mulwee

@ethanmulwee.bsky.social

3D Art, Game Dev, Programming, Tech Art, Baking, and whatever else https://www.artstation.com/ethanmulwee

42 Followers  |  126 Following  |  17 Posts  |  Joined: 20.10.2024  |  1.9848

Latest posts by ethanmulwee.bsky.social on Bluesky

Red panda

Red panda

A little colored pencil drawing. Thanks to Mathias Appel for sharing so much great CC0 animal photography which made the basis for this drawing.

01.06.2025 15:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Big ol’ drawing of Frida never really finished it entirely but I think I’m done with it

29.04.2025 01:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah I feel like this is a type of problem with search nowadays which is only getting bigger.

29.03.2025 22:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Oh I would be interested in that, how can I best message you though?

18.03.2025 15:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I pretty much always have to make multiple model iterations still even when I go into texturing. Luckily substance makes both the high and low poly really easy to just swap out

18.03.2025 12:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
3D parallel view of an elite bolter rifle and a chainsword, painted with the dark angels color.

3D parallel view of an elite bolter rifle and a chainsword, painted with the dark angels color.

Alternative view of the bolter rifle, as a whole.

Alternative view of the bolter rifle, as a whole.

Close-up on the chainsword's blade. This side features the words "Emperor's wrath" on it.

Close-up on the chainsword's blade. This side features the words "Emperor's wrath" on it.

More shots from my latest personnal project !

18.03.2025 11:43 β€” πŸ‘ 25    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
Drawing of Frida

Drawing of Frida

Drawing of Frida on my window ceil

Drawing of Frida on my window ceil

If there be a place for drawings of my cat then Bluesky be that place. Her name is Frida though we usually just call her Fluff

17.03.2025 23:37 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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TI-84 Calculator - Download Free 3D model by Ethan Mulwee (@EthanMulwee) I qutie like my little TI-84 so I decided to model it. I tried to make the model as detailed and accurate as possible. While still making a decent video game asset and not driving myself compeltely in...

Also sketchfab link for download or for closer look sketchfab.com/3d-models/ti...

And ArtStation link for pretty closeup renders www.artstation.com/artwork/8BO2v6

14.03.2025 17:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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TI-84 Calculator - Download Free 3D model by Ethan Mulwee (@EthanMulwee) I qutie like my little TI-84 so I decided to model it. I tried to make the model as detailed and accurate as possible. While still making a decent video game asset and not driving myself compeltely in...

Damnit you noticed, there is actually one other thing (that I know of) because this one was intentional but all the Japanese characters are gibberish. Or in the case of the batteries just replaced with question marks.

I forgot to mention the model’s free on sketchfab sketchfab.com/3d-models/ti...

14.03.2025 17:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Made my TI-84 calculator down to every last little detail I could, I still missed one obvious thing but I doubt anyone will spot it. #b3d #3D

14.03.2025 14:41 β€” πŸ‘ 27    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0
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Smith & Wesson Model 10, Ethan Mulwee 13k triangles, 2 4k texture sets. Modeled and unwrapped with Blender Textured with Substance Painter This project was my first time using substance painter. There are a few mistakes still present in...

Made a little hardsurface model. First time using substance turned out decent I think.

artstation.com/artwork/4NPvEq

06.02.2025 17:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This is what we needed to hear

30.01.2025 02:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Revisiting my polar express model from 2024. I haven’t finished it still but here’s a neat blueprint rendering

28.01.2025 20:50 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Been working on a rigid body physics engine in C++, still need to add friction as you can see. I'm using Raylib for basic rendering at the moment I plan to improve that later.

17.01.2025 15:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

How do you actually find that out?

27.11.2024 03:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There are quite of few areas in blender I’m surprised still exist at this point like the texture system. It’s always cool when you come across something that just works. But usually it’s a 50/50 chance it’s been broken for years and no one notices

20.11.2024 03:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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I also incidentally just decided it was time

03.11.2024 17:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I suppose now's as good a time as any to start sharing some of my random projects from the this year. Here's one of my favorites, an experiment with Inverse Kinematics. I'd like to continue working it at some point.

03.11.2024 17:15 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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