I have been working on my research about generating enemies that can only be defeated using a specific mechanic. It has been hard work, but the experiments are now running!
12.11.2024 15:07 — 👍 1 🔁 0 💬 0 📌 0
So I close my X account today. Relevant? Nop, but wanna post about it.
11.11.2024 18:27 — 👍 10 🔁 0 💬 0 📌 0
Writer. Director. BAFTA nominated actor.
Max Payne. Alan Wake. Quantum Break. Control.
Senior Research Fellow @ ucl.ac.uk/gatsby & sainsburywellcome.org
{learning, representations, structure} in 🧠💭🤖
my work 🤓: eringrant.github.io
not active: sigmoid.social/@eringrant @eringrant@sigmoid.social, twitter.com/ermgrant @ermgrant
Applying and improving #NLP/#AI but in a safe way. Teaching computers to tell stories, play D&D, and help people talk (accessibility).
Assistant Prof in CSEE @ UMBC.
🏳️🌈♿
https://laramartin.net
Open indie game marketplace and DIY game jam host
Account support? Email support@itch.io
❗📢 You can use your itchio URL as your Bluesky username, check here: https://itch.io/user/settings/bluesky
ML Scientist | NLP & LLMs
Research: AI & Games
comp media phd student @ ucsc
🇵🇷 Asst. Prof. of AI, CogSci, Interactive Narrative, Game Design, & VR in the Division of Games at the University of Utah. He/They.
Software engineer, metalhead, languages lover, football maniac, volley enjoyer, NERD. Opinions are my own, especially the bad ones. Posts in 🇬🇪🇮🇹🇸🇪🇪🇸🇬🇧 #teamTC
AI Programmer @guerrilla | he/him
Post-dadcore he/him.
Makes h̷̶̷̶ͪi̷̶̷̶ͥg̷̶h̷̶̷̶ͪ q̷̶u̷̶̷̶ͧa̷̶̷̶ͣl̷̶i̷̶̷̶ͥᴛ̷̶̷̶ⷮy̷̶ s̷̶͛o̷̶̷̶ͦf̷̶ᴛ̷̶̷̶ⷮw̷̶a̷̶̷̶ͣr̷̶̷̶ͬe̷̶̷̶ͤ things with computers.
https://standard.dev
fascinated by (too?) many things. Engineering, Psychology, Music, Game design ...
Working on the Havok Navigation SDK
@RichardKogelnig@mastodon.social
Academic. AI & Games. London. QMUL Game AI Group. https://www.iggi-phd.org/
Senior Lecturer in Digital Cultures, University of Sydney | Researching Twitch game streaming, esports, game monetisation | Ultima Ratio Regum dev
(Placeholder, for now, while we wait to see how things play out...)
Assistant Professor IGM at RIT. AI for games and storytelling.
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust.
https://tinyurl.com/fluidhtn
Games AI Consultant
20 years in AAA, most recently Lead AI Programmer on Star Wars Outlaws and Tom Clancy's The Division 2.
Now I'm a freelancer. I can help you create the AI for your game - any game size, any genre.
philipdunstan.com
🇵🇹| Senior AI Programmer @Flying_Wild_Hog, ex @Ubisoft. History aficionado, HEMA nerd and sometimes artist when I'm feeling adventurous. Opinions are my own.
Advanced Gameplay Programmer @ Rocksteady.
Prev: Mario+Rabbids, Ghost Recon @ Ubisoft
I'm made of music 🎵
Interested in astrophotography, hiking and video games!
Previously a Game Developer at Bioware and Inflexion.
Just completed my Masters in Computing Science!
A child of the procedural generation. Long-time tools coder off of
the games industry. Worked on Fable, NMS, Gloomhaven. Building crazy proc-gen technology: www.apparance.uk 👈 Try Unreal & Unity plugin for free!
he/him ▪ forever 42 ▪ surrey, uk ▪ no AI