RJ Thorne's Avatar

RJ Thorne

@rjquake.bsky.social

I make maps for id Software's Quake, and occasionally other stuff

110 Followers  |  62 Following  |  39 Posts  |  Joined: 25.10.2024  |  2.2378

Latest posts by rjquake.bsky.social on Bluesky

Worth adding you can drag Quake to its own independent directory before uninstalling it on Steam

04.07.2025 06:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Thanks! And hah, I literally added the ETA on the discord posts I made... it's a while a way for sure, but there are seven quite large maps and I'm not underestimating the amount of work involved

23.06.2025 19:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Another season, another Quake episode WIP double (2 of 2)

23.06.2025 18:27 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Another season, another Quake episode WIP double (1 of 2)

23.06.2025 18:26 β€” πŸ‘ 35    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

Just don't leave it 10+ years... everyone's 10-year-younger self was a terrible mapper whose awful brushwork will bring you pain

19.05.2025 20:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

How do you celebrate the release of Doom? By reminding the world that Quake still exists! Join our Arcane Dimensions Traps Jam which starts on May 16th and ends on June 6th. Please visit the traps-jam channel on our Discord server for the rules and guidelines.

15.05.2025 20:20 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

I'm on a (work mandated) apprenticeship at the moment and we have a dedicated AI to help us write essays. Tutors are just pointing us to it

08.05.2025 10:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I had noticed this too but was waiting for someone else to say it :D

02.05.2025 20:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Can confirm, this tower is cool as shit. Currently thinking how to get it in the map I'm working on atm

22.04.2025 11:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

They are nice aren't they, it's built on AD so they should show for anyone using vkQuake, QSS or FTE

24.03.2025 19:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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More Quake WIP stuff part 2... x901.net#wip

24.03.2025 10:31 β€” πŸ‘ 22    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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More Quake WIP stuff! Another map in the episode (mostly) done, onto the next... x901.net#wip

24.03.2025 10:30 β€” πŸ‘ 52    πŸ” 14    πŸ’¬ 0    πŸ“Œ 1

Someone from id confirmed soft g was correct, but you'd have to pry the hard g from my cold, gibbed hands

03.03.2025 10:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I honestly think the whole Quake = brown thing exists because many people only remember episode 1

27.02.2025 10:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Turning my doodle into a real map. A lot to do and as usual I'm dicking around adding secret areas instead of working on the main path.

25.02.2025 22:43 β€” πŸ‘ 93    πŸ” 13    πŸ’¬ 9    πŸ“Œ 0
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Little modular bridge prefab thrown together in Quake

23.02.2025 08:46 β€” πŸ‘ 114    πŸ” 19    πŸ’¬ 8    πŸ“Œ 0

Yep this one is great, about 2/3's through alkaline and it's my fave so far. Not played Bal's map yet though

14.02.2025 15:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Map-Center Retrojam 3 - Must-Play Quake!
YouTube video by dumptruck_ds Map-Center Retrojam 3 - Must-Play Quake!

Map-Center Retrojam 3 is all kinds of fun! 🀘https://youtu.be/3_Qe3FFqN6Q

09.02.2025 00:08 β€” πŸ‘ 14    πŸ” 9    πŸ’¬ 0    πŸ“Œ 1

This was his first map! I hosted the contest it was made for and tested it. It was wonderful seeing him gradually improve into one of the all-time greats after starting at such a basic level, inspiration for any new mappers out there

16.01.2025 21:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Blame whoever named this

13.01.2025 22:17 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This was 100% what first drove me off both Facebook and Instagram (several years ago now). Find it really hard to imagine anyone reacting positively to it?!

12.01.2025 17:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Which Quake bods? (Unless it's a closely guarded secret!)

08.01.2025 22:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral interior

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral exterior, the floating spires of the under section

screenshot of a retro gameart cathedral, the front spires and main door

screenshot of a retro gameart cathedral, the front spires and main door

before I forget, here's some art I made in Quake

31.12.2024 20:44 β€” πŸ‘ 1848    πŸ” 347    πŸ’¬ 60    πŸ“Œ 11

A friend and I listened to Stout Hearted Man once many many years ago whilst a bit tipsy, and ended up in uncontrollable laughing fits. Years later we named our couples' WhatsApp group 'Shooby Taylor Appreciation Society' and it still makes me smile every time I see it

24.12.2024 21:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

This calendar has been the absolute highlight of my December, thank you Jim

24.12.2024 14:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Just generally trying to anticipate the player's reactions and stay one step ahead. e.g. if they see a monster, where might they hastily run to and not notice an ambush..

Multiple escape routes / points of cover work well too. Room layout design plays a big part

23.12.2024 22:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The Door Problem of Combat Design Let’s say I’m making a level for a classic first person shooter. To start, I build an arena and add some monsters. I don’t want the player to be attacked as soon as they start the game, so I add a …

Most basic thing is spreading them out so the player isn't always shooting in one direction and has to think to prioritise targets. Groups of mixed monstertypes are good too. Avoid the door problem andrewyoderdesign.blog/2019/08/04/t...

23.12.2024 22:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yep the goal is to do all of E2 in the style of ad_rje2m6! Tentative to use the term 'remake' as they are quite different in terms of scale & architecture style with many new bits; someone used the word 'reimagining' for ad_rje2m6 which I quite like

23.12.2024 08:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Cheers man, if they play half as well as yours when done I'll be happy!

23.12.2024 08:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New WIP shots part 2. Part of an upcoming episode, a little more info here: x901.net#wip

22.12.2024 20:09 β€” πŸ‘ 68    πŸ” 15    πŸ’¬ 4    πŸ“Œ 1

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