Worth adding you can drag Quake to its own independent directory before uninstalling it on Steam
04.07.2025 06:04 β π 1 π 0 π¬ 0 π 0@rjquake.bsky.social
I make maps for id Software's Quake, and occasionally other stuff
Worth adding you can drag Quake to its own independent directory before uninstalling it on Steam
04.07.2025 06:04 β π 1 π 0 π¬ 0 π 0Thanks! And hah, I literally added the ETA on the discord posts I made... it's a while a way for sure, but there are seven quite large maps and I'm not underestimating the amount of work involved
23.06.2025 19:48 β π 0 π 0 π¬ 1 π 0Another season, another Quake episode WIP double (2 of 2)
23.06.2025 18:27 β π 9 π 0 π¬ 1 π 0Another season, another Quake episode WIP double (1 of 2)
23.06.2025 18:26 β π 35 π 6 π¬ 0 π 0Just don't leave it 10+ years... everyone's 10-year-younger self was a terrible mapper whose awful brushwork will bring you pain
19.05.2025 20:52 β π 1 π 0 π¬ 1 π 0How do you celebrate the release of Doom? By reminding the world that Quake still exists! Join our Arcane Dimensions Traps Jam which starts on May 16th and ends on June 6th. Please visit the traps-jam channel on our Discord server for the rules and guidelines.
15.05.2025 20:20 β π 3 π 2 π¬ 0 π 0I'm on a (work mandated) apprenticeship at the moment and we have a dedicated AI to help us write essays. Tutors are just pointing us to it
08.05.2025 10:10 β π 1 π 0 π¬ 0 π 0I had noticed this too but was waiting for someone else to say it :D
02.05.2025 20:06 β π 2 π 0 π¬ 0 π 0Can confirm, this tower is cool as shit. Currently thinking how to get it in the map I'm working on atm
22.04.2025 11:49 β π 1 π 0 π¬ 1 π 0They are nice aren't they, it's built on AD so they should show for anyone using vkQuake, QSS or FTE
24.03.2025 19:40 β π 1 π 0 π¬ 0 π 0More Quake WIP stuff part 2... x901.net#wip
24.03.2025 10:31 β π 22 π 5 π¬ 1 π 0More Quake WIP stuff! Another map in the episode (mostly) done, onto the next... x901.net#wip
24.03.2025 10:30 β π 52 π 14 π¬ 0 π 1Someone from id confirmed soft g was correct, but you'd have to pry the hard g from my cold, gibbed hands
03.03.2025 10:38 β π 1 π 0 π¬ 0 π 0I honestly think the whole Quake = brown thing exists because many people only remember episode 1
27.02.2025 10:33 β π 1 π 0 π¬ 2 π 0Turning my doodle into a real map. A lot to do and as usual I'm dicking around adding secret areas instead of working on the main path.
25.02.2025 22:43 β π 93 π 13 π¬ 9 π 0Little modular bridge prefab thrown together in Quake
23.02.2025 08:46 β π 114 π 19 π¬ 8 π 0Yep this one is great, about 2/3's through alkaline and it's my fave so far. Not played Bal's map yet though
14.02.2025 15:15 β π 2 π 0 π¬ 1 π 0Map-Center Retrojam 3 is all kinds of fun! π€https://youtu.be/3_Qe3FFqN6Q
09.02.2025 00:08 β π 14 π 9 π¬ 0 π 1This was his first map! I hosted the contest it was made for and tested it. It was wonderful seeing him gradually improve into one of the all-time greats after starting at such a basic level, inspiration for any new mappers out there
16.01.2025 21:57 β π 1 π 0 π¬ 0 π 0Blame whoever named this
13.01.2025 22:17 β π 2 π 0 π¬ 0 π 0This was 100% what first drove me off both Facebook and Instagram (several years ago now). Find it really hard to imagine anyone reacting positively to it?!
12.01.2025 17:29 β π 0 π 0 π¬ 0 π 0Which Quake bods? (Unless it's a closely guarded secret!)
08.01.2025 22:26 β π 0 π 0 π¬ 1 π 0screenshot of a retro gameart cathedral interior
screenshot of a retro gameart cathedral interior
screenshot of a retro gameart cathedral exterior, the floating spires of the under section
screenshot of a retro gameart cathedral, the front spires and main door
before I forget, here's some art I made in Quake
31.12.2024 20:44 β π 1848 π 347 π¬ 60 π 11A friend and I listened to Stout Hearted Man once many many years ago whilst a bit tipsy, and ended up in uncontrollable laughing fits. Years later we named our couples' WhatsApp group 'Shooby Taylor Appreciation Society' and it still makes me smile every time I see it
24.12.2024 21:56 β π 1 π 0 π¬ 0 π 0This calendar has been the absolute highlight of my December, thank you Jim
24.12.2024 14:34 β π 1 π 0 π¬ 0 π 0Just generally trying to anticipate the player's reactions and stay one step ahead. e.g. if they see a monster, where might they hastily run to and not notice an ambush..
Multiple escape routes / points of cover work well too. Room layout design plays a big part
Most basic thing is spreading them out so the player isn't always shooting in one direction and has to think to prioritise targets. Groups of mixed monstertypes are good too. Avoid the door problem andrewyoderdesign.blog/2019/08/04/t...
23.12.2024 22:49 β π 1 π 0 π¬ 1 π 0Yep the goal is to do all of E2 in the style of ad_rje2m6! Tentative to use the term 'remake' as they are quite different in terms of scale & architecture style with many new bits; someone used the word 'reimagining' for ad_rje2m6 which I quite like
23.12.2024 08:14 β π 1 π 0 π¬ 0 π 0Cheers man, if they play half as well as yours when done I'll be happy!
23.12.2024 08:08 β π 1 π 0 π¬ 0 π 0New WIP shots part 2. Part of an upcoming episode, a little more info here: x901.net#wip
22.12.2024 20:09 β π 68 π 15 π¬ 4 π 1