Why is that?
13.01.2025 11:28 β π 0 π 0 π¬ 0 π 0
#genuary #genuary10 #genuary2025
only TAU was fun. very useful number.
openprocessing.org/sketch/2506582
11.01.2025 08:13 β π 12 π 2 π¬ 2 π 0
Got to take the motivation where it comes. Dive in, it's the best fun.
22.12.2024 13:07 β π 0 π 0 π¬ 0 π 0
YouTube video by Two Minute Papers
New Super Resolution AI - Enhance ~10x Faster!
Obviously well trained on specific data sets and can't do non cutout transparency but still, really impressive. This is the kind of use of AI that I find interesting and far less unethical.
Very keen to see where this goes.
22.12.2024 13:04 β π 0 π 0 π¬ 0 π 0
Update 5 for my good old "Fluffy Tree" article. This time with added knowledge from @h3r2tic.bsky.social &@pomperi.bsky.social: simonschreibt.de/gat/airborn-...
#gamedev #techart #ItsSooooFluffy
09.12.2024 10:57 β π 203 π 32 π¬ 4 π 1
I can't stop writing custom particle systems from scratch, help.
1 million particles 60+ fps by the way
#unity #creativecoding #graphics #vfx #graphicsprogramming #gamedev #particlesystem #physics
21.12.2024 06:37 β π 31 π 4 π¬ 1 π 0
Our ultra performant and flexible procedural #grassshader for #Unity3D URP & HDRP is now 50% off! #gamedev
πΏ Custom textures
π¨ Ground blend
πͺ» Presets
π Terrain paint
β°οΈ Slope cutoff
π Wind system
πͺ¨ Collision
β‘ Faster than most solutions (no GPU instancing or geometry shaders)
tgs.symmetrybreak.com
18.12.2024 16:10 β π 18 π 2 π¬ 0 π 1
Most concise and useful explanation of this so far. Iβve been tinkering with volumetrics for a few years and this made it very straight forward to understand and implement
19.12.2024 21:31 β π 2 π 0 π¬ 1 π 0
(Yet another) Introduction to quaternions
β¨A new article: (Yet another) Introduction to quaternions!
I'm a mathematician, so my desires are unconventional and my perspective is skewed, but I hope it will be useful at least in some way π
I've also added a useful cheatsheet in the end π₯³
lisyarus.github.io/blog/posts/i...
26.10.2024 18:47 β π 146 π 38 π¬ 6 π 0
coding audio at treyarch.
coding tunes after hours.
anokta.io
Unity 3D, VR, Development, Ideas, Tips, retweets, Community
Video swiss army knife
Melbourne, Australia
https://skynoise.net
all of the embarrassing things izzy kestrel (@iznaut.com) has ever said on Twitter, now on Bluesky.
please do not cancel me
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship
π« Anti-AI/NFT π«
Gamedev, Shader and VFX Journeyman; making things pretty with code β¨
π¨: cara.app/harryalisavakis
π: halisavakis.carrd.co
π : halisavakis.com
Game Dev & Freelance Technical Artist
Former Educational director & instructor,Environment Artist at Dontnod.
Montpellier, France
Ex-AAA Rendering+Optimisation Programmer
TechArtist, Designer. Stylized Art.
#indiedev #solodev #gamedev π³οΈββ§οΈπΈπͺ
Shader Illusionist β¨
AssassinsCreed2 / FC2 / BF3 / MidnightClub 2+3
She/Her
mastodon.gamedev.place/@ChristinaCoffin
Senior VFX Artist
@PCFPeopleCanFly
Tutorials / Breakdowns - http://www.1mafx.com
Youtube VFX Tutorials - http://youtube.com/c/1MaFX
ALL LINKS - http://linktr.ee/1mafx
artstation.com/mgepm
Available for work!
A 20 y.o graphics programmer & creative coder & technical artist
GitHub: https://github.com/SafarSoFar
LinkedIn: https://www.linkedin.com/in/safar-isaev-sofar/
Patreon: https://www.patreon.com/SoFarDevelopment?utm_campaign=creatorshare
Professor a NYU; Chief AI Scientist at Meta.
Researcher in AI, Machine Learning, Robotics, etc.
ACM Turing Award Laureate.
http://yann.lecun.com
The OFFICAL VRCC Bluesky Account
The VRCC is the BIGGEST VR Community!
We have tons of the best VR YouTubers & Devs!
Owned by @Superpopfizz
If you're followed by this account, and you're not in the VRCC that means you're invited!
Check pinned for more!
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
-Fun with Audio/Video
-The Daft Punk Experience (Fortnite)
-Yo Gabba Gabbaland
-Harmonix
-The Beatles: Rock Band
-VidRhythm
-Looking Glass Studios
and more!
www.robotkid.com
Hey I'm Joey! I like to do art and lots of computer-things!
Senior Graphics/Rendering Engineer at Riot Games
π
https://twitter.com/wunkolo
https://github.com/wunkolo
πstrovi
Pushing voxel technology forward at Voxel Plugin using Unreal Engine
You can DM me on discord @ phyronnaz
My blog: https://victorcareil.com/
#VFX artist for Film, TV and Advertising, #Drummer and #Autism Dad.
I create tutorial content for Blender, EmberGen, LiquiGen and more :)
patreon.com/benharkervfx