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XY01

@xy01.bsky.social

Creative Technologist / Creator / VR dev lead @ Flaim Systems / Tech art / Shaders

52 Followers  |  107 Following  |  4 Posts  |  Joined: 07.02.2024  |  1.6292

Latest posts by xy01.bsky.social on Bluesky

Why is that?

13.01.2025 11:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#genuary #genuary10 #genuary2025
only TAU was fun. very useful number.
openprocessing.org/sketch/2506582

11.01.2025 08:13 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

Got to take the motivation where it comes. Dive in, it's the best fun.

22.12.2024 13:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
New Super Resolution AI - Enhance ~10x Faster!
YouTube video by Two Minute Papers New Super Resolution AI - Enhance ~10x Faster!

Obviously well trained on specific data sets and can't do non cutout transparency but still, really impressive. This is the kind of use of AI that I find interesting and far less unethical.
Very keen to see where this goes.

22.12.2024 13:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Update 5 for my good old "Fluffy Tree" article. This time with added knowledge from @h3r2tic.bsky.social &@pomperi.bsky.social: simonschreibt.de/gat/airborn-...

#gamedev #techart #ItsSooooFluffy

09.12.2024 10:57 β€” πŸ‘ 203    πŸ” 32    πŸ’¬ 4    πŸ“Œ 1
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I can't stop writing custom particle systems from scratch, help.

1 million particles 60+ fps by the way

#unity #creativecoding #graphics #vfx #graphicsprogramming #gamedev #particlesystem #physics

21.12.2024 06:37 β€” πŸ‘ 31    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0
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Our ultra performant and flexible procedural #grassshader for #Unity3D URP & HDRP is now 50% off! #gamedev

🌿 Custom textures
🎨 Ground blend
πŸͺ» Presets
πŸ–Œ Terrain paint
⛰️ Slope cutoff
πŸƒ Wind system
πŸͺ¨ Collision
⚑ Faster than most solutions (no GPU instancing or geometry shaders)

tgs.symmetrybreak.com

18.12.2024 16:10 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1

Most concise and useful explanation of this so far. I’ve been tinkering with volumetrics for a few years and this made it very straight forward to understand and implement

19.12.2024 21:31 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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(Yet another) Introduction to quaternions

✨A new article: (Yet another) Introduction to quaternions!

I'm a mathematician, so my desires are unconventional and my perspective is skewed, but I hope it will be useful at least in some way πŸ˜…

I've also added a useful cheatsheet in the end πŸ₯³

lisyarus.github.io/blog/posts/i...

26.10.2024 18:47 β€” πŸ‘ 146    πŸ” 38    πŸ’¬ 6    πŸ“Œ 0

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