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Emi

@eigenemi.bsky.social

still working on this

66 Followers  |  122 Following  |  1 Posts  |  Joined: 19.08.2023  |  1.9692

Latest posts by eigenemi.bsky.social on Bluesky

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HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.

🌫HAZE🌫 is now OUT on the Unity Asset Store!

πŸŽ‰And it's already 10% off πŸŽ‰

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it πŸ˜…

πŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡GET IT HEREπŸ‘‡πŸ‘‡πŸ‘‡πŸ‘‡

21.10.2025 10:54 β€” πŸ‘ 84    πŸ” 19    πŸ’¬ 2    πŸ“Œ 5

🌫HAZE🌫 version 1.1.0 just got released!

And it's ✨still 10% off!✨

Most important addition:
πŸ’‘ Per-light contribution control using the alpha value of the light's color!

Now you can select which secondary lights contribute to the fog and which are just for the environment ✨

30.10.2025 18:53 β€” πŸ‘ 26    πŸ” 7    πŸ’¬ 1    πŸ“Œ 1

like the grim dark world of Pokemon is perhaps the most evangelizing success story for trans national trafficking ever, you can't tell me pokeballs aren't definitely getting used by gangs, mafias, and criminal syndicates routinely as deterrent or weapon in the extended cannon

07.10.2025 12:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev

18.09.2025 18:17 β€” πŸ‘ 316    πŸ” 72    πŸ’¬ 12    πŸ“Œ 5
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Another environment lighting practice scene, this time with lots of megascans scattered around ✨

I leaned a bit too much on post-processing, but it was also another good use case for HAZE to help out with the overall colors and atmosphere 🌫

#gamedev #unity3d #madewithunity

13.08.2025 07:41 β€” πŸ‘ 28    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Only 9 days to go until HERDLING is OUT!

Until then, here's another behind-the-scenes tech-art thread on some of our terrain workflows ⛰️

Let's get started! 🧡

12.08.2025 11:16 β€” πŸ‘ 93    πŸ” 20    πŸ’¬ 1    πŸ“Œ 1
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I've been more and more interested in lighting art for levels, so I tried my hand doing a relighting of the "Hidden Alley" scene from PolyHaven

And then I watched a bit of Silent Hill f footage, so this happened πŸ˜…

It was a good use case for HAZE too πŸ‘€

#gamedev #unity3d #madewithunity

05.08.2025 18:14 β€” πŸ‘ 113    πŸ” 18    πŸ’¬ 3    πŸ“Œ 0
Black and white 3D scene inside Unity3D showing a barren field with a line of trees going down the left side. Some more trees can be seen in the distance. The scene is covered by thick fog that blurs the colors of the overcast sky and the silhouettes of the trees together in the distance.

Black and white 3D scene inside Unity3D showing a barren field with a line of trees going down the left side. Some more trees can be seen in the distance. The scene is covered by thick fog that blurs the colors of the overcast sky and the silhouettes of the trees together in the distance.

Still inspired by photography, this time by @shiverydug.bsky.social 's amazing work, I made a quick scene to see if the HAZE fog (that's what I'm calling that system) can match the overall vibe

I think I'm pretty happy with the results πŸ‘€

#gamedev #unity3d #madewithunity

27.07.2025 12:28 β€” πŸ‘ 73    πŸ” 7    πŸ’¬ 3    πŸ“Œ 0
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Hi, it's me, and I bring more fog πŸ€šβ˜βœ‹

I'm much happier with the multiple scattering fakery here, even if it's not as flexible as I want it, UX-wise

Still, I think I can get some good moods out of this πŸ‘€

#gamedev #unity3d #madewithunity

26.06.2025 19:27 β€” πŸ‘ 107    πŸ” 11    πŸ’¬ 6    πŸ“Œ 0

I love and support Ms Rachel

30.05.2025 23:44 β€” πŸ‘ 344    πŸ” 16    πŸ’¬ 6    πŸ“Œ 0
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Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering - LALBER.ORG We present a lightweight and unbiased path guiding algorithm tailored for real-time applications with highly dynamic content. The algorithm demonstrates effectiveness in guiding both direct and indire...

Real-Time Markov Chain Path Guiding for Global Illumination and Single Scattering www.lalber.org/2025/04/mark...

28.04.2025 19:05 β€” πŸ‘ 56    πŸ” 14    πŸ’¬ 1    πŸ“Œ 0

Rewatching You before the new season, and unpopular opinion i LOVE Love Quinn. 😭

22.04.2025 14:52 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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Dutch pension fund ABP sells all Alphabet and Meta shares, CEO tells newspaper FD ABP, the Netherlands' largest pension fund, has sold its shares in tech companies Meta and Alphabet , its CEO told Dutch newspaper FD in an interview published on Monday.

πŸ’₯The Netherlands' largest pension fund, has sold its shares in Tesla, Meta, and Alphabet (Google). The fund with US $569 billion equivolent in assets is "directing more money to companies and projects that help to improve society and the environment." #Divest

www.reuters.com/markets/euro...

22.02.2025 17:05 β€” πŸ‘ 20211    πŸ” 4957    πŸ’¬ 296    πŸ“Œ 610
The Details Racing Games Want You To Ignore
YouTube video by Any Austin The Details Racing Games Want You To Ignore

Still love the gentle silliness of Any Austin videos.

www.youtube.com/watch?v=0KvN...

31.01.2025 20:28 β€” πŸ‘ 43    πŸ” 3    πŸ’¬ 5    πŸ“Œ 0

Waiting for β€˜Leadership as a Gauge Theory’

16.01.2025 00:10 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.

A stylized 3d material showcasing a Venetian building facade. There are a wooden door; a window; a postbox; the number of the building. The wall peels off revealing bricks; at the bottom there is a base of bigger bricks. A slight mold covers everything. It looks a bit painterly.

Same scene as before, but frontal.

Same scene as before, but frontal.

A walk in Venice turned into this stylized material.

www.artstation.com/artwork/XJGm50

#madewithsubstance #gamedev #b3d #cgi

16.12.2024 14:19 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0
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Merry Chrimmas, I made a parallax shader and released the code for anyone to use!
Check it out here: godotshaders.com/shader/paral...
#godotengine #godot #shaders #gamedev

25.12.2024 18:20 β€” πŸ‘ 72    πŸ” 13    πŸ’¬ 2    πŸ“Œ 1
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Nightingale murder site concepts I did for #alanwake2

#art #conceptart #remedygames #illustration #horrorgames

27.12.2024 14:15 β€” πŸ‘ 32    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Your first Volumetric Fog Shader | Unity URP
YouTube video by Technically Harry Your first Volumetric Fog Shader | Unity URP

My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!πŸŽ‰

This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫

Check it out:

πŸ‘‡πŸ‘‡πŸ‘‡
www.youtube.com/watch?v=8P33...
☝☝☝

#gamedev #unity3d

15.12.2024 16:57 β€” πŸ‘ 222    πŸ” 41    πŸ’¬ 14    πŸ“Œ 0
BLACKFROST -- The Long Dark 2 -- Announcement Trailer
YouTube video by Hinterland BLACKFROST -- The Long Dark 2 -- Announcement Trailer

Check out the trailer for the game I have been working on. Kudos to the entire art team more specifically, so much sweat and tears when into this, and it shows

13.12.2024 15:47 β€” πŸ‘ 54    πŸ” 6    πŸ’¬ 8    πŸ“Œ 0
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Here’s a concept video I made while we were working on the painted enemies in the Lake House.

#alanwake2 #lakehouse #conceptart #remedygames

10.12.2024 10:00 β€” πŸ‘ 25    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0
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Get more from Harry Alisavakis on Patreon creating beginner-friendly tutorials about shaders and VFX

FYI the volumetric fog video is now out in early access for Tier 2+ Patrons ✨

The post with the link is also available for a one-time payment, but that's really only if you want to support me that way

The video will go public in about a week's time, so keep an πŸ‘ out

www.patreon.com/c/halisavakis

08.12.2024 16:51 β€” πŸ‘ 39    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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wait we can do .gifs now??

lemme try my unity primitive turret here goes

29.11.2024 21:21 β€” πŸ‘ 402    πŸ” 8    πŸ’¬ 10    πŸ“Œ 0

guillotine is not enough

27.11.2024 19:28 β€” πŸ‘ 237    πŸ” 30    πŸ’¬ 19    πŸ“Œ 0
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Hasan Piker rightly pushes back on the idea that the Democrats simply need their own Joe Rogan, telling CNN "It's 100% a policy thing," calling for "real left-wing economic populist messaging instead of purposely avoiding that stuff because they're terrified of upsetting their corporate donors."

27.11.2024 20:06 β€” πŸ‘ 3446    πŸ” 447    πŸ’¬ 98    πŸ“Œ 43
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Concept art for the Valhalla forest in Alan Wake II

#conceptart #alanwake #remedygames

27.11.2024 10:28 β€” πŸ‘ 51    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0

watched fincher's THE GAME for the first time today and, uh, this is the craziest hollywood movie i've seen in a long time? at no point did i have any idea where it was going.

25.11.2024 03:36 β€” πŸ‘ 7441    πŸ” 218    πŸ’¬ 558    πŸ“Œ 69
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So I wanted to play a bit with some datamoshing effects, and I stumbled across this trippy effect πŸ‘€

I feel like this will come in handy at some point, in some project, maybe πŸ€·β€β™‚οΈ

#gamedev #unity3d #madewithunity

24.11.2024 16:55 β€” πŸ‘ 112    πŸ” 8    πŸ’¬ 9    πŸ“Œ 0

this is how the world looks when i got a migraine

24.11.2024 18:55 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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an older man wearing glasses and a maroon sweater is smiling ALT: an older man wearing glasses and a maroon sweater is smiling
24.11.2024 17:36 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

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