YouTube video by on4word
Dire Dire Docks but itโs Boards of Canada
time doesn't function in any sort of linear way in this universe. it's not the vision of a futurist - but of a lost idealist, holding out hope that dream could some day be revived. that's why i feel like even stuff like this video are appropriate uses of BoC music www.youtube.com/watch?v=7ik1...
07.02.2026 18:48 โ ๐ 22 ๐ 5 ๐ฌ 1 ๐ 0
Programmers are Clerics not Wizards. No INT required, only WIS.
Not surprised that people are trying to go the Warlock route with a CHA build.
bsky.app/profile/joew...
04.02.2026 12:48 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0
Whoa, click through to download the famed 2003 โDirectors Labelโ DVD collections of music videos by the masters (Gondry, Romanek, Jonze, Corbijn, Cunningham, etc) with commentary & extras, seemingly uploaded by Directors Label for the 20th anniversary. Incredible resource!
29.01.2026 02:46 โ ๐ 98 ๐ 32 ๐ฌ 9 ๐ 4
Played in a D&D game recently where the door to the Big Bad's workshop required solving riddles to pass through.
Deeply disappointed we never got the backstory for why this door existed. I want to see the argument in the Door Shop that led to this choice and why it was cheaper than a lock and key.
26.01.2026 16:55 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
enclose.horse
A puzzle game about enclosing horses.
Time to spread this to Bsky (pun intended):
enclose.horse Day 19
๐ PERFECT! ๐ 100%
17.01.2026 11:28 โ ๐ 3 ๐ 1 ๐ฌ 1 ๐ 0
Reminds me of bark-owl (a print on my wall i bought a long time ago)
16.01.2026 08:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Mostly games with high skill ceilings or, I guess, privilege ceilings (collectible card games) for vicarious or educational motives.
Then there's games that riff with the performing player, be it dunking on a janky game, jumpscares, or some other dialogue with the game.
14.01.2026 18:24 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
If you have a big square grid then diagonals make traversal less of a chore.
However, diagonals allow to swap parity which you either compensate for somehow or just accept that combat has movement jank.
Which is why a lot of devs like hex grids, but they don't make the best maps to explore..
08.01.2026 08:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Youโve successfully registered SAD GOD for an upcoming Steam event!
Steam Next Fest: February 2026
23 Feb - 2 Mar, 2026
Big Nose screaming.
06.01.2026 21:53 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 1
Save 60% on Labyrinth of Galleria: The Moon Society on Steam
On the outskirts of town lies a mansion said to house the entrance to a maze overflowing with treasure. Do you wish to discover the magical mysteries hidden inside?
Sales shout-out to Labyrinth Of Galleria. Lowest price ever. A Wizardry-style dungeon crawl by the Disgaea team, which means it is an absurd, maximalist monster with unhinged mechanics (kick down walls!) and you can have a 40-character party.
Also runs amazing/low-battery drain on the Steam Deck!
04.01.2026 18:41 โ ๐ 182 ๐ 74 ๐ฌ 9 ๐ 10
In my defence I'm making an esoteric Bitsy game instead of an esoteric JRPG.
29.12.2025 19:27 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Picked up ADOM on the Switch 2 but the controls don't work :(
You have to hold down d-pad directions for half a second or press them twice for it to register. The analogue joystick is similarly unreliable.
Nintendo make refunds on Switch near impossible, so you've been warned.
14.12.2025 15:52 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0
Moving player < Moving platforms < Moving crates
Each moving object is like a cigar you're trying to smoke at the same time.
If you want to live longer just don't have anything move except the player.
10.12.2025 08:44 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
1st hour of Switch 2 notes:
* Default storage seems kind of large. Maybe I'm just used to Apple ripping me off.
* Can view trailers in the shop without stalling the device (a new feature). Shame no one shows gameplay.
* Demon's Tilt plays so much better (and it already ran fine on Switch 1).
09.12.2025 22:22 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
This is really worth reading across the board, but I want to should out @modality.bsky.social's Thargol, one of the most Michael-like and elegant pieces of game design ever implemented. No wonder the Modality Rule is named after him! (pp 62-63 in the book)
09.12.2025 15:57 โ ๐ 77 ๐ 21 ๐ฌ 1 ๐ 0
YouTube video by Super Bunnyhop
Games From My Inbox: X
Glad to see @superbunnyhop.bsky.social back with some cool hidden games: youtu.be/0it7hRwVZwU?...
TraumaCore Violence does seem amazing
07.12.2025 10:57 โ ๐ 16 ๐ 6 ๐ฌ 0 ๐ 0
So does Tarantino really not like Paul Dano, or did he just see Ruby Sparks and that's poisoned everything for him? Because I could totally understand that.
07.12.2025 11:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Roguelike Radio episode 168: Jank
Darren Grey, Andrew Doull and Rob Parker discuss the role of "jank" in games.
New Roguelike Radio episode on jank in games. We go so far as to ask the ultimate questions of "Is jank art?" and "Are we jank?" (along with some solid design discussion) www.roguelikeradio.com/2025/12/rogu...
05.12.2025 22:42 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 2
you can't dissect a frog, take its heart out and say, this is the part that defines frog-ness. everything else is an appendix.
in the same sense, you can't dissect an art form, take one feature of it and says THIS IS THE ART. every one of its organs evolved in concert to keep the thing alive.
05.12.2025 15:42 โ ๐ 31 ๐ 3 ๐ฌ 0 ๐ 0
And yet Godot has an inclusive int random range which is so fucking annoying when trying to pick from an array.
01.12.2025 15:49 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
I would not expect Clamp to be exclusive under any circumstances as its use is alongside Max and Min functions (also inclusive).
(I believe the confusion is coming from random number ranges which are almost always cursed.)
As an aside Godot's docs have a clearer definition:
01.12.2025 14:46 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Looking at the Thief class as an example, you're as powerful if not more so than a 5e Rogue at level 1. A lot of 1e clones would rather you suck eggs for a few levels and focus on loot.
SD's XP for just loot and throwing parties would go down well with my group.
Interested to play, eventually.
30.11.2025 19:47 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Having read through Shadowdark, it's quite interesting in that unlike other dungeonslops it appears to be branching from D&D5e into something streamlined instead of branching D&D1e and modernising it.
Inspiration points (luck) are still a thing. Yet Vancian casting and darkvision are gone.
30.11.2025 17:50 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Meat from today's Dragonmeet:
29.11.2025 20:55 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
I refute this with the litres of spicy sesame seed oil I've consumed this year making egg fried rice.
(I don't why restaurants never do this, it tastes amazing.)
27.11.2025 23:16 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Co-director of The Plucky Squire and All Possible Futures :: Formerly Swords of Ditto, Stealth Inc, Fluidity/Hydroventure :: Probably working right now
๐ต๐ช
Informatics Engineering graduate at @pucp
Sometimes Game Programmer, with Team Spontaneous Combustion
Full time derp
Indie game dev! To the Stars and Prophet Margin. Previously: Slayaway Camp, Cardinal Quest, lots of 7DRLs.
https://stellarcartography.online/
i am a creative mess who lives in the EU and [insert the rest of a cool funny description here] www.f4mi.com
llaura, @liadhy & lots more folks.
cool things like curtain, if found, contact, bog bodies
follow for news and gifs, but probably in the opposite order
analog/digital game designer.
previously at Thunderful -- worked on Lost In Random and a SteamWorld title.
indie games: catnipped.itch.io
blog: catnipped.bearblog.dev
she/they/he
based in Gothenburg ,Sweden.
https://goodnewsgeorge.com
I like to write and sing
Experimental Playful Hardware Designer. I made Line Wobbler, which won some awards. Now working on Quantum Jungle โจ๐ฑ๐จ
over-explainer for fame & fortune, 9-5 academic, 24/7 analog enthusiast.
PhD of computer/networking/net histories, LGBTQ+ activism, STS, critical HIV/AIDS studies. you might know me from video games
once: uc irvine
now: u of michigan
๐พ๐ฟ๐ฝ kb.place ๐ฝ๐ฟ๐พ
Media and tech journalist. Founder and co-host of Media Voices and the Publisher Podcast Awards.
chrissutcliffe.com
.1x engineer. makes games: holedown, subpar pool, rymdkapsel & twofold inc
https://grapefrukt.com
Videogame developer currently working on Mars First Logistics: https://store.steampowered.com/app/1532200/Mars_First_Logistics/
She/her HQ Shitposter
Also I edit videos, my account is slowly morphing into an anti-ai stan ๐
AKA Kerry Brunskill. Hi and/or sorry
Enby They/Them ๐ณ๏ธโ๐๐ณ๏ธโโง๏ธ
Freelance writer - hire me!
Contributing writer @pcgamer.com
Come smother yourself in enthusiastic gaming goodness: https://kimimithegameeatingshemonster.com
Support my work: https://ko-fi.com/kimimi
Game! Dev!
Same Farbs, More Cat Photos:
https://mastodon.social/@Farbs
ADOM Creator & Maintainer, Grog Creator & Maintainer, Realms of Ancardia: Eternal Strife Developer
http://www.realmsofancardia.com/
https://www.roguelike.games
https://www.adom.de
Game Designer.
Previously: Ustwo Games, Microsoft/Xbox, Frontier, Planet Coaster, Jurassic World Evo, Roller Coaster Tycoon 3 and more. He/they.
Emily F Allen.
Indie RPGs. Horror & Whimsy. Owner of one Ennie Award. She/Her. Sapphic trans girl, Quaker, hard left, spider-lover.
Art devouring imp, dark fantasy illustrator.
https://www.matejkollar.com/
matejkollar.art@gmail.com
linktr.ee/matejkollar