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RandFloat

@random-randfloat.bsky.social

I'm a game development enthusiast. I enjoy programming, making 2D art, making 3D art, and playing video games. I particularly enjoy Valve's titles, Undertale, Deltarune, and a bunch of others I couldn't be bothered to list.

27 Followers  |  126 Following  |  45 Posts  |  Joined: 13.11.2024  |  1.8284

Latest posts by random-randfloat.bsky.social on Bluesky

Post image 21.10.2025 17:59 β€” πŸ‘ 2361    πŸ” 612    πŸ’¬ 11    πŸ“Œ 6

I got inspired to make this from working on the sonic the hedgehog thingy. Since standing on walls reminded me of the scrapped adhesion gel from Portal 2.

12.10.2025 23:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Protip: Don't go through the backside of the portals.

12.10.2025 23:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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sonc... the auto-walk down slopes was so behaved right up to when I decided to record.

12.10.2025 21:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
two men are standing next to each other holding guns in a field . ALT: two men are standing next to each other holding guns in a field .

"Bluesky is dying"

Oh yeah? Then explain why this GIF always does numbers.

07.08.2025 18:37 β€” πŸ‘ 41952    πŸ” 8064    πŸ’¬ 21    πŸ“Œ 170
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I love her and her stupid mech so much #DELTARUNE

28.07.2025 20:12 β€” πŸ‘ 111    πŸ” 46    πŸ’¬ 2    πŸ“Œ 0

I initially was just messing around with MultiMeshInstance3D nodes and ended up creating this.

25.07.2025 23:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A ruler being held in a starry space game.

A ruler being held in a starry space game.

Another screen shot of the same game from a different spot

Another screen shot of the same game from a different spot

When you're making a joke game about measuring space with a ruler and accidentally hit hard with the rendering.

25.07.2025 23:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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It's now probably fairly clear what I'm trying to make. A game like FNaF (6) Pizzeria Simulator, but you can build the entire pizzeria.

21.07.2025 21:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Crap, I'm getting distracted by building stuff.

20.07.2025 22:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Now you can place walls. The only thing is that the mouse raycast seems to be slightly off.

20.07.2025 22:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A maze with the default Godot Engine icon.svg texture plastered on all the walls. The top of the walls is pure black.

A maze with the default Godot Engine icon.svg texture plastered on all the walls. The top of the walls is pure black.

A screenshot of a different maze because I forgot to re-enable back-face culling when taking the first screenshot. It shows the maze from below, showing that the mesh does not have any interior faces.

A screenshot of a different maze because I forgot to re-enable back-face culling when taking the first screenshot. It shows the maze from below, showing that the mesh does not have any interior faces.

Finally finished entering all of the mesh data I'd need to generate wall meshes. While tedious it was very satisfying seeing the test maze slowly become more and more whole.

20.07.2025 16:46 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Have to be honest, kinda proud that I found all the separate permutations in blender before deciding that I should create the brute forcing program.

19.07.2025 23:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot of a backwards C drawn using ASCII characters with the label above: "0b00101010 (42)". Meaning that the value of the given set of walls, in the given binary representation, is 42.

A screenshot of a backwards C drawn using ASCII characters with the label above: "0b00101010 (42)". Meaning that the value of the given set of walls, in the given binary representation, is 42.

A screenshot of Blender showing 14 wall meshes.

A screenshot of Blender showing 14 wall meshes.

I'm working on a project that requires generating a mesh of walls, on the edges of tiles. In order to ensure that I was only making meshes without rotational symmetry, I created a simple brute forcing program. Through this I discovered that a "backwards C" is the meaning of life.

19.07.2025 23:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Post image 11.07.2025 11:23 β€” πŸ‘ 120    πŸ” 13    πŸ’¬ 1    πŸ“Œ 1
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POV: you're a kid in '96 who just got Mario's latest…

30.06.2025 18:40 β€” πŸ‘ 789    πŸ” 108    πŸ’¬ 26    πŸ“Œ 3

How else do you create the library of babel for video games though?

01.07.2025 16:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"I only use media orchestrators, not players"

01.07.2025 16:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
17.06.2025 08:11 β€” πŸ‘ 283    πŸ” 97    πŸ’¬ 5    πŸ“Œ 0

Soon you'll be able to refer to time in terms of BDR (Before Deltarune Release) and ADR (After Deltarune Release).

03.06.2025 22:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

FISH!

01.06.2025 22:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 14.05.2025 02:20 β€” πŸ‘ 4374    πŸ” 1214    πŸ’¬ 30    πŸ“Œ 12

TIL if you're crouching and use the alt-fire with grenades, instead of doing a small toss, Gordon rolls them on the ground.

04.05.2025 17:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

UPDATE: It dies in water so I guess it's journey ends here.

01.05.2025 01:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot from Half-Life 2 showing the passive roller mine "dog's ball" in the part just before Highway 17

A screenshot from Half-Life 2 showing the passive roller mine "dog's ball" in the part just before Highway 17

I'm trying to bring this little idiot to the end of Half-Life 2. Getting it through Ravenholm was an experience because it kept dying, and I had to find a hole in some clip brushes. I had to be *so* careful not to catch it on fire as that's the only way it'll die.

01.05.2025 01:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I love the old steam controller. it's so unapologetically goofy and fun. It's really nice to use for fps games because of the touchpads. I also kinda like using it on my desktop.

09.04.2025 02:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

did you compress the image at all while saving? if so then it messed up the data.

03.04.2025 16:35 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

If that's the case then it'd not be feasible to create a PICO-8 .p8.png file without specialized tools, references, or simply PICO-8 itself. If you decide to anyway then I wish you the best of luck, and hope you retain some semblance of sanity.

02.04.2025 17:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I looked it up and according to the PICO-8 fandom wiki (I couldn't find a better source unfortunately) "The cart data is stored using a steganographic process. Each PICO-8 byte is stored as the two least significant bits of each of the four color channels, ordered ARGB"

02.04.2025 17:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A picture showing UVs begin messed up after an extrusion in blender.

A picture showing UVs begin messed up after an extrusion in blender.

How do you keep the UVs correct when you extrude like that? Even with your addon's correct face attributes feature they mess up in situation where I'm extruding in the middle of a wall. By the way, amazing addon, I couldn't live without it at this point.

11.03.2025 02:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

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