5 - Museum Maze. Not all exhibitions are available! #Nodevember #Nodevember2023 #SubstanceDesigner
10.11.2023 10:52 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0@lsteinke.bsky.social
(he / him) Interested in the intersection of code and psychology. Loves to discuss learning strategies and techniques, UI / UX, game design and gamification.
5 - Museum Maze. Not all exhibitions are available! #Nodevember #Nodevember2023 #SubstanceDesigner
10.11.2023 10:52 โ ๐ 11 ๐ 3 ๐ฌ 0 ๐ 0Do the burning map from the old Bonanza TV show next ๐
06.11.2025 10:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0This video might give you some ideas as well
www.youtube.com/watch?v=3EMG...
Not off the top of my head. I watched a couple of YT vids on "how to make Godot look good" and besides lighting it mainly boiled down to know what option to set.
Can't seem to find the specific video I had in mind, but this one is close
www.youtube.com/watch?v=0qNV...
Learning new stuff is always a struggle. I love this tutorial giving an extensive overview on everything 3d. It's also really well done and fun to watch.
www.youtube.com/watch?v=AoGO...
Since it goes over everything, you'll get an idea how stuff connects and the vocab to search for details.
Consider giving GdScript a try. I'd recommend Breckies coding tutorial as a good starting point.
www.youtube.com/watch?v=e1zJ...
If you know how to structure stuff with a visual editor, your knowledge will transfer to coding nicely. Give it a try and bug us here if you run into a wall ๐
Unity has some stuff enabled by default, that you need to enable in / add to Godot by hand.
But I am a Godot fan boy, so I might be biased
The gameDevTavern has some really good Godot game coding tutorials.
They are really good, but somehow not that well known. So, I thought I'd give them a shout out
www.youtube.com/@GameDevTavern
#godot #gamedev
I said it before, and I'll say it again: the character design is amazing!
03.11.2025 16:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Looking good!
03.11.2025 09:35 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Some bad reviews are kinda a badge of honor.
Oh, and how dare you use pronouns instead of proper nouns? You and your grammar...
Hope it'll be useful. If you find other nice ui tutorials, please let me know
02.11.2025 01:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'd love that
01.11.2025 11:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Godot is an amazing piece of software. Kinda like Linux. Congrats to that combo ๐
01.11.2025 08:42 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0That's just a cool idea. And a cool game. Done in almost no time for a game jam.
#godot #godotengine
I'd suggest Brackey's platformer tutorial to get a basic idea. For 2d stuff, that vid and the godot docs should last you a long way, if you have some coding background.
If you are targeting 3d, take a look at this vid:
www.youtube.com/watch?v=AoGO...
It's well crafted and fun to watch.
This is the best UI tutorial series I have found, esp. if you have some related background.
www.youtube.com/watch?v=Lu9g...
That looks really nice... Do you plan to publish a post mortem with some insight on how the game was made? Would love to know more about that project and your process...
31.10.2025 13:53 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0The Starfinder video game is using #godot.
And it looks pretty slick.
Starfinder: Afterlight ๐ซ by Epictellers โ Kickstarter share.google/j0LZi2dyC6kz...
This does look really nice!
30.10.2025 01:05 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0What's your use-case? It's hard to suggest a way to handle this, w/o knowing what you want to use it for.
30.10.2025 01:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Kay Lousberg published a video on how to use his characters in Godot.
www.youtube.com/watch?v=sp_1...
And here's his itch page. I really like his stuff; maybe there is something you like, too.
#godot #3d #character
Yeah, though my pixel skills are not on that level.
22.09.2025 06:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0That seems to be a commonly used way to add more stuff to the bg. Or using ruins as a setting so the outside is visible.
22.09.2025 06:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Need to check Battletoads again. It's been a while and I mainly remember caverns and stuff
SMW uses a 2 parallax levels in bowser's castle. Maybe I can do something similar if I make the FG a bit more abstract.
Thanks for the suggestions!
I need some help. Let's say you're designing a 2d jump'n'n run that has an indoor setting, like a castle. How can I make the levels visually more interesting if parallax BGs are not really feasible due to the lack of depth indoors?
#godot #gamedev
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Tweet from JoshMLabelle that reads: We've assembled 100 people with ADHD and 5 people with no soft skills to manage them, and given them a simple goal: make an impossible amount of money. We call it the games industry, and we think it's going to work great
21.03.2025 13:43 โ ๐ 460 ๐ 102 ๐ฌ 1 ๐ 4Not really. Godot deals with most of the math stuff for you. You can just place your platforms, items and characters in there.
Besides Kenney's, there is also this nice tutorial by Brackeys, that will give you a good idea on how to do stuff.
www.youtube.com/watch?v=ke5K...
Ah. I thought it might be something like a magical Paradroid where a spirit can take over stuff.
Dungeon cleaning sounds like fun, though.