Just for announcing articles published in the Journal of Computer Graphics Tools, a diamond open access (free for all) journal at https://jcgt.org
Menswear writer. Editor at Put This On. Words at The New York Times, The Washington Post, The Financial Times, Esquire, and Mr. Porter.
If you have a style question, search:
https://dieworkwear.com/ | https://putthison.com/start-here/
✨ Weird CAD and graphics research
⚙️ Embedded software and Rust
🌎 Cambridge, MA
🏠 mattkeeter.com
Principal Graphics Programmer
Rendering, PBR, ProcGen (Houdini, Blender), Tools, Optimisation, Photography, UE5, camera lens simulation
Rust, C++, C#, Python
Author of "Physically Based Shader Development for Unity 2017", Apress
"For those who come after" - Gustave
Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
Shape enthusiast. I like computers the normal amount.
Find me elsewhere: http://zone.dog
🌟 Pixel Artist - Indie Game Dev 🌟
🎮 Making a 2D JRPG with Godot 4 🎮
🗼 Tokyo, Japan 👾 不思議な世界のドット絵
🔗 Twitter: x.com/moonfell_rpg
🔗 Instagram: instagram.com/moonfell_rpg
🔗 Cara: cara.app/moonfellpixelart
I make things!
Procedural, sandbox and simulation stuff fascinates me to no end.
If you like what I do, please consider supporting me at http://ko-fi.com/mrmotarius ☕
Check out the various stuff I made over on Itch!
http://mrmotarius.itch.io
Greybeard. Made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him
Code: https://github.com/sinbad
Blog: https://www.stevestreeting.com
Senior Environment Review Artist @ EA Full Circle | Prev. Retro Studios & Hi-Rez Studios | nerd | tempest cleric & DM | painter of little dudes | opinions my own | she/they | queer | 🇨🇦🇺🇸
Lead / World / Game Designer. Nothing official here, only my opinions. Some past gameworld designs: AvP2, NOLF 2, The Suffering, Prey 2, Mafia 3, Bioshock 4, Palia, Last Sentinel.
CuriousConstructs.com
Linkedin.com/in/cheever
Spiritually Blob the Builder | Level Designer at Awe Interactive | Gaming and geeking my way through life 🎮 |
Lead Lighting Artist @ Insomniac Games
Prev: Cloud Chamber & Naughty Dog & Blizzard & Gearbox
Game Dev / Writer / She/Her
Opinions here not representative of my employers
https://www.artstation.com/anngelicarenea
Tim Wallace
Principal Hard Surface Artist
Respawn Entertainment (EA)
Star Wars Jedi Team
Senior Game Designer (Systems) Looking for Work (formerly Echtra, Bioware, Zenimax, Obsidian, and more). Chicago Native, Sam Haight's Bastard, End Boss of the Internet, PADI certified Mermaid, Hater of Digital Seagulls VAMO
Designer @ Secret Dimension
Systems | Level | Technical - Unreal is Life
Previously worked on Immortals of Aveum, New World, Mafia III, Blood of the Werewolf, Saboteur, EverQuest and more.
Senior Character Artist @ Retro Studios/Nintendo, formerly Remnant, Darksiders, Ratchet & Clank. Also, fuzz guitarist. Opinions expressed do not represent the views of my employer.
• Senior Character Artist at Naughty Dog
• Mentor at Think Tank Training Centre
• Instructor at The Gnomon Workshop
• NO AI
🐱🧗♀️⛰️🎮
Senior Writer on Apex Legends at Respawn Entertainment
(she/her) 🇨🇦🇭🇰🇨🇳
IGDA-F Next Gen Leader 2024
Opinions my own