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Kaz

@kazruiz.bsky.social

2D/3D artist Animation alt @rhinowall.bsky.social

32 Followers  |  181 Following  |  22 Posts  |  Joined: 26.10.2024  |  2.2564

Latest posts by kazruiz.bsky.social on Bluesky

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Added:
- Enemy upward attack with knockback
- Enemy speeds up when chasing player
- Camera zooms in an out when player jumps/lands

The camera zoom is pretty strong so I'll have to lower it and eventually add an option to disable it.

#godot #orchestrator #gamedev #visualscripting #wip

19.10.2025 09:08 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Enemy Attack State & Player HP
#godot #orchestrator #gamedev #visualscripting #wip

18.10.2025 05:01 β€” πŸ‘ 20    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
The enemy character script created in the Godot addon Orchestrator. The state machine is managed by observing a string property on a Switch on String, that branches out to the individual states like patrol, notice, chase, lost, reached and attack. Each state is a function, with an optional signal that takes the place of on enter for some states.

The enemy character script created in the Godot addon Orchestrator. The state machine is managed by observing a string property on a Switch on String, that branches out to the individual states like patrol, notice, chase, lost, reached and attack. Each state is a function, with an optional signal that takes the place of on enter for some states.

Here's what the orchestration looks like.

16.10.2025 07:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Setting up enemy states in Godot with Orchestrator
#gamedev #visualscripting #wip

16.10.2025 07:18 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

Maybe Villainess Level 99

02.10.2025 00:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If f(n)=n-1 > 0 β†’ n-1 Loser!

01.10.2025 06:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Butter robot from the show Rick and Morty

Butter robot from the show Rick and Morty

Was going to 3D print this as part of a gift but ran out of time.
#blender #3D

31.08.2025 05:05 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
a rainbow colored shooting star with the words " do you know " in the background ALT: a rainbow colored shooting star with the words " do you know " in the background

I dismissed the idea that the folder name prefix would have been the issue because I had tested the game by exporting it to windows, and everything worked fine.
(4/4)

24.06.2025 04:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The app would run if references to those meshes were removed, resources were set to Local to Scene or if the meshes were made unique. On a whim, I decided to rename the mesh containing folder from "_models" to "models". Apparently the prefix "_" flagged Godot to not export that folder.
(3/4)

24.06.2025 04:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I then installed the apk to android through Godot and was able to use logcat to see the errors. It was mostly missing meshes not being properly loaded. I was using .res and .tres meshes, so I generated some scripts to batch import as .mesh files instead. Unfortunately the errors persisted.
(2/4)

24.06.2025 04:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Just spent about a week setting up Godot export for android. I had many issues with API levels needing different export settings, appropriate renderer and tools installed through Android Studio. After everything was supposed to be set up correctly, the apk wouldn't install or open.
(1/4)
#godot

24.06.2025 04:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Here's a game I'm working on.

05.06.2025 06:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Been thinking whether to focus on remaking school game projects or start a new game. Kind of already started both but end up thinking some ideas will be better for one and vice versa.

05.02.2025 07:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Unfinished piece. Isometric sketch with columns, pillars, doorways, fences and bridges.

Unfinished piece. Isometric sketch with columns, pillars, doorways, fences and bridges.

Got kinda stuck on this one a while ago. Maybe I'll restart it using the base blocking shape.

04.12.2024 08:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Dark Cloud (2000, Greatest Hits) PlayStation 2 game in a CD jewel case.

Dark Cloud (2000, Greatest Hits) PlayStation 2 game in a CD jewel case.

Haven't played this one yet.

01.12.2024 06:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Godot visual script created in the addon Orchestrator. The script is composed of several nodes and each represents a function, event or value. The top portion handles the player's gravity, the middle handles the jump and the bottom section handles the player's horizontal movement.

Godot visual script created in the addon Orchestrator. The script is composed of several nodes and each represents a function, event or value. The top portion handles the player's gravity, the middle handles the jump and the bottom section handles the player's horizontal movement.

This is what the orchestration looks like so far.

28.11.2024 07:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I'm working on 3D side scroller game. So far, I have basic movement, jump (with double jump) and camera follow set up.
#godot #orchestrator

28.11.2024 07:47 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I haven't done as much game dev as I'd like to. Until now, it's been some school projects, jams and two arcade-style games. I think I'll do a refresh and remake simple games and go from there.

22.11.2024 03:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Front view of the set of the TV show Conan. The image focuses on the center of the stage, where three blue guest chairs (two on the left for a guest and Andy Richter and the other on the right for Conan O'Brien), a coffee table in the middle, and an end table next to the chair on the right are all placed above a bluish dark grey rug with a maroon trim and a yellow border. In the background there are multiple walls/backdrops lit up in a blue to magenta gradient (the blue being more prominent). The top of the set has several spotlights placed about one and a half feet apart from each other.

Front view of the set of the TV show Conan. The image focuses on the center of the stage, where three blue guest chairs (two on the left for a guest and Andy Richter and the other on the right for Conan O'Brien), a coffee table in the middle, and an end table next to the chair on the right are all placed above a bluish dark grey rug with a maroon trim and a yellow border. In the background there are multiple walls/backdrops lit up in a blue to magenta gradient (the blue being more prominent). The top of the set has several spotlights placed about one and a half feet apart from each other.

Close up shot angled toward the right side of the stage.

Close up shot angled toward the right side of the stage.

Close up shot angled toward the left side of the stage. A door lit in blue can be seen in the back left.

Close up shot angled toward the left side of the stage. A door lit in blue can be seen in the back left.

A cup mostly painted blue with only the top/bottom edges and the handle being white. Several speech bubbles are draw thoughout the cup with some reading things like "Yesh", "Yabble", and "Jub-Jub". At the center of the cup a cartoon/comic strip style Conan is drawn wearing a red shirt. He is seated with a white cube (desk) in front of him.

A cup mostly painted blue with only the top/bottom edges and the handle being white. Several speech bubbles are draw thoughout the cup with some reading things like "Yesh", "Yabble", and "Jub-Jub". At the center of the cup a cartoon/comic strip style Conan is drawn wearing a red shirt. He is seated with a white cube (desk) in front of him.

Renders from a model of the last set used on Conan. This model was used in an entry for the 2020 DIY Conan.

video entry: youtu.be/DewAxT4w9G4&t
#blender #3D

16.11.2024 02:17 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Originally from August of 2023. This one was made with repetition in mind and was kept simple for that reason. I had also created an alternative version that served as a seamless pattern and one where the pattern was used to create a vertical rectangular structure sized up to the bounds of the camera.

Originally from August of 2023. This one was made with repetition in mind and was kept simple for that reason. I had also created an alternative version that served as a seamless pattern and one where the pattern was used to create a vertical rectangular structure sized up to the bounds of the camera.

A simpler design
#isometric #blender #3D #opticalillusion #lowpoly

09.11.2024 03:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
This was inspired by the game "Chutes & Ladders". It took me a total of ten hours to 3D model, while recording a separate blender viewport window on another monitor. Originally, I wasn't going to add the pillars or ladders but I thought it seemed too simple without them. The timelapse can be viewed through the youtube link.

This was inspired by the game "Chutes & Ladders". It took me a total of ten hours to 3D model, while recording a separate blender viewport window on another monitor. Originally, I wasn't going to add the pillars or ladders but I thought it seemed too simple without them. The timelapse can be viewed through the youtube link.

Scan of the original sketch for the isometric model. Drawn on vellum bristol. Many things are missing from the sketch like windows on the edge walls, rails on the stairs and the fences. These things were not included to reduce the complexity of the sketch.

Scan of the original sketch for the isometric model. Drawn on vellum bristol. Many things are missing from the sketch like windows on the edge walls, rails on the stairs and the fences. These things were not included to reduce the complexity of the sketch.

I made this model about two years ago.
youtu.be/74IXcMVr3MY

#blender #3d #isometric #lowpoly #opticalillusion #timelapse #art

02.11.2024 19:59 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Rendered with cycles at 8000x8000 with 32 samples and denoising. Some objects are invisible and only contribute to shadows, where placing visible objects would overlap the structures and break the illusion. The original render from three years ago was composed of multiple renders to provide shadows (cycles) and AO (workbench cavity), with an alternative version that included colored lights (cycles). This version has a few modifications in the model to fix some mistakes but also has some new of its own.

Rendered with cycles at 8000x8000 with 32 samples and denoising. Some objects are invisible and only contribute to shadows, where placing visible objects would overlap the structures and break the illusion. The original render from three years ago was composed of multiple renders to provide shadows (cycles) and AO (workbench cavity), with an alternative version that included colored lights (cycles). This version has a few modifications in the model to fix some mistakes but also has some new of its own.

A rerender of a model from three years ago.
#blender #3d #isometric

28.10.2024 04:46 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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