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christine prevas

@cprevas.bsky.social

phd on gender, architecture, and queer/trans horror // GM on The Unexplored Places // secret third thing

124 Followers  |  98 Following  |  259 Posts  |  Joined: 24.07.2023  |  2.295

Latest posts by cprevas.bsky.social on Bluesky

we DO know this, I’m surprised they’re putting it in as many theaters as they are

18.10.2025 12:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

that's so weird???? ugh

18.10.2025 03:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

it's playing on like maybe one screen in the entirety of NYC, it might not even be getting screenings outside of NYC and LA right now, but it looks like it's getting a wider release in a week maybe?

18.10.2025 00:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

didn’t think a performance of frankenstein’s monster would ever hit for me quite like rory kinnear but jacob elordi has proved me wrong

17.10.2025 22:28 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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For those of you who expressed interest in a digital copy of "Devil's Pawn", mine and @llewellynrose.bsky.social's comic, you can now buy it online!

If you enjoy playing chess with the devil, this is the product for you!
ko-fi.com/s/9a75a4ac43

15.10.2025 18:34 β€” πŸ‘ 26    πŸ” 11    πŸ’¬ 0    πŸ“Œ 0
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Re-Animator, Yutaka Abe.

19.10.2023 15:14 β€” πŸ‘ 157    πŸ” 59    πŸ’¬ 1    πŸ“Œ 1

Over 90% of the way to our stretch goal with four days left to go! Let’s do this!

www.backerkit.com/c/projects/q...

14.10.2025 15:26 β€” πŸ‘ 18    πŸ” 10    πŸ’¬ 0    πŸ“Œ 1
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the first minute and a bit of a project i've been working on for several years now!

Or, the Modern Prometheus is my adaptation of the bookends of Frankenstein that i've made by cutting together public domain films and footage. it started as an experiment and i'm extremely excited to share it!

06.10.2025 20:33 β€” πŸ‘ 234    πŸ” 70    πŸ’¬ 8    πŸ“Œ 3

πŸ‘€πŸ‘€πŸ‘€

12.10.2025 17:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

can we co-write this

12.10.2025 15:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

they NEED to teach CURSIVE in SCHOOLS so KIDS will KNOW how to WRITE ominous antiquated WILLS stipulating their SURVIVING RELATIVES must SPEND THE NIGHT in a HAUNTED HOUSE

13.01.2024 12:41 β€” πŸ‘ 262    πŸ” 62    πŸ’¬ 2    πŸ“Œ 1

Sarah Waters, The Little Stranger
Michael McDowell, The Elementals
Mark Z Danielewski, House of Leaves

these lean mostly but not exclusively in the haunted house direction because that's what my dissertation is on β€” I have lots of recs for comics/graphic novels too if you want!

07.10.2025 01:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

fuck yeah! here are a few of my all-time favorites

Shirley Jackson, The Haunting of Hill House
Daphne du Maurier, Rebecca
Victor LaValle, The Ballad of Black Tom
Silvia Moreno-Garcia, Mexican Gothic
Helen Oyeyemi, White is for Witching
Stephen Graham Jones, The Only Good Indians

07.10.2025 01:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

oh boy I could list a hundred β€” any specific vibes you’re looking for?

06.10.2025 15:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

thank you!! & yes, I'm collecting these for a conference paper I'm working on and LOGAN was a huge inspiration for the research project it's a part of

01.10.2025 23:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

yes, thank you! please toot your own horn!

01.10.2025 20:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

and it makes the movement between GMed games and GMless games easier, too β€” when @unexploredcast.bsky.social picked up Kingdom for our finale, every player felt ready to make decisions about the world, in part because they'd all created and then been the "authority" for a key faction all season

01.10.2025 16:29 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

every GMless game I've ever played has actively made me a better and more thoughtful, intentional GM

01.10.2025 16:26 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

the environment playbooks in Dream Askew, Dream Apart were really useful to me in figuring out how to do this, btw! the idea of players holding (lightly) onto a piece of the world and becoming responsible for it is directly responsible for me trying this in GMed games

01.10.2025 16:26 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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a man with a mustache is holding a piece of paper with the word science written on it . ALT: a man with a mustache is holding a piece of paper with the word science written on it .

If you need vaccines (25-26 Covid booster, flu, pneumonia, etc), CVS is currently very much doing a β€œtick this box if you qualify for this vaccine” method of self-verification for online vaccine scheduling so GO GET YOUR SHOTS before this CDC stuff gets more insane

01.10.2025 15:18 β€” πŸ‘ 450    πŸ” 185    πŸ’¬ 16    πŸ“Œ 19

anyway, it's fun to think about how the problems we can come across in GMing and in teaching are often the same problem, or at least have the same root, and how we can use strategies from one to fix the other

01.10.2025 16:19 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I can step in at any time (if this particular temple is home to a heretical sect I might say, "[character name], it's strange β€” the symbology here is slightly different than you're used to") and adjust, but these adjustments prompt further conversation between the players, often in-character ones

01.10.2025 16:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

my students become co-producers of knowledge; my players become co-worldbuilders. the second they stop seeing me as the seat of authority, they start feeling more comfortable and more inclined to ask those questions themselves, without including me in the process.

01.10.2025 16:19 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I do the same thing when I GM, letting players become "experts" in locations, factions, or other aspects of the world. if a player asks me what the temple looks like, I might say to another player "these are adherents of the same faith as you, what do temples of your religion usually look like?"

01.10.2025 16:19 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

it decenters me (the teacher) as an authoritative voice, and habituates students into asking each other questions, getting them talking to each other without using me as a conduit or a source of approval.

01.10.2025 16:19 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

then, when someone else has a question about that topic/text, I redirect the question to our "expert" β€” eg. "Great question! [Name], as our expert, how do you think [author] would respond?" I build these pathways until students start to ask each other questions directly, bypassing me altogether

01.10.2025 16:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

a teaching strategy I've found useful in GMing to address exactly the problem Ben outlines in the above post is the idea of "local expertise." I often ask my students to become "local experts" on a certain topic/text. they're responsible for one thing that they become a representative of in the room

01.10.2025 16:19 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I've talked a lot about how I feel like my GMing and my teaching pull on the same skillset, and that's true for many reasons (including my approaches to GM prep and lesson planning respectively, which are real "fly by the seat of my pants" affairs) & I think there's useful overlap

01.10.2025 16:19 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Been thinking about these posts about the "star pattern" of conversation in games because this diagram is identical to one we use when talking about pedagogy. the question is the same: how do you get the people in a room talking to each other instead of seeking approval from a central authority?

01.10.2025 16:19 β€” πŸ‘ 24    πŸ” 3    πŸ’¬ 1    πŸ“Œ 1

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