Principal Engineer in Xbox Graphics
Former Engine Programmer at PlayStation
Optimization Specialist
Raytracing Enthusiast
Senior Director, Central Technology at Bungie. Miikhaal, raveler of enigmas. My opinion is mine alone. He/Him
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
• PhD, Computer Science
• Creator of Radical Pie, Slug Library, C4 Engine
• Math / gamedev author
• Geometric algebra researcher
• Former Naughty Dog, Apple, Sierra
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Lead Rendering Programmer at Sony Santa Monica Studio. Formerly Engine Lead at Ready At Dawn Studios. Chief Graphics Meme Officer for the entire internet.
https://therealmjp.github.io/
Graphics nerd - Rendering Lead on Unreal Engine @ Epic. Previously Rendering @ Roblox, Deviation Games, Halo, and more!
Also on Mastodon: @gkaerts@mastodon.gamedev.place
🇧🇪🇨🇦
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
Graphics Programming @ Xbox
Formerly @nico_m__
Digital and colored pencil artist in the PNW. Links: https://linktr.ee/janellelile
official Bluesky account (check username👆)
Bugs, feature requests, feedback: support@bsky.app