Mattzo Retsyn's Avatar

Mattzo Retsyn

@retsyn.bsky.social

Tech Director for VFX studios, Indie Game Dev, college instructor. Teaches people rigging and programming. Helps people get and stay employed in CG. Devoted to destroying Clankers. Makes adorable videogames.

115 Followers  |  226 Following  |  294 Posts  |  Joined: 31.07.2023  |  2.0182

Latest posts by retsyn.bsky.social on Bluesky


some of you are looksmaxxing when you need to be booksmaxxing

18.02.2026 19:41 โ€” ๐Ÿ‘ 14431    ๐Ÿ” 2395    ๐Ÿ’ฌ 212    ๐Ÿ“Œ 189

It's more like "Indies have every reason to start doing great right now!" with a big smouldering "..." following it, and a lot of questions.

16.02.2026 01:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What does it mean that most people I butt heads with in this industry have "#open to work" on their linkedins?

I'm down to gloat and enjoy schadenfreude but also-- what could it mean? Any force making jobs vanish is concerning.

09.02.2026 22:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Interesting; So not only do bullets lack stacking of the ship velocity, but something else is happening?
Even if velocity doesn't stack from the ship movement, moving forward should clump them anyways, so what did you discover as the mechanic behind this effect?
(I'm embroiled in making a shmup!)

08.02.2026 04:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Need Help killing Eikthyr?

07.02.2026 22:12 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Don't Geedis on me and tell me it's Scrunt.

05.02.2026 19:44 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

CEO: *Sees weird mushy lifeless garbage*
CEO: Is this a videogame? Did we make a free videogame without paying people? Invest more!

29.01.2026 20:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If I hurt a human, I'll stay up all night with anxiety, shame and regret.

If I hurt a robot, I'll stay up all night rather hyped, thinking "That was really fucking cool, actually. I'd do that again."

29.01.2026 20:25 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I should not have put bubble in quotes. The bubble is real. GenApocalypse is just about to happen.

20.01.2026 20:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

These use cases were quietly explored to great success before the "bubble", and maybe will have a continued life after.

20.01.2026 20:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

if youโ€™re in line to hate AI, STAY IN LINE!

20.01.2026 17:22 โ€” ๐Ÿ‘ 2278    ๐Ÿ” 742    ๐Ÿ’ฌ 16    ๐Ÿ“Œ 2

Someone on my feed said something very salient and smart. When I clicked on it to see the reaction, I see "Post not found".

As usual, speaking fuckin' truth is punished by scared peers.

20.01.2026 19:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

On my lunch-break I finished this "Wave Editor" for foes in my upcoming #shmup is finally feature complete. Took ages to realize all the things that I need, and I could do more still to make it cozier.

This means my time can be spent on the actual game, which means more streams.

20.01.2026 19:05 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Are you ready for it? #shmups #stg #arcade #retro #gamedev

19.01.2026 02:04 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
WeFX Studio Reel
YouTube video by WeFX WeFX Studio Reel

In the early 2000s, proto "tech bros" fawned over the tiniest drop of realism in their graphics. In the age of gen AI slop, suddenly that doesn't matter? I think this proves that some people have an eye for visuals and some don't.

Related- My teams' work, 100% AI free: youtu.be/W6FO84CBpqA?...

13.01.2026 15:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This game (and cover art) also shows us that _black lasers_ should be a thing and they are cool af.

12.01.2026 03:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The cover of Ikaruga-- showing subtly the game's black/white theme through bright sunlight on the ship and a super dark shadow beneath.

The cover of Ikaruga-- showing subtly the game's black/white theme through bright sunlight on the ship and a super dark shadow beneath.

This cover very subtly hints at the "light/dark" mechanics the game has with the ultra bright sunlit upper half of the ship contrasting with the exaggerated shadow beneath.
It's somehow a busy image with a clean and elegant "top layer" to contrast the chaotic detail behind it.

12.01.2026 03:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

A reminder to all the copy editors who choose "was fatally shot" instead of "was murdered":
You're looking for the tenth bolgia - when you get to the eighth circle, turn right at the thieves and go down three more levels.

08.01.2026 01:35 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Time for the yearly ritual -- binging @mclasspodcast.bsky.social to defeat travel anxiety.

Join the Miles (O'Brien) High club.

Let me try again...

Join the Mile B'Thai Club.

You know what, this is harder than I thought.

17.12.2025 13:12 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wonder if Expedition 33 would have still won the awards if they didn't patch out their gen-ai crap.

12.12.2025 13:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

Getting to the pew-pew part in now that the experimental exploration stuff is done.
That flash shader was actually very confusing to implement due to the wacky shading techniques I used to make it look pixelly and crunchy.

#lowpoly #shmup #godotengine #indiedev

12.12.2025 02:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

It does feel like I'm paying a "Sarah Tax"

11.12.2025 17:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

Syntax Error.
#gamedev

10.12.2025 23:40 โ€” ๐Ÿ‘ 27    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

New game idea SO GOOD it threatens my brain space.
But I will finish Thunder Axis.

10.12.2025 20:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Wednesday S2 WeFX Reel
YouTube video by WeFX Wednesday S2 WeFX Reel

This is my teams work!
youtu.be/QFDgVebB_60?...

I don't do shots anymore, I build and support pipeline! The creature team I support forges ahead and kicks ass whether my tools are ready or not though!

03.12.2025 20:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

--Because those who understood it moved on.
When I worked there, I was met with "why is it so slow? It used to be so fast."

The people who profited most didn't know what happened under their roof.

01.12.2025 03:15 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I worked at a particular studio in the Toronto VFX scene for a year and a bit. I later let amazing riggers and TDs who were there before my time, and they mentioned the tech they set up.

There was no evidence of that tech remaining. Hours of investment in rig propagation and pipeline evaporated--

01.12.2025 03:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Saw a cringey rigging bug in a major trailer for something cool.
But I didn't say anything. Rigging is hard enough.

28.11.2025 22:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Please! Justify our investment! Please! We spent _so much money on servers_... People who make more in a day than you do in a year are really scared right now!

28.11.2025 22:47 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Looking like the protagonist of some barely localized 90's Genesis game that young me would rent on a weekend, then be confused by.

28.11.2025 22:44 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@retsyn is following 20 prominent accounts