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Rylee Fisher

@ryleefisher.bsky.social

VR artist / Metaverse designer / Environment & 3D artist / Cat mom

10 Followers  |  12 Following  |  43 Posts  |  Joined: 06.01.2025  |  2.4154

Latest posts by ryleefisher.bsky.social on Bluesky

Post image Post image Post image Post image 25.05.2025 14:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Final renditon

25.05.2025 14:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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First rendition of new environment p1

25.05.2025 14:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Finally convinced my team to scrap all of the art and basically restart the environment and we created this mood board

25.05.2025 14:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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For a brief moment, I was going to try an anime style, it was bad we decided absolutely not

25.05.2025 14:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It got worse before it got better. I was told we had to keep our original trees, but I added more that absolutely did not match. AT this point we were almost ready to give up.

25.05.2025 14:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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At this point, I was upset with how the project looked we had no real art direction, our foliage was one style everything was mismatched I wanted to re-do all of our art direction

25.05.2025 14:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Material instance with added decal and procedieral noise

25.05.2025 14:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Water shader base material

25.05.2025 14:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Trying to save what I could, I decided to add a water shader that I had found documentation for on 80LVL, the water shader was great but ran horribly in VR. It took a couple renditions to get it fully optimized.

25.05.2025 14:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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How the project looked when I joined the team. At first I was told that we had to keep all the assets because they were already optimized and that it was set in stone. I began trying to salvage the art direction in the project.

25.05.2025 14:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thread for contribution journal "GOLUM"

25.05.2025 14:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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3D modeling work

24.05.2025 15:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Art testing for a VR game i’m working on

16.04.2025 13:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Week 9 I switched teams and got introduced in perforce. Awful. Unity dev ops (Plastic) is so much more user friendly and is industry standard.

13.03.2025 03:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

were allowed to touch the game in engine.

13.03.2025 03:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

At this point I was loosing hope because I wasn't being asked to do anything for the project because I am a technical artist and not a 3D modeler. My models were shit and my tech skills in unity are nonexistent so working on this project was pointless. Additonally only 2 out of the 30 people

13.03.2025 02:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Some hardships I faced during this time were fixing the stupid lighting nothing was working the foliage textures were all messed up and the textures were shading on the corners of the mesh

13.03.2025 02:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Week 5: UI prototyping

13.03.2025 02:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Created rejected textures because I was not following directiona

13.03.2025 02:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Week 10: final touches and set dressing for Golum. Lighting broke a couple of times before hand so I spent the majority of weeks 9 and 10 fixing the Lightmap UVs, deleting the original foliage and re-doing it, fixing the water texter, and re-making the lighting.

13.03.2025 02:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Week 7-8:
Created UI for echoes of a silent garden. I also re-evaluated my life because almost all of my work for ESG was not used for the game and I realized I don't know how to make things for Unity Because I have never used unity before. So I decided to switch teams.

13.03.2025 02:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Week 6 : Created a deadtree, planter, and rusty shears. I also created an overall map svg for the game.

13.03.2025 02:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

After creating this UI I had pretty much no other purpose on the team so I decided to start helping for Golum

13.03.2025 02:24 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Creating water mist for the waterfall, water shaders and optimizing the game for VR in Golum. This was my first week working in Golum as I decided to switch teams

13.03.2025 02:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Designing prototypes for the UI in ESG

13.03.2025 02:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Week 7-8

13.03.2025 02:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Week 9

13.03.2025 02:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

Week 3 : In week 3 I made the poppy, and
fern these were a nice change of pace I didn't have much issues with modeling either of these

01.02.2025 05:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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