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Trev

@treversmith.bsky.social

He/Him | Game dev and meme poster | Co-Creator and Lead Programmer on Ringfall at @cottonhammer.com

20 Followers  |  42 Following  |  37 Posts  |  Joined: 17.10.2024  |  2.0754

Latest posts by treversmith.bsky.social on Bluesky

A randomly generated meme

A randomly generated meme

06.10.2025 19:30 β€” πŸ‘ 50    πŸ” 12    πŸ’¬ 1    πŸ“Œ 2
Screenshot from article linked below.

Screenshot from article linked below.

β€œHuman biology is attuned with Earth’s diurnal cycle; arbitrarily offsetting that cycle by one hour can increase obesity, cardiovascular disease, and depression.” #DitchDST

05.10.2025 21:01 β€” πŸ‘ 685    πŸ” 198    πŸ’¬ 51    πŸ“Œ 13
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www.newgrounds.com/portal/view/...
Animated this in Adobe Animate, rendered it out in Blender. Music by Xtrullor. I am braver for it, the next test will be more ambitious.

05.10.2025 22:32 β€” πŸ‘ 153    πŸ” 37    πŸ’¬ 6    πŸ“Œ 1

tie between JavaScript and Haskell. JavaScript having so many different ways it let's you do things like defining a function gave way to some of the worst syntactical habits and patterns I've ever seen. And some things read worse than old C code with excessive abbreviation. Haskell is just hell lmao

04.10.2025 11:29 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Actually insanely cool dude, amazing work ❀️

03.10.2025 05:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dunno if I'll keep it but I was feeling froggy and added an "FPS Mode" for the map that displays it from your current perspective/FOV if you hold the button down. Kinda nice for orienting yourself on maps with lots of verticality!

#gamedev

02.10.2025 20:27 β€” πŸ‘ 78    πŸ” 10    πŸ’¬ 8    πŸ“Œ 0
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A quick confirmation that we'll be using team colors for RINGFALL!

The colors themselves will change a little bit, but you can safely expect us to deliver the classic Red vs Blue FPS experience.

Well, plus the other colors in multi-team... More on that later!

#FPS #IndieFPS #IndieDev

02.10.2025 23:29 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
A randomly generated meme

A randomly generated meme

01.10.2025 11:30 β€” πŸ‘ 85    πŸ” 32    πŸ’¬ 0    πŸ“Œ 0

Watching the deal go through with EA going private - as a forewarning to any current EA studio employee, dust your portfolios and resumΓ©s off and get out asap!

Similar stuff happened to me and others with layoffs from Embracer buying up companies and expecting unreasonable margins.

Stay safe yall!

29.09.2025 17:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Rise again. Finish the fight!

CULTIC: Chapter Two is now out on Steam!

It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!

Thanks to everyone for their support and patience. Hope you enjoy!

18.09.2025 17:04 β€” πŸ‘ 619    πŸ” 209    πŸ’¬ 21    πŸ“Œ 40
Post image 14.09.2025 17:42 β€” πŸ‘ 1697    πŸ” 472    πŸ’¬ 9    πŸ“Œ 5

If anyone is looking for good common sense level design and prototyping tools for unreal, this is actually unmatched. Much better than unreal's extremely outdated BSP brushes without the fuss of importing from blender to test changes!

08.09.2025 19:08 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧡(1/6)

08.09.2025 19:03 β€” πŸ‘ 99    πŸ” 45    πŸ’¬ 2    πŸ“Œ 3
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In Donkey Kong Bananza, DK follows objects of interest with his eyes. However, he has an incredibly short attention span. Whenever a new object enters his vision, his attention is drawn to it instead. If many objects are moving, he will be distracted by each new one.

23.08.2025 15:22 β€” πŸ‘ 7107    πŸ” 1787    πŸ’¬ 60    πŸ“Œ 199
A randomly generated meme

A randomly generated meme

18.08.2025 18:00 β€” πŸ‘ 18    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
Post image 12.08.2025 03:47 β€” πŸ‘ 719    πŸ” 129    πŸ’¬ 4    πŸ“Œ 1
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I hope that Arbalist gave up and went home after I flexed on him

#gamedev

04.08.2025 14:56 β€” πŸ‘ 48    πŸ” 7    πŸ’¬ 2    πŸ“Œ 0

Delusions of grandeur

04.07.2025 13:33 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Godstone is heckin on sale right now! Help me afford bread and play an awesome game at the same time! Win-win! ❀️
#indiegame #gamedev #indiedev #roguelike #godstone

14.06.2025 10:25 β€” πŸ‘ 13    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1
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The final map of CULTIC Chapter Two is complete! With that, all maps are finished, and Ch.2 is playable front to back!

Now begins the gargantuan task of testing/QA, and a huge optimization pass over the whole thing!

Still some road left, but closer than ever!

#gamedev #unity

26.05.2025 18:43 β€” πŸ‘ 122    πŸ” 19    πŸ’¬ 9    πŸ“Œ 0

People who work on AI because they like it, or are considered AI tech bros are all just Huey Emmerich

26.05.2025 02:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

At a very quick glance I thought they were zombie knights in wheelchairs LOL

20.05.2025 20:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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dont worry, scope is totally under control

#gamedev #unity3d

03.05.2025 13:57 β€” πŸ‘ 118    πŸ” 14    πŸ’¬ 9    πŸ“Œ 0

The prospective real time GI techniques from last gen
β€” SVOGI for example, or better light bake tecniques like Valve uses for Half Life Alyx and Deadlock covers the bulk of what lumen does, but without the crutch of temporal algorithms resulting in wayyyy better clarity and performance to boot.

27.04.2025 23:48 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The problem is that it is actually bad, but people don't articulate other than "it runs worse".

Seeing it misused for baked lighting for example is bad.

Not to mention the almost forced deprecation of baked lighting and other Real Time GI techniques within the big engine are the real problems

27.04.2025 23:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Little preview of a new gun that's work-in-progress for Ringfall I've worked on this week πŸ‘€

#screenshotsaturday #indiedev #indiefps

26.04.2025 16:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm going to call this another Dave the Diver situation where this game absolutely should not be called indie.

If you have a publisher that puts you into 2 seperate major Xbox Games Showcases with how much that costs, that is no longer indie.

It should instead be referred to as Double A at best.

26.04.2025 15:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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