Finally got back to this and got started in the wheels. Blender 4.5 was bugged with extrusions under certain conditions, but 4.5.4 fixed it. Also real life got in the way and I took some time to (poorly) participate in a render jam.
02.11.2025 19:25 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
More progress on the car project. Non-destructive modelling makes my head hurt.
19.10.2025 17:46 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
This is incredibly clean.
19.10.2025 17:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I'm replaying Alpha Protocol for the first time in a few years, and it's honestly better than I remember. I *really* like this game, and I'm kinda salty that we've never gotten another game like it since (it's been 16 years).
19.10.2025 15:25 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
More progress on the body.
15.10.2025 21:56 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Here's how that hard surface course is going so far...
13.10.2025 17:33 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Looking forward to your tutorial on how to handle uh, hands holding weapons in Godot.
13.10.2025 12:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
It's going to be a bit before I post any new art because I'm currently doing the @gamedevtv.bsky.social blender hard surface course and it's uh, a lot harder than all the other courses and tutorials I've done.
12.10.2025 18:05 โ ๐ 2 ๐ 0 ๐ฌ 2 ๐ 0
This looks uncomfortably like AI slop...
09.10.2025 22:36 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Also the loading gate is a separate part. For obvious reasons.
09.10.2025 20:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
I'm working towards building out all the assets for a game idea I have (that I'll probably never finish) mainly as a way to just come up with ideas for models so I can practice and challenge myself. If I can get some portfolio pieces out of that it will be an added bonus.
09.10.2025 18:27 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Substance Painter allows for hand painting normal maps, and I found a brush for it that does screws and rivets.
09.10.2025 17:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Well uh, that went surprisingly quickly. I may actually finish this thing tomorrow...
08.10.2025 21:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Shout-out to the auto mirror blender addon for making my lif a million times easier.
08.10.2025 20:53 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Goal is for an early-mid 2000s PC/PS2 game look. Somewhere between FEAR, HL2, and Doom 3. For texturing I'm planning on having normal maps (for details like rivets), but not full PBR with metallic and roughness.
08.10.2025 20:28 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Already started on a new project. I feel like I actually learned a lot modelling the Gepard.
08.10.2025 20:04 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
@joelespi.bsky.social finished my first gun project! Well, the modelling part anyways.
08.10.2025 11:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I loved Alan Wake 2 for the same reasons that I love Kojima games. It's the video game equivalent of a pretentious arthouse film. Need more of that in my life.
07.10.2025 13:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Thank you. I really appreciate it. I've been planning on grabbing RizomUV for that because my last few adventures in unrapping in blender have been... Unpleasant.
07.10.2025 13:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Yeah after I finish this gun model I think I'm going to do Grant Abbitt's new hard surface course that doesn't use any special add-ons.
07.10.2025 11:21 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Very cool. I'm still just getting started and trying to figure out a good workflow for modelling guns.
07.10.2025 11:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Getting closer...
07.10.2025 11:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Do you use any plugins like machin3tools in your workflow?
07.10.2025 11:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Here's some light retopology gore.
06.10.2025 19:47 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Getting closer...
06.10.2025 18:35 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I played this somewhat recently and came away really missing that era of gaming. I wish we got a sequel fr.
06.10.2025 10:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Handguard and bolt carrier done. All I have left is the dustcover, mag, and then it's time for retopo...
06.10.2025 09:25 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
And I did the barrel assembly. I think I'm going to tackle the handguard next.
05.10.2025 21:06 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
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