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@commocore.bsky.social

Working on Commodore 64 games: Meonlawel cRPG, Bring back my bones (100% PETSCII FPS). Support me on ko-fi.com/commocore

170 Followers  |  380 Following  |  139 Posts  |  Joined: 15.11.2024  |  1.7432

Latest posts by commocore.bsky.social on Bluesky

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Commocore - Twitch Commocore is a software house for open source projects, innovations and new Commodore 64 games. Bartosz Ε»oΕ‚yΕ„ski (aka Bago Zonde) is the guy behind Commocore. He's enthusiastic, mostly one-man army w...

I do not feel too well today, so cancelling the ?TOO MANY HOURS stream on twitch.tv/commocore. Hope to be back next week. See you soon!

28.01.2026 16:16 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Prog 435

At first glance I thought Dredd's knees were his feet.
Great. Now I can't unsee that and neither will you. Sorry.

Judge Munchkin?

19.01.2026 16:11 β€” πŸ‘ 49    πŸ” 4    πŸ’¬ 8    πŸ“Œ 1
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Happy birthday to Evil Edna who turned a hundred years old today. She usually celebrates it at Halloween, but if you ask me, that is an affectation.

26.01.2026 14:05 β€” πŸ‘ 43    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0
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When you meet another Sonic fan

21.01.2026 14:29 β€” πŸ‘ 3872    πŸ” 1642    πŸ’¬ 21    πŸ“Œ 19
My Dreamcast asking me to set the date, and showing the Japanese launch date of 27th of November 1998.

My Dreamcast asking me to set the date, and showing the Japanese launch date of 27th of November 1998.

"Dreamcast", a haiku

Each day he rises.
Asks me, "Is it still launch day?"
"Yes," I lie. "Always."

21.01.2026 19:05 β€” πŸ‘ 3271    πŸ” 1079    πŸ’¬ 25    πŸ“Œ 25
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Midnight Oil - Oils on the Water 1985 live concert - YouTube

Rob Hirst, you will be always remembered. youtube.com/playlist?lis...

22.01.2026 19:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Twitch Twitch is the world

First test on twitch.tv/commocore now, at least the game disks are not twisted and crumbled so far!

21.01.2026 18:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yeah, a few weeks ago I thought to play it again after all that years. This game sucked me in - in no time.

21.01.2026 13:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I love this game so much. I remember it didn't look too much appealing, but the gameplay is amazing :). Happy you found it.

21.01.2026 13:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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My newest arrival - Advanced Dungeons & Dragons: Death Knights of Krynn for #c64, the gold box in the crisp condition 😒. #cRPG

21.01.2026 12:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
Meonlawel - Game devlog 026 - Saving game progress
YouTube video by Commocore Meonlawel - Game devlog 026 - Saving game progress

Slightly different devlog 026 for Meonlawel #cRPG for Commodore 64 and emulators. In this episode, I am testing save states on Ultimate II+ cartridge!

#gamedevs #gamedevelopment #Commodore64 #c64 #horror #turnBased

youtu.be/TLn1gEttwds

20.01.2026 17:11 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Amiga Power!!! Amiga 1200! My new purchase! After years, finally getting back my beloved Blizzard IV 030/50MHz turbo card. With 20GB HDD. The keyboard membrane needs the replacement though. Gonna fix it and my old original Amiga in tower as well! I love classic #Amiga.

11.01.2026 15:23 β€” πŸ‘ 28    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Meonlawel - Game devlog 025 - Joining the party, regular item modifiers and Location Traveller
YouTube video by Commocore Meonlawel - Game devlog 025 - Joining the party, regular item modifiers and Location Traveller

New year and new Meonlawel devlog 025: Characters joining the party, finally fully implemented regular item modifiers (like Dagger +2) and the Location Traveller. Lot of progress, hard to keep up with devlogs!

youtu.be/SB0_Wi49oh4

#c64 #cRPG #gamedevelopment #turnbased

09.01.2026 18:28 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Prog 424

HAPPY NEW YEAR CITIZENS!!

01.01.2026 20:08 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Merry X-mas to everyone! WesoΕ‚ych i Spokojnych ŚwiΔ…t! Buon Natale! πŸŽ„πŸ’«πŸŽ β˜ƒοΈ

24.12.2025 22:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Proof @2000ad.bsky.social is always ahead of the curve: this Glenn Fabry cover was published #OTD 40 years ago. #Slay

14.12.2025 08:15 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

That’s the very first Prog I got from the second-hand book shop. That was my introduction to 2000AD progs. I just browsed these comics and have found this one: β€œLook! This is SlΓ‘ine!”. Before I knew only The Horned God. I have it on the display. Love it! The Tomb of Terror story in this one is fun.

14.12.2025 10:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hellyeah! What’s the EPROM? I use the same MiniPro.

13.12.2025 20:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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?TOO MANY HOURS free style episode with Meonlawel game development right now on twitch.tv/commocore #cRPG #gamedev #gamedevelopment #vampyres #horror #assembly

10.12.2025 17:38 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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#YearlyLookBack
Issue 13 of FREEZE64
If I was to choose my all-time favourite #Commodore64 game, Thing on a Spring would definitely be on the list. And to be able to chat with one of the developers was a tick off my Bucket List βœ…
freeze64.com/freeze64-issue-13
#C64

04.12.2025 11:39 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Checking awesome SSI (and not only) #cRPG games right now on twitch.tv/commocore on #commodore64! And maybe some Meonlawel #gamedev later on πŸ˜‰

03.12.2025 17:33 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Meonlawel game development process just have moved to another level πŸš€. Updating memory location and the documentation was never so much fun... AUTOMATE EVERYTHING! More details for Meonlawel dev insiders:

ko-fi.com/post/Memory-...

#c64 #commodore64 #cRPG #gamedev #gamedevelopment

03.12.2025 16:14 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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This evening series ?TOO MANY HOURS in a loose format again. Going to check the original games bought on disks, Eternal Dagger, Questron, Wizardry, Phantasie, and more. Also keen to check the list of 157 TODOs in Meonlawel #cRPG.

Join me 8.30 PM CEST on twitch.tv/commocore.

03.12.2025 11:33 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Thanks, I will have a look. It looks pretty neat in your POC. In my case I needed to use the character set so it can be drawn in 50 FPS, otherwise it would be too slow. Connecting quads can be tricky in that mode due to the limited charset (256 chars, each 8x8 pixels). I guess you use some bitmap.

01.12.2025 13:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Chunky, but 60 fps 3d possible with colors and transparency on bare metal Megadrive #SGDK #BlastEm

27.11.2025 20:33 β€” πŸ‘ 191    πŸ” 56    πŸ’¬ 14    πŸ“Œ 0

That was the reason I have dropped the idea, but I think I should probably release the demo and see if people actually like it, or don't bother, release it, and to start over from scratch. I really like how you did the whole thing. What is the technique behind? It looks RAD! Keep working on it!

28.11.2025 18:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Cryme - game dev #2 - Commodore 64 YouTube video by Commocore

Many years ago, I worked on sort of "Mode 7" effect for a C64 futuristic racer game. However, it's frozen. Even though the track moves within the bolid, and each track contains different boosts and obstacles (tiles), it was missing curves and hills as yours. www.youtube.com/live/jSqfUY4...

28.11.2025 18:50 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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Friday morning here at FREEZE Towers.
Time for a cuppa while I work on January’s issue of FREEZE64.
Lots to do… but having fun doing it πŸ˜ƒπŸ‘
FREEZE64.com
#Commodore64 #C64 #GameDev #IndieGames

28.11.2025 10:00 β€” πŸ‘ 15    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0

Gotcha, I usually use antidote in such games after the combat to avoid the possibility of being poisoned again.

25.11.2025 11:30 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Most of the old school games do it this way. Otherwise this game would be double cursed IMHO.

25.11.2025 11:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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