The 1st episode of MonoGame Spotlight will be premiering TODAY!
When:
TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET!
Premiering on:
YouTube: www.youtube.com/watch?v=Ot3K...
@otterspacedev.bsky.social
Lone developer working on Uncounted Isles! ⚔ A first-person fantasy roguelite rpg in a custom engine. To learn more and wishlist on Steam, visit my website: https://uncountedisles.com/ https://store.steampowered.com/app/2012030/Uncounted_Isles/
The 1st episode of MonoGame Spotlight will be premiering TODAY!
When:
TODAY @ 17:00 EST, 22:00 GMT/UTC, 23:00 CET!
Premiering on:
YouTube: www.youtube.com/watch?v=Ot3K...
Just switched my game engine's audio system to FMOD. Testing out audio zones with reverb going from exterior to warehouse interior. I still need to learn more about the parameters... but it's a good start I think!
#indiegame #indiedev #gamedev
Hmm, maybe those 'Don't stand in the fire!' loading screens in RPGs are onto something? 🤔
#indiedev #gamedev
Added doors, locks, keys, and safes. If there's a locked door, there's a key. If there's a safe... you'll figure it out. Little things to build up the stealth sandbox 🔐
#indiedev #gamedev
Thank you!
07.01.2026 08:56 — 👍 1 🔁 0 💬 0 📌 0Silly animation test but I'm hyped: new skeleton & animation system! Positions can now be animated and I have more control over keyframes and easing. All defined in code but hot reload makes iteration fast and I can hook into actor state etc. Neck slot items visible too!
#indiedev #gamedev
Pixel art logo for "Uncounted Isles" featuring a horned figure with a torch gazing at a distant gothic tower across dark waters, with a golden compass in the title against a swirling teal sky.
Kicking off the year with a brand new logo for Uncounted Isles! What do you think?
#indiegame #indiedev #gamedev
Happy New Year everyone!
And thanks for all your support and feedback!
A little thing I played around with for my holiday post was adding blinking to NPCs. Now it's fully integrated for both NPCs and the player and what a difference it makes!
#gamedev #indiegame
🎁🎄 Happy Holidays everyone! 🎄🎁
And watch out for Kobolds making off with your gifts 😉
#indiegame #gamedev
Took a break from the new Steam page to code a bit. Added levers, doors and gates. Not much but it made me realize how far my engine has come. From the core ECS to the editor I can expand, to stuff like navmesh updates as gates move. Lots of duct tape but it works. #indiedev
22.12.2025 17:51 — 👍 11 🔁 1 💬 0 📌 0Oops, didn't realize how long it's been since my last post! The Steam page work continues and a new logo reveal is on the horizon✨In the meantime, here's a small clip just a friendly reminder to stay alert out on the Uncounted Isles #gamedev #indiedev
10.12.2025 15:13 — 👍 18 🔁 3 💬 0 📌 0Adventurer standing on rocky shore, holding a flaming torch aloft while gazing across dark waters toward a distant stone tower. The tower, built on a small rocky island, glows with lit windows. Above, dramatic aurora lights swirl through the night sky of the Uncounted Isles archipelago.
Been putting in work overhauling the Steam Page for Uncounted Isles! Still got a couple weeks to go before everything's ready (including a shiny new trailer & logo for end of the year), but I couldn't wait to share this: the new Key Art is done!
#gamedev #indiedev #indiegame
Thank you!
01.11.2025 17:56 — 👍 0 🔁 0 💬 0 📌 0Haven't had much time this month to think about the spooky season, but here is an early draft for an important story moment of Uncounted Isles that kinda fits.
#gamedev #indiedev #indiegame
The team is pleased to announce the MonoGame Creators University. Every Thursday @ 11:00 EDT, 15:00 UTC, 16:00 BST, 17:00 CET
This week we're beginning with the awesome "Getting Started with 2D" tutorial.
More details on our blog: monogame.net/blog/2025-10...
Have questions ready!
Thank you! Currently they are visual and audio clues. The matte voxels on the lock and numbers are there to simulate scratches the players must match. But I see I need to tweak them a bit to make the connection more obvious. For quest-related locks, I'll also be adding hints in the world.
12.10.2025 05:01 — 👍 1 🔁 0 💬 1 📌 0Had fun implementing a little proof of concept for a lockpicking / code breaking minigame today. Every RPG game needs those, right? #gamedev #indiedev #indiegame
11.10.2025 13:42 — 👍 22 🔁 3 💬 2 📌 0Small Uncounted Isles Update: Added subtle wind sway to the trees and tweaked the clouds a bit and does it ever make a difference! The sway intensity actually depends on wind strength, so stormy weather should look better too! #gamedev #indiedev #indiegame
01.10.2025 15:28 — 👍 22 🔁 5 💬 0 📌 0OLD: Aerial view of a island town level from 1.5 years ago, showing basic buildings, simple roads, and primitive visual quality from the earlier engine version.
NEW: Aerial view of the same island level rebuilt with the new level editor, featuring improved lighting, shadows, fog, enhanced ocean visuals, and significantly more detail throughout the scene.
Long overdue #ThrowbackTuesday Post! Side-by-side of a level from 1½ years ago when I considered a level editor for my #CustomEngine but decided against it. Same island now rebuilt with my newly finished editor & all the engine improvements since. What do you all think? #gamedev
23.09.2025 15:36 — 👍 9 🔁 2 💬 0 📌 0I'm tinkering with one of the main quests and its set pieces, like this burning village. I think I only need a handful more assets, some sound effects, and a couple of tweaks to the particle effects for it to fully click together.
#gamedev #indiedev #indiegame
Voxel level editor view of a island with ruins, trees, and a ship offshore. A wireframe cube with XYZ gizmo marks a selected Placeable, with Tools, Inspector, Layers, and Models panels visible.
Dim voxel interior beneath a staircase, cluttered with crates, sacks, and boxes draped in bright cloths; soft shadows showcase the upgraded cave/indoor lighting.
Voxel cave entrance under a cliff. Stone arched passage fading into darkness, highlighting the upgraded cave lighting.
Editor update! I thought I was done with it to be honest.. But I caught a flaw in how I add new Placeables. Took the time to refactored that and now it’s truly done! All pre-editor features are ported and the light levels also got upgrade. Back to gameplay soon! #gamedev #solodev #customengine
03.09.2025 18:26 — 👍 14 🔁 1 💬 0 📌 0A voxel-based game screenshot showing a fantasy landscape with a blue river, trees, and structures, demonstrating improved terrain flexibility beyond previous chunk-based limitations.
My editor is ready and I'm having a blast going through my old levels! Before this, everything was locked to a chunk grid, so things like ledges smaller than a chunk were nearly impossible. Now I have so much more flexibility and creative options! #gamedev #customengine #rpg
12.08.2025 17:30 — 👍 18 🔁 4 💬 0 📌 0Been busy outside #gamedev the last 2 weeks, but back to finish the editor now!
Doing a trial run rebuilding the graveyard island from my old level format and noting down a lot of small QoL improvements to work on next.
Still lots of fun!
#indiedev #monogame #leveleditor
Editor update! Running a weekend behind plan, but still really happy with it. I've knocked out tons of background integration and polishing tasks. Just 'pick similar' and Tile47 tiling now left. Here's the Tile16 tool + test play in action!
#gamedev #solodev #customengine
Prototyping a new roof building tool. Previously I'd auto-generate a roof for the whole building, but I decided to give the player more control over how it is generated. There are still some edge cases to fix, but it already works pretty nice!
#screenshotsaturday #indiedev #gamedev #indiegames
Made solid progress on the Uncounted Isles Editor! 🛠️
Fixed lingering engine issues, upgraded the UI system with proper text input support, and nearly finished all core editor systems. Added scene layers & groundwork for more element types. Here's test footage!
#gamedev #solodev #customengine
Also, here's a scene from another game I've been working on 🏝️ #gamedev
21.06.2025 22:26 — 👍 398 🔁 54 💬 17 📌 5Level editor screenshot showing a medieval house on a island with a selected tree (wireframe box and positioning gizmos) and a content browser panel displaying various tree assets.
Started work on my own level editor and have already setup the basics like move/rotate gizmos, undo/redo and copy/paste. Content search uses my old tag system. Next: a small inspector and tools to reuse the old tiling system for things like paths.
#indiedev #indiegame #gamedev