Procedural buildings with vines.
The vines are one of the facade decorations that spawns sometimes. Not very common, but they create cozy courtyards occasionally.
08.10.2025 05:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0@vuntracity.bsky.social
City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/ Discord: https://discord.gg/UU3CbNnJDp
Procedural buildings with vines.
The vines are one of the facade decorations that spawns sometimes. Not very common, but they create cozy courtyards occasionally.
08.10.2025 05:48 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yes, the contrarian gamedev approach. Sounds very familiar to me!
07.10.2025 15:37 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0A street bar with trees and vines in the background in a procedural city.
Found this cozy street bar.
#gamedev #indiegame #vr
Always fun to find a double firework station on a rooftop and just sitting back for a bit to enjoy the show.
#gamedev #indiegame
A virtual city that has been procedurally generated.
30.09.2025 11:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Screenshot of a procedural city with rainy weather.
Haven't posted any pretty cityscapes from my environment demo in a while, so here's one.
#indiegame #gamedev
Iโve been training my cat to play ambient music.
Last night he hit me with this hauntingly beautiful chord change after 10 minutes of A7sus4
That said, I never managed to teach myself to love winter, so I just moved somewhere warmer instead ๐
28.09.2025 10:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Coming from a cold place myself, I feel like the only people who really thrive in those environments are the ones who really enjoy the cold outdoors. I know plenty who love winter sports, snow, and cool weather. So maybe teaching yourself to love those things too could help view winter differently.
28.09.2025 10:03 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0I wouldn't know, I procedurally generated mine ๐
27.09.2025 23:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Changed the sound from piano to synth. Might add a few more variants and make them random. Although I think I should stop messing around and get back to working on the NPCs. But this is just too damn fun!
#screenshotsaturday #gamedev #indiegame
This is more fun than I expected! Although it's really hard to play, feels like playing the piano in a dream.
#gamedev #indiegame #procgen
Been procrastinating today by making procedural keyboards for Vuntra City. And yes the keys can be pressed and they will be fully functional once I hook up the sounds.
#gamedev #indiegame #procgen
old image, not mine. left: vanilla, right: HD texture pack
25.09.2025 00:58 โ ๐ 278 ๐ 26 ๐ฌ 2 ๐ 0The NPCs in Vuntra City don't just walk around the player randomly and disappear when they're out of sight like in most games with crowds. Each one of them has a schedule to follow and I demonstrate it in my new video. Check it out! www.youtube.com/watch?v=sxLC...
#gamedev #indiegame #procgen
Knights of Guinevere pilot looks very promising! Looking forward to a new sci-fi/cyberpunk show, hopefully!
20.09.2025 18:42 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Playing around with the NPC movement speeds, and apparently if I increase them enough I get this hilariously panicked city. But at least they get to their destinations more reliably ๐
#gamedev #indiegame
The best part about procedural environments is how they never cease to surprise even their creator. Like this colorful space I've discovered that looks really weird but strangely alluring.
#gamedev #procgen #indiegame
Just noticed that one of the NPCs got stuck half way through the timelapse ๐คฆโโ๏ธ
12.09.2025 18:28 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Made this timelapse of Vuntra City coming alive with the NPCs, cars, and sky trams zooming around.
#gamedev #indiegame #procgen
I am currently using Unreal Engine's behavior system, and they can't interact yet. I am only working on the basic behaviors (going from one place to another according to their schedules) and I'll be adding complexity later.
11.09.2025 09:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Game Industry Conference logo
Next month I will be heading to GIC'25 in Poznan. Always happy to meet up with fellow developers and talk #gamedev and #procgen, so if anyone else is going let me know!
09.09.2025 14:12 โ ๐ 9 ๐ 1 ๐ฌ 0 ๐ 0When I see that some algorithm's generations come out significantly cooler than others, I like to tweak it to eliminate the "uncool" ones. I mean why gamble whether a map will come out cool or not if you can just have a cool one every time ๐
07.09.2025 09:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hawaiian pizza is the best, don't get the hate!
06.09.2025 16:35 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Found this unusual multilevel space in the Environment Demo.
#gamedev #indiegame #procgen
Although I don't have the time to record music these days, I just remembered that I still have some of my old tracks on SoundCloud. Looks like I haven't written any music in 11 years. Can't believe it's been that long, should probably get back into it ๐
Here's one: soundcloud.com/lara_the_dev...
All of Vuntra City's 1,048,576 NPCs have home and work locations and fully simulated schedules. Here's a test I just recorded where I follow a random character from the crowd: www.youtube.com/watch?v=fAyS...
#gamedev #indiegame #procgen
By the way, for all the new followers: if you're interested in my project, I have a Discord where you can give me feedback and suggestions, or just hang out and chat: discord.gg/UU3CbNnJDp
#gamedev #indiegame
@sam.apparance.uk posted his starter pack of procgen accounts, and you're in it.
31.08.2025 06:35 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0A comparison of a scene from Tron: Legacy and a procedural interior.
By the way, the glowing floors in Vuntra City's interiors are inspired by this scene from Tron: Legacy. That's why I always get so excited when I encounter a procedural space with a similar vibe!
#screenshotsaturday #indiegame #procgen