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Vuntra City

@vuntracity.bsky.social

City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/ Discord: https://discord.gg/UU3CbNnJDp

408 Followers  |  94 Following  |  138 Posts  |  Joined: 06.02.2024  |  2.0404

Latest posts by vuntracity.bsky.social on Bluesky

Procedural buildings with vines.

Procedural buildings with vines.

The vines are one of the facade decorations that spawns sometimes. Not very common, but they create cozy courtyards occasionally.

08.10.2025 05:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yes, the contrarian gamedev approach. Sounds very familiar to me!

07.10.2025 15:37 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A street bar with trees and vines in the background in a procedural city.

A street bar with trees and vines in the background in a procedural city.

Found this cozy street bar.

#gamedev #indiegame #vr

07.10.2025 14:48 โ€” ๐Ÿ‘ 29    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Always fun to find a double firework station on a rooftop and just sitting back for a bit to enjoy the show.

#gamedev #indiegame

05.10.2025 14:49 โ€” ๐Ÿ‘ 29    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A virtual city that has been procedurally generated.

30.09.2025 11:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of a procedural city with rainy weather.

Screenshot of a procedural city with rainy weather.

Haven't posted any pretty cityscapes from my environment demo in a while, so here's one.

#indiegame #gamedev

29.09.2025 19:11 โ€” ๐Ÿ‘ 65    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Iโ€™ve been training my cat to play ambient music.

Last night he hit me with this hauntingly beautiful chord change after 10 minutes of A7sus4

28.09.2025 14:59 โ€” ๐Ÿ‘ 705    ๐Ÿ” 205    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 14

That said, I never managed to teach myself to love winter, so I just moved somewhere warmer instead ๐Ÿ˜†

28.09.2025 10:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Coming from a cold place myself, I feel like the only people who really thrive in those environments are the ones who really enjoy the cold outdoors. I know plenty who love winter sports, snow, and cool weather. So maybe teaching yourself to love those things too could help view winter differently.

28.09.2025 10:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I wouldn't know, I procedurally generated mine ๐Ÿ˜‰

27.09.2025 23:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Changed the sound from piano to synth. Might add a few more variants and make them random. Although I think I should stop messing around and get back to working on the NPCs. But this is just too damn fun!

#screenshotsaturday #gamedev #indiegame

27.09.2025 15:08 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This is more fun than I expected! Although it's really hard to play, feels like playing the piano in a dream.

#gamedev #indiegame #procgen

26.09.2025 19:03 โ€” ๐Ÿ‘ 24    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Been procrastinating today by making procedural keyboards for Vuntra City. And yes the keys can be pressed and they will be fully functional once I hook up the sounds.

#gamedev #indiegame #procgen

25.09.2025 18:28 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
old image, not mine. left: vanilla, right: HD texture pack

old image, not mine. left: vanilla, right: HD texture pack

25.09.2025 00:58 โ€” ๐Ÿ‘ 278    ๐Ÿ” 26    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Finalizing The NPC Schedules And Transitions
YouTube video by Vuntra City Finalizing The NPC Schedules And Transitions

The NPCs in Vuntra City don't just walk around the player randomly and disappear when they're out of sight like in most games with crowds. Each one of them has a schedule to follow and I demonstrate it in my new video. Check it out! www.youtube.com/watch?v=sxLC...

#gamedev #indiegame #procgen

24.09.2025 15:39 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Knights of Guinevere pilot looks very promising! Looking forward to a new sci-fi/cyberpunk show, hopefully!

20.09.2025 18:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Playing around with the NPC movement speeds, and apparently if I increase them enough I get this hilariously panicked city. But at least they get to their destinations more reliably ๐Ÿ˜†

#gamedev #indiegame

20.09.2025 10:59 โ€” ๐Ÿ‘ 26    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The best part about procedural environments is how they never cease to surprise even their creator. Like this colorful space I've discovered that looks really weird but strangely alluring.

#gamedev #procgen #indiegame

15.09.2025 17:31 โ€” ๐Ÿ‘ 15    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Just noticed that one of the NPCs got stuck half way through the timelapse ๐Ÿคฆโ€โ™€๏ธ

12.09.2025 18:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made this timelapse of Vuntra City coming alive with the NPCs, cars, and sky trams zooming around.

#gamedev #indiegame #procgen

12.09.2025 17:56 โ€” ๐Ÿ‘ 26    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I am currently using Unreal Engine's behavior system, and they can't interact yet. I am only working on the basic behaviors (going from one place to another according to their schedules) and I'll be adding complexity later.

11.09.2025 09:26 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Game Industry Conference logo

Game Industry Conference logo

Next month I will be heading to GIC'25 in Poznan. Always happy to meet up with fellow developers and talk #gamedev and #procgen, so if anyone else is going let me know!

09.09.2025 14:12 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

When I see that some algorithm's generations come out significantly cooler than others, I like to tweak it to eliminate the "uncool" ones. I mean why gamble whether a map will come out cool or not if you can just have a cool one every time ๐Ÿ˜

07.09.2025 09:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hawaiian pizza is the best, don't get the hate!

06.09.2025 16:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Found this unusual multilevel space in the Environment Demo.

#gamedev #indiegame #procgen

04.09.2025 18:08 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Curiosity This is a part of the soundtrack to Cyberflow - an upcoming sci-fi themed 3D arcade for Android.

Although I don't have the time to record music these days, I just remembered that I still have some of my old tracks on SoundCloud. Looks like I haven't written any music in 11 years. Can't believe it's been that long, should probably get back into it ๐Ÿ˜…
Here's one: soundcloud.com/lara_the_dev...

02.09.2025 15:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
NPC Behavior Test - Following A Random Character From The Crowd
YouTube video by Vuntra City NPC Behavior Test - Following A Random Character From The Crowd

All of Vuntra City's 1,048,576 NPCs have home and work locations and fully simulated schedules. Here's a test I just recorded where I follow a random character from the crowd: www.youtube.com/watch?v=fAyS...

#gamedev #indiegame #procgen

01.09.2025 08:27 โ€” ๐Ÿ‘ 16    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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By the way, for all the new followers: if you're interested in my project, I have a Discord where you can give me feedback and suggestions, or just hang out and chat: discord.gg/UU3CbNnJDp

#gamedev #indiegame

31.08.2025 15:16 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@sam.apparance.uk posted his starter pack of procgen accounts, and you're in it.

31.08.2025 06:35 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A comparison of a scene from Tron: Legacy and a procedural interior.

A comparison of a scene from Tron: Legacy and a procedural interior.

By the way, the glowing floors in Vuntra City's interiors are inspired by this scene from Tron: Legacy. That's why I always get so excited when I encounter a procedural space with a similar vibe!

#screenshotsaturday #indiegame #procgen

30.08.2025 10:48 โ€” ๐Ÿ‘ 19    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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