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Chris Holden

@chrisholden.bsky.social

Game Developer: http://artstation.com/cholden

48 Followers  |  29 Following  |  25 Posts  |  Joined: 13.11.2024  |  1.8243

Latest posts by chrisholden.bsky.social on Bluesky

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Happy 23rd anniversary yo GORE which is another game I worked with @jonjones.bsky.social on. #gamedev

05.06.2025 16:21 β€” πŸ‘ 9    πŸ” 1    πŸ’¬ 1    πŸ“Œ 1
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Why did they kill me in Project Warlock 2? Haven't I been through enough?! :D #GRAVEN

31.05.2025 20:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hey, it's the 18th anniversary of the Dungeon Runners release. I worked with @jonjones.bsky.social on this one and made a few dozen weapons.
#gamedev

24.05.2025 14:47 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0
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Happy one year anniversary to Phantom Fury! I got to make a lot of cool content while working with some great folks and that's what counts. #gamedev

24.04.2025 02:23 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Hey, I made the credits of Tempest Rising a new RTS games. Thanks @damienazreal.bsky.social for the screenshot.

19.04.2025 23:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'm back on the market if anyone needs a Level Designer / Artist. Hit me up! #gamejobs

17.04.2025 19:46 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

get the blue ones. Surge. ;)

31.03.2025 18:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Title: Speedmapping pack 220 - Prototype Jam 3
Author(s): 4LT, Adib, Alekswithak, Burnham, ChrisHolden, Data...
Date: 2022-08-30

https://www.quaddicted.com/db/v1/maps/b31b6b6d59c60e2c83d52d8c861d3dfac64f3fdc4dcd906cca47402e8bc26474

#mapjam #mod #speedmap

06.03.2025 17:00 β€” πŸ‘ 16    πŸ” 5    πŸ’¬ 0    πŸ“Œ 2
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Nexuiz, Chris Holden Nexuiz for PC & Xbox 360 using CryEngine3. I was Art Lead on this project. I created everything seen except the characters & weapons

www.artstation.com/artwork/0O8ze

28.02.2025 22:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Happy 13th anniversary to Nexuiz. Had a blast working on this and got to travel a ton for it.

28.02.2025 22:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Played it. Short and sweet. Great job!

22.02.2025 00:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I still have that disc!

30.01.2025 01:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Happy one year anniversary to GRAVEN! Wish it met a better fate, but still nice it got some recent love.

23.01.2025 18:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

GTA3 has a ton of fun codes. I used to run a "Zombie Apocalypse" set starting by inputting "Destroy All Cars" code (which explodes every vehicle), "Angry Pedestrians" and maybe "Rioting Pedestrians". It's pure chaos and a lot of fun. include "Armed Pedestrians" to greatly reduce survival.

18.01.2025 03:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Meat Mania Horror Jam WIP #gamedev
I've chose chaos and meat cleavers!

09.01.2025 00:14 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Meat Mania Horror Jam #gamedev
Blocking out the basics; movement, attack, enemy spawning and hud. Planning visual inspiration Blaster Master and Contra (NES), meaty and biomechanical but we'll see what I end up with.

06.01.2025 22:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The Meat Mania Horror Jam this week looks fun, and I have an idea. @horrorvisuals.com @cr-games.bsky.social #gamedev

05.01.2025 21:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's my one year anniversary at @apogeeent.com . Lots of cool projects here and more coming DOWN the pipe. #gamedev

27.12.2024 20:18 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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While I love the colors and lighting of Still Wakes the Deep, the "Silver Screen" update feels like an old film sometimes. The Lighthouse vibes. @thechineseroom.co.uk

12.12.2024 17:31 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Am I still in the credits for that one building I did the first version high detail mesh for? It's only one thing, but I like to pad my resume when possible. /s :D

06.12.2024 02:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Donate to Honor Kevin Johnstone: Support His Loved Ones, organized by Beverly Wicker It is with heavy hearts that we share the news of the sudden passing of K… Beverly Wicker needs your support for Honor Kevin Johnstone: Support His Loved Ones

RIP Kevin 'Rorshach' Johnstone. He guided me in the right direction back in the day making Quake skins. A huge contributor to the Polycount community. www.gofundme.com/f/honor-kevi...

26.11.2024 21:22 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Today is 26th anniversary of Quake 2: Extremities (signed by the id devs at the time). Zaero was also released in November, but I don't know the release date. My first two game boxes in stores. #quake #gamedev

26.11.2024 17:46 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I trained as a pro wrestler in 2007. It was a blast, and I got to learn from top talent.
In 2016 I had my last match on late notice to replace a friend.
We destroyed our foes in front of 1400 people.

25.11.2024 03:17 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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To capture authentic river meandering for the GRAVEN boat ride intro I referenced maps of the Amazon river.
The trees are from Wakulla Springs, Florida where they filmed Creature from the Black Lagoon (1954)
#gamedev #leveldesign
www.artstation.com/artwork/L36vlP

24.11.2024 21:45 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Last week was the 21st anniversary of Goblin Commander. I moved to Boulder, Colorado to work on this in 2002. I had made some PC games and my next career goal was console games. Released on Game Cube, Xbox and PS2 knocked that goal out of the park! #gamedev

20.11.2024 21:31 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Planning on posting a tutorial / tips series maybe in December. It'll be a variety of #gamedev stuff learned over the past years from #leveldesign, #UE5 materials and blueprints. Stay tuned!

18.11.2024 23:42 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@chrisholden is following 19 prominent accounts