Happy 23rd anniversary yo GORE which is another game I worked with @jonjones.bsky.social on. #gamedev
05.06.2025 16:21 β π 9 π 1 π¬ 1 π 1@chrisholden.bsky.social
Game Developer: http://artstation.com/cholden
Happy 23rd anniversary yo GORE which is another game I worked with @jonjones.bsky.social on. #gamedev
05.06.2025 16:21 β π 9 π 1 π¬ 1 π 1Why did they kill me in Project Warlock 2? Haven't I been through enough?! :D #GRAVEN
31.05.2025 20:42 β π 3 π 0 π¬ 0 π 0Hey, it's the 18th anniversary of the Dungeon Runners release. I worked with @jonjones.bsky.social on this one and made a few dozen weapons.
#gamedev
Happy one year anniversary to Phantom Fury! I got to make a lot of cool content while working with some great folks and that's what counts. #gamedev
24.04.2025 02:23 β π 6 π 1 π¬ 0 π 0Hey, I made the credits of Tempest Rising a new RTS games. Thanks @damienazreal.bsky.social for the screenshot.
19.04.2025 23:24 β π 2 π 0 π¬ 0 π 0I'm back on the market if anyone needs a Level Designer / Artist. Hit me up! #gamejobs
17.04.2025 19:46 β π 6 π 3 π¬ 0 π 0get the blue ones. Surge. ;)
31.03.2025 18:54 β π 1 π 0 π¬ 0 π 0Title: Speedmapping pack 220 - Prototype Jam 3
Author(s): 4LT, Adib, Alekswithak, Burnham, ChrisHolden, Data...
Date: 2022-08-30
https://www.quaddicted.com/db/v1/maps/b31b6b6d59c60e2c83d52d8c861d3dfac64f3fdc4dcd906cca47402e8bc26474
#mapjam #mod #speedmap
Happy 13th anniversary to Nexuiz. Had a blast working on this and got to travel a ton for it.
28.02.2025 22:57 β π 1 π 0 π¬ 1 π 0Played it. Short and sweet. Great job!
22.02.2025 00:09 β π 1 π 0 π¬ 0 π 0I still have that disc!
30.01.2025 01:36 β π 1 π 0 π¬ 1 π 0Happy one year anniversary to GRAVEN! Wish it met a better fate, but still nice it got some recent love.
23.01.2025 18:38 β π 1 π 0 π¬ 0 π 0GTA3 has a ton of fun codes. I used to run a "Zombie Apocalypse" set starting by inputting "Destroy All Cars" code (which explodes every vehicle), "Angry Pedestrians" and maybe "Rioting Pedestrians". It's pure chaos and a lot of fun. include "Armed Pedestrians" to greatly reduce survival.
18.01.2025 03:43 β π 0 π 0 π¬ 0 π 0Meat Mania Horror Jam WIP #gamedev
I've chose chaos and meat cleavers!
Meat Mania Horror Jam #gamedev
Blocking out the basics; movement, attack, enemy spawning and hud. Planning visual inspiration Blaster Master and Contra (NES), meaty and biomechanical but we'll see what I end up with.
The Meat Mania Horror Jam this week looks fun, and I have an idea. @horrorvisuals.com @cr-games.bsky.social #gamedev
05.01.2025 21:31 β π 3 π 0 π¬ 0 π 0It's my one year anniversary at @apogeeent.com . Lots of cool projects here and more coming DOWN the pipe. #gamedev
27.12.2024 20:18 β π 9 π 3 π¬ 0 π 0While I love the colors and lighting of Still Wakes the Deep, the "Silver Screen" update feels like an old film sometimes. The Lighthouse vibes. @thechineseroom.co.uk
12.12.2024 17:31 β π 5 π 1 π¬ 0 π 0Am I still in the credits for that one building I did the first version high detail mesh for? It's only one thing, but I like to pad my resume when possible. /s :D
06.12.2024 02:22 β π 1 π 0 π¬ 1 π 0RIP Kevin 'Rorshach' Johnstone. He guided me in the right direction back in the day making Quake skins. A huge contributor to the Polycount community. www.gofundme.com/f/honor-kevi...
26.11.2024 21:22 β π 4 π 1 π¬ 0 π 0Today is 26th anniversary of Quake 2: Extremities (signed by the id devs at the time). Zaero was also released in November, but I don't know the release date. My first two game boxes in stores. #quake #gamedev
26.11.2024 17:46 β π 9 π 2 π¬ 0 π 0I trained as a pro wrestler in 2007. It was a blast, and I got to learn from top talent.
In 2016 I had my last match on late notice to replace a friend.
We destroyed our foes in front of 1400 people.
To capture authentic river meandering for the GRAVEN boat ride intro I referenced maps of the Amazon river.
The trees are from Wakulla Springs, Florida where they filmed Creature from the Black Lagoon (1954)
#gamedev #leveldesign
www.artstation.com/artwork/L36vlP
Last week was the 21st anniversary of Goblin Commander. I moved to Boulder, Colorado to work on this in 2002. I had made some PC games and my next career goal was console games. Released on Game Cube, Xbox and PS2 knocked that goal out of the park! #gamedev
20.11.2024 21:31 β π 3 π 0 π¬ 0 π 0Planning on posting a tutorial / tips series maybe in December. It'll be a variety of #gamedev stuff learned over the past years from #leveldesign, #UE5 materials and blueprints. Stay tuned!
18.11.2024 23:42 β π 5 π 0 π¬ 0 π 0