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djuD

@designabstract.io.bsky.social

https://designabstract.io/ Solo Dev on Cosmic Crawl // Technical Designer UE5 & PCG // TTRPG & Photo to Escape

4 Followers  |  34 Following  |  6 Posts  |  Joined: 01.04.2024  |  1.5126

Latest posts by designabstract.io on Bluesky

Then, the themes evolve into familiar tropes easily communicated to players. Design insights and tools developed further facilitate the proliferation of the genre. I think we often focus on the final form of the product rather than the incentives that shape it from the start.

13.06.2024 15:51 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Why so many shooters?
- High stakes: Immediate engagement through Life-and-death scenarios.
- Simple interaction: Press a button for instant, predictable feedback.
- Easy(-ish) simulation: Simple cause-and-effect dynamics reduce design complexity.
#gamedesign #gamedev

13.06.2024 15:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
Cosmic Crawl by djuD Venture deeper into the unknown

Build and Page are up for "Cosmic Crawl", my #indieGame project. It's a 5โ€“15 minutes, 3D roguelike platformer, set in a mysterious cosmic plane. Give it a shot and share your thoughts! #WishlistWednesday abstr.itch.io/cosmic-crawl

12.06.2024 16:06 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Last week, I've been playing with materials and shapes
#UE5 #procgen #IndieDev

22.04.2024 20:52 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Venturing deeper into the unknown
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#UE5 #procgen #IndieDev #screenshotsaturday

06.04.2024 18:01 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I discovered an alien world tinkering with new tech...
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#UE5 #procgen #IndieDev

01.04.2024 22:18 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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