hell yeah!
09.02.2026 07:10 — 👍 1 🔁 0 💬 0 📌 0@vfig.bsky.social
never quite sure if i am myself or my evil twin • bi • nb • they youtube.com/vfigplays • twitch.tv/vfig • mastodon.gamedev.place/@vfig • .vfig
hell yeah!
09.02.2026 07:10 — 👍 1 🔁 0 💬 0 📌 0to live and die in l.a. is a rare example of a car chase being used to develop the story instead of only being an exciting action sequence. but its also a really great car chase!
08.02.2026 23:33 — 👍 1 🔁 0 💬 1 📌 0all we needed to cap it off was a Spider remake
08.02.2026 22:38 — 👍 2 🔁 0 💬 0 📌 0lol still on the Silmarillion and I was not ready for Fingolfin to have a shonen anime fight with Morgoth, fucking flash stepping and Morgoth creating anime craters when Fingolfin blocked blows
17.12.2025 11:20 — 👍 55 🔁 2 💬 5 📌 2I now believe the defining quality of a roguelike is to degrade the definition of a roguelike
08.02.2026 10:19 — 👍 28 🔁 4 💬 4 📌 1thatll teach you for trying to use violence to solve your problems
08.02.2026 02:24 — 👍 1 🔁 0 💬 0 📌 0love how even though you have them bound to f5 and f9, you have recreates the “accidentally pressed quicksave while dead” problem 😅
08.02.2026 02:09 — 👍 1 🔁 0 💬 1 📌 0(i might be talking complete nonsense here ofc. i arrived in the middle of your blog series and have yet only skimmed this one post—i will be going back to the first PRISM one to catch up now!)
07.02.2026 12:59 — 👍 0 🔁 0 💬 1 📌 0…i think its an interesting possibility for the riddle to act as a key: e.g. if the answer is a phrase (or place name?) whose four words are strongly connected together, and each in order fits one of those (so broad) “not this” categories, confirming the entire phrase like the pins in a yale lock.
07.02.2026 12:56 — 👍 0 🔁 0 💬 1 📌 0my first instinct with “NOT A ROCK, NEVER HOT, NOT FRUIT, NEVER LOCKED” was “oh, thats STONE COLD something something”. ofc “stone cold killer” is unhelpfully the only phrase that comes to mind for those two words; but… 1/2
07.02.2026 12:52 — 👍 0 🔁 0 💬 1 📌 0#dailyTLDscreenshot
07.02.2026 07:00 — 👍 12 🔁 3 💬 0 📌 0bsky.app/profile/moby...
07.02.2026 08:47 — 👍 0 🔁 0 💬 0 📌 0same approach should work for footsteps. you could cram it into a vec4 if you use xyz for position, z sign for left/right footstep, and remaining z bits for a 1-bit-less-precision angle
07.02.2026 02:59 — 👍 0 🔁 0 💬 0 📌 0how do you get info about heat sources (for which i presume cpu is the originator of that data) to your shaders?
07.02.2026 01:52 — 👍 0 🔁 0 💬 1 📌 0vagueness of "send to the gpu" is because exactly how you best do that depends on the engine and/or choice of dx/vulkan/gl and/or minimum gpu generation that you are targeting.
07.02.2026 01:50 — 👍 0 🔁 0 💬 1 📌 0put the footstep info into a buffer that is either mapped so both cpu and gpu can access it, or is copied up to a gpu buffer each frame.
then the shader can access the data from that buffer.
for deciding whether the footsteps should be making snowy noises or not, do a render into a tiny target from a camera looking down from the ankle position, and sample that and send it back to the cpu. you can tolerate the little bit of latency that needs before selecting the footstep sound to play.
07.02.2026 00:54 — 👍 0 🔁 0 💬 0 📌 0what if you dont? for rendering snowy footsteps, move that into the shader too (just send the info on footstep positions+directions up to the gpu).
07.02.2026 00:52 — 👍 0 🔁 0 💬 2 📌 0— ‘I can feel a great age ending’
26.08.2023 10:59 — 👍 41 🔁 17 💬 0 📌 0Huge thanks to @eteogreg.bsky.social for asking me to write a piece on skyboxes for @eteogames.bsky.social. Read 'Designing Oppression in the Skies of Half-Life 2' here: www.eteogames.com/skyboxes-des...
06.02.2026 09:32 — 👍 37 🔁 5 💬 1 📌 0i think it was the great screenwriter william goldsmith who famously said there are only three stories in all the world. a man goes on a journey, a stranger comes to town, and people fighting their way up and/or down a high-rise building
06.02.2026 05:42 — 👍 508 🔁 63 💬 12 📌 4the hands are fine: clara never knows what to do with her hands irl
06.02.2026 08:56 — 👍 1 🔁 0 💬 0 📌 0ghoulish silhouettes of people streaking by with prominent eyes and grimacing teeth
vyacheslav belov -- passersby
03.02.2026 23:11 — 👍 325 🔁 102 💬 1 📌 0aha, the computers hate me
06.02.2026 02:00 — 👍 1 🔁 0 💬 1 📌 0mood music rn: www.youtube.com/watch?v=GA5Q...
06.02.2026 01:08 — 👍 2 🔁 0 💬 0 📌 0@electrondance.com is my comment on 'marmite prince' stuck in moderation hell? it was i forget how many days ago, but it hasnt shown up on the site yet.
06.02.2026 00:10 — 👍 0 🔁 0 💬 1 📌 0saw someone the other day describe Blue Prince as an antifascist game 😬
05.02.2026 20:43 — 👍 0 🔁 0 💬 1 📌 0yeah same! it was just so odd
05.02.2026 18:01 — 👍 0 🔁 0 💬 0 📌 0