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Gelatinous Rube

@rubejelly.bsky.social

Youtuber, VA, Motion Graphics Artist https://www.youtube.com/@gelatinousrube

446 Followers  |  310 Following  |  107 Posts  |  Joined: 25.08.2023  |  2.1003

Latest posts by rubejelly.bsky.social on Bluesky

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business card of one of heart's PCs, I love em so much

04.11.2025 03:43 — 👍 2    🔁 0    💬 0    📌 0
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a Man-at-Arms from Ludland

02.11.2025 21:59 — 👍 327    🔁 56    💬 4    📌 1
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An update to this Star Trek shot! Lots of minor improvements, better post and lighting. :)

Also a Fold7 slomo version for funsies.

03.11.2025 00:31 — 👍 341    🔁 60    💬 16    📌 4
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French press broke

03.11.2025 00:35 — 👍 1    🔁 0    💬 0    📌 0

I'm not sure how you could NOT come to the conclusion that D&D is basically a great big smothering pillow shoved over the face of "the non-D&D RPG hobby/industry" unless you're being deliberately obtuse or are so fundamentally ignorant nobody should listen to anything you have to say ever

02.11.2025 05:10 — 👍 173    🔁 41    💬 5    📌 0

my knee-jerk reaction strikes again turns out Aspects *do* cover some of what i was looking for!

01.11.2025 21:14 — 👍 0    🔁 0    💬 0    📌 0

Disclaimer I sometimes get frustrated with lancer's narrative system so I'm probably having a knee-jerk response

01.11.2025 17:06 — 👍 0    🔁 0    💬 0    📌 0

High hopes for Lancer: Far Field! I think different types actions need to get nailed down soon. Easier to improv and narrate when the actions available start getting crossed off (like coincidental Magick in mage getting less likely to succeed the more you use it)

Might tool up maps for it? Idk

01.11.2025 17:05 — 👍 1    🔁 0    💬 1    📌 1

if blueskee adds polls I am 100% letting people decide my lancer and pf2 faction moves using poll results lmao

29.10.2025 02:14 — 👍 1    🔁 0    💬 0    📌 0
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The #lancer encounter generator is now active! This is a simple .9 version that will be completely updated once the homie @beeftime.itch.io's Compcon v3 is up :)

It accepts all v2 LCP files, try it here:
ashofcreativity.app/lancer_encounter_generator.html

26.10.2025 00:55 — 👍 14    🔁 5    💬 3    📌 0
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This is where I post from

27.10.2025 01:16 — 👍 2    🔁 0    💬 0    📌 0
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Join the Ash of Creativity Discord Server! Check out the Ash of Creativity community on Discord - hang out with 368 other members and enjoy free voice and text chat.

There is also a post in the lancer 3rd party forum available here:
discord.com/channels/426...

Hit me up in my own discord too for questions :)
discord.gg/SqEW7NxjJm

26.10.2025 01:52 — 👍 1    🔁 0    💬 0    📌 0

ty for exposing me to vue and for all your advice homie, I wouldn't have gotten into webdev without you <3

26.10.2025 01:46 — 👍 2    🔁 0    💬 0    📌 0

oh hell yes

26.10.2025 01:18 — 👍 2    🔁 1    💬 1    📌 0

currently the "standard" dossier (1 big bad, 2 lieutenants, and a number of mooks at your discretion) is the most sophisticated. Only the names of things like npcs, features, etc are populated until you upload an lcp, which actually hydrates the data, so I'm not just releasing massif's paid content

26.10.2025 01:29 — 👍 1    🔁 0    💬 0    📌 0

there's a bunch of jank but honestly I'm just happy to get it out & let folks tell me what needs to be fixed, improved, or added. all feedback is good feedback :D

26.10.2025 01:27 — 👍 2    🔁 0    💬 1    📌 0

It also means you can *show* your players that secret info is discoverable, you can show them these dossiers. I think the next minor updates (tonight/tomorrow) are letting you mark some of the info as classified (imagine sending your players a docket) and more options for the secrets/databanks

26.10.2025 01:15 — 👍 3    🔁 0    💬 1    📌 0

At that point, you can click the buttons on the right to quickly create details available for your players to Scan. the other two scan options (public info and secrets) dont get a lot of use, so I added details like skill checks your player could use to unique effect (like an early meltdown).

26.10.2025 01:03 — 👍 3    🔁 0    💬 1    📌 0
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It works by choosing a dossier type (3 available rn) and following their individual steps. It'll provide you with a few choices (picking a main bad, optionals, etc) and eventually drop an analysis-ready dossier

26.10.2025 01:03 — 👍 3    🔁 0    💬 1    📌 0
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The #lancer encounter generator is now active! This is a simple .9 version that will be completely updated once the homie @beeftime.itch.io's Compcon v3 is up :)

It accepts all v2 LCP files, try it here:
ashofcreativity.app/lancer_encounter_generator.html

26.10.2025 00:55 — 👍 14    🔁 5    💬 3    📌 0

Wtf I have almost as many followers here as *the other place*. What should I share first?

19.10.2025 05:58 — 👍 0    🔁 0    💬 0    📌 0

I bet it grips like one of those snare polls on a rattlesnake

01.09.2025 10:53 — 👍 0    🔁 0    💬 0    📌 0
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You still have a hero point left, right?

14.08.2025 01:07 — 👍 48    🔁 17    💬 2    📌 0

KINO GAME

08.08.2025 07:13 — 👍 1    🔁 0    💬 0    📌 0

2340 Orchidfall
#artsky #c4d #motiongraphics

03.08.2025 00:22 — 👍 0    🔁 0    💬 0    📌 0

2339 KLEID
#artsky #c4d #motiongraphics

03.08.2025 00:21 — 👍 0    🔁 0    💬 0    📌 1

2338 MARK #artsky

01.08.2025 13:10 — 👍 0    🔁 0    💬 0    📌 1
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I figured it out

the vidya/ttrpg integration, how to offer "shares" of the persistent cross-campaign club

it was in the DMG, all of it

01.08.2025 12:54 — 👍 2    🔁 0    💬 0    📌 0

Someone convince me to NOT buy a 1989 Buick Reata with a CRT touchscreen (please)

01.08.2025 08:08 — 👍 0    🔁 0    💬 0    📌 0

6/ similarly if armies fight in the same way or *similar* to troop level enemies, which fight *similar* to single enemies....your players can take control of higher level campaign moves from any scale of play, simply because they can track their effects all the way back up.

01.08.2025 06:10 — 👍 0    🔁 0    💬 0    📌 0

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