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turbomodus

@turbomodus.bsky.social

Professional Derp ๐Ÿช | Posts in EN & DE ๐ŸŒ | turbomodus.de ๐Ÿ“ผ | youtube.com/@turbomodus ๐Ÿฆโ€โฌ› | x.com/turbomodus

836 Followers  |  206 Following  |  158 Posts  |  Joined: 10.11.2023  |  2.1666

Latest posts by turbomodus.bsky.social on Bluesky

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Dev snapshot: Godot 4.6 dev 3 โ€“ Godot Engine Rocking a new look!

We hope everyone had a happy Halloween! ๐ŸŽƒ

โ€ฆWhat's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:

godotengine.org/article/dev-...

04.11.2025 21:58 โ€” ๐Ÿ‘ 205    ๐Ÿ” 30    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2
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Testing a save menu in a #godot game

24.10.2025 20:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

you should leave this as a feature. And if someone expands the box until screen limit, replace all the text with questioning the players life

24.10.2025 15:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

success

24.10.2025 14:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

there is only this option ๐Ÿ‘€

16.10.2025 19:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Settings menu showing the video category with options for display and quality options.

Settings menu showing the video category with options for display and quality options.

Currently impleneting the game settings menu and loading/saving options into a config.ini file. ๐Ÿฅ”
#godot #gamedev #pixelart #lowres #hashtag

16.10.2025 17:11 โ€” ๐Ÿ‘ 16    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Godot Robot V2 Plushie Godot Engine's infamous logo, personified. You cannot help falling in love with that toothy grin and those googly eyes, can you now? Get yourself a cuddly coding companion, and support the non-profit ...

It is time ๐Ÿ‘‰ www.makeship.com/products/god...

15.10.2025 12:51 โ€” ๐Ÿ‘ 158    ๐Ÿ” 27    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 9
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equipment tooltip

11.10.2025 23:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#pixelart wax seals

11.10.2025 22:26 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a husky dog is looking through a glass door with the words very thoon written below it ALT: a husky dog is looking through a glass door with the words very thoon written below it
11.10.2025 20:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 11.10.2025 14:29 โ€” ๐Ÿ‘ 767    ๐Ÿ” 76    ๐Ÿ’ฌ 24    ๐Ÿ“Œ 14

Oh boi. I remeber the visionaire based first game. Good times.

10.10.2025 11:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

NOT NUMBER 7! ๐Ÿ˜ฑ

06.10.2025 07:25 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yes. MARKETING!

28.09.2025 12:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a man in a suit and tie says unreal in front of a wall ALT: a man in a suit and tie says unreal in front of a wall

well well

26.09.2025 18:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
inventory background made our of stone with several items of different kind filled in on a grid.
Above the inventory severl icons are placed to represent different menus: character, equipment, spellbook, quest log, and map.
Below the inventory a red health bar is shown which is depleated to 25% of its actual size.

inventory background made our of stone with several items of different kind filled in on a grid. Above the inventory severl icons are placed to represent different menus: character, equipment, spellbook, quest log, and map. Below the inventory a red health bar is shown which is depleated to 25% of its actual size.

Still WIP. Managed to implement "secondary inventory" windows for chests, etc with different sizes. I still need to finetune behavior on what happens when inventory is full and another item is added and returning item to original inventory/slot when transferred from different inventory.

26.09.2025 16:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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made the generic health/mana bar a bit thinner

24.09.2025 18:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 05.06.2025 20:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

caus no onE LIIIVEEES FOREEEVAAAA~!! ๐ŸŽท๐ŸŽถ

22.09.2025 18:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev

18.09.2025 18:17 โ€” ๐Ÿ‘ 315    ๐Ÿ” 72    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 5

neat little trick.
Makes me wonder where else this could be useful.

(Also: I looked at least 2 minutes on the typo until I recognized it)

21.09.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

awesome atmosphere. What engine is used?

19.09.2025 19:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

what a chunky boi

19.09.2025 15:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yes, pleas

18.09.2025 17:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

updated #godot to 4.5 and my project today. No errors. ๐Ÿ‘

17.09.2025 21:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

THE OLD

16.09.2025 20:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

IT HIM: ALTE SCHACHTEL

16.09.2025 20:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Godotย 4.5, making dreams accessible โ€“ Godot Engine From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game โ€” we are ...

#GodotEngine 4.5 has finally arrived! ๐ŸŽ‰

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/

15.09.2025 20:30 โ€” ๐Ÿ‘ 1395    ๐Ÿ” 419    ๐Ÿ’ฌ 30    ๐Ÿ“Œ 71

Musst mal schauen, welche Feeds es so gibt, die dich interessieren. Ich selbst hab hier eher Game Dev / Indiegame / Pixel Channel, denen ich folge.
Wenig Stepptanz aber schรถne Bilder ๐Ÿ‘

15.09.2025 08:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oida

15.09.2025 07:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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