Yintero ๐Ÿฆ‡'s Avatar

Yintero ๐Ÿฆ‡

@yintero.dev.bsky.social

She/Her | Born/Raised ๐Ÿ‡ฏ๐Ÿ‡ฒ๐Ÿ‡ง๐Ÿ‡ง | Lives & Works ๐Ÿ‡จ๐Ÿ‡ฆ Aerospace Engineer by Day ๐Ÿš€ 3D Generalist & GameDev by Night ๐ŸŽฎ

713 Followers  |  631 Following  |  197 Posts  |  Joined: 07.09.2023  |  1.7684

Latest posts by yintero.dev on Bluesky

Yeah itโ€™s a constant ebb and flow, I get that. Couple weeks ago we ended a big crunch period at work and itโ€™s nice to have some semblance of time and energy to do stuff afterwards now! Definitely varies though.

01.08.2025 19:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I have a title, environments, plot, characters, major events, and mechanics all thought out for my #gamedev project โ€” however I work a full time job and have NO idea if Iโ€™ll get to all that, or how much will change as I go.

Thinking of sharing gradually as I keep doing groundwork and tests ๐Ÿค”

01.08.2025 14:00 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ngl itโ€™s pretty good, one of the few diet sodas Iโ€™ve tried that Iโ€™d probably drink ๐Ÿ˜…

01.08.2025 13:40 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Large example showing stamina state & sprinting blueprint logic, spread across multiple functions

Large example showing stamina state & sprinting blueprint logic, spread across multiple functions

Blueprint nodes showcasing simplified sprint control logic. Useful interfaces are exploded to blueprints, with all the background logic logged & handled within a custom character class.

Blueprint nodes showcasing simplified sprint control logic. Useful interfaces are exploded to blueprints, with all the background logic logged & handled within a custom character class.

Iโ€™m loving ripping out prototype blueprint logic once a concept works, and moving most of it to a custom character class with #c++ interfaces I can expose to blueprints โœจ example of stamina state stuff & sprinting here

#ue5 #indiegamedev #gamedev

29.07.2025 16:42 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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What do I do for fun?
Oh, mostly make over complicated UI animations.

#CherubDev #UE5 #GameDev

24.07.2025 23:47 โ€” ๐Ÿ‘ 304    ๐Ÿ” 45    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 1

Heheh, yeah sheโ€™s got tail-mounted storage!

26.07.2025 03:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Okaaay, MVP ground locomotion is done for now! Walk -> run -> sprint -> exhaustion working, with some custom #c++ code in the background to handle the stamina states ๐Ÿ”ฅ

#ue5 #gamedev #yinteroGameDev

25.07.2025 15:50 โ€” ๐Ÿ‘ 100    ๐Ÿ” 12    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
Photo of a lake at sunset. Boats are seen moored in the right side of the image, the dock is seen at the bottom left cutting diagonally across the bottom left corner. A landmass stretches across the centre of the image, accentuating the clouds and sky above

Photo of a lake at sunset. Boats are seen moored in the right side of the image, the dock is seen at the bottom left cutting diagonally across the bottom left corner. A landmass stretches across the centre of the image, accentuating the clouds and sky above

Planning to spend a few days out in nature to practice resting. Sunset yesterday after dinner was fantastic. #ontario summer vibes

22.07.2025 13:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I am pleased to have finally grasped out the weird relation between visual studio and #ue5 so now I can FINALLY unleash my full C++ powers to unblock my learnings and development ๐Ÿ’ฏ๐Ÿ’ฏ

16.07.2025 23:24 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Been learning how to prioritise myself and my own needs, especially after being burnt out by my job (which is still ongoing). Just carving out a lil space from adulting to do whatever I want.

โ€œWhatever I wantโ€ often means gamedev lol

10.07.2025 17:38 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our feature artist/tutorial today is this EXCELLENT set of 10 PRINCIPALS of MOTION DESIGN/ANIMATION by the talented @jrcanest! This is SO USEFUL for all types of ANIMATION! #animation #animationdev #anime #gamedev #conceptart #motiongraphics

07.07.2025 10:13 โ€” ๐Ÿ‘ 642    ๐Ÿ” 159    ๐Ÿ’ฌ 12    ๐Ÿ“Œ 3
Close up of trillium flowers

Close up of trillium flowers

Shot of pathway on a trail near to Rouge Hill. Roots are visible on the pathway, with tall slender trees and low-lying shrubs on both sides of the path

Shot of pathway on a trail near to Rouge Hill. Roots are visible on the pathway, with tall slender trees and low-lying shrubs on both sides of the path

Shot of Toronto botanical garden, lots of greenery!

Shot of Toronto botanical garden, lots of greenery!

Can I just say Iโ€™m SO glad itโ€™s summer in #yyz after being teased with up/down temperatures for weeks

06.07.2025 17:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wassup yโ€™all ๐Ÿ”ฅ still alive and kickin, coming out of a brutal couple months of crunch at my day job. Iโ€™ve been beyond exhausted, but learned a lot about myself and my limits.

Gonna see if I can share some stuff on here again when I can :)

06.07.2025 16:17 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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made a pixel icon of @yintero.dev's dragon Zynga! :D #pixelart

19.06.2025 16:26 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Current job is simultaneously the most frustrating, the most tiring, and the most fun all at the same time. I wonder when I'll commit to pivoting to something else โ€” whether it be another job in industry, or doing my own thing.

01.05.2025 05:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Coming up for air during crunch time at work to mention Iโ€™ve been learning how weird C++ is in #ue5 โ€” not even the code itself, but the dance between building solution, compiling, source files mysteriously disappearing? Iโ€™m getting it now, but bruh

29.04.2025 20:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My aircraft nerd brain guesses F-8 crusader aaaand wasp major?? ๐Ÿ”ฅ

25.04.2025 16:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Absolutely agree, love their art sooo much

08.04.2025 15:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I love a good floppy leaf. The floppier, the better, am I right??

03.04.2025 15:32 โ€” ๐Ÿ‘ 5957    ๐Ÿ” 658    ๐Ÿ’ฌ 47    ๐Ÿ“Œ 3

I love this fit omf ๐Ÿ”ฅ๐Ÿ”ฅ Iโ€™m excited to hang out with you sometime this year <33

31.03.2025 13:27 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Isn't that relaxing ? ๐Ÿ๐Ÿ‘ #Gamedev #solodev #indiegame

29.03.2025 13:22 โ€” ๐Ÿ‘ 34    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

Yoo this looks AMAZING!! ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

25.03.2025 13:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#BLAME #animation

20.10.2024 15:26 โ€” ๐Ÿ‘ 10047    ๐Ÿ” 1353    ๐Ÿ’ฌ 91    ๐Ÿ“Œ 14

Yeah same!! Super fun to make, thanks! Itโ€™s been fun to figure out what to do with that heavy tail ๐Ÿ˜Ž

24.03.2025 18:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Another cleaned up animation sample, run cycle! Another #blender #eevee render. Included a slow-mo cause itโ€™s fun to watch those arms n leggies

24.03.2025 16:55 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Blender animation by Maxime Jouniot.
www.instagram.com/maxime_jouniot

23.03.2025 14:46 โ€” ๐Ÿ‘ 2488    ๐Ÿ” 307    ๐Ÿ’ฌ 13    ๐Ÿ“Œ 3

Hmmm for some reason I thought I could share multiple videos in one post ๐Ÿค” I guess Iโ€™d have to convert stuff to GIFs to get that kind of effect

23.03.2025 22:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™ve been cleaning up all of Zyngaโ€™s animations for the experimental build! Hereโ€™s a peek at the standard walk cycle, #blender #eevee render

23.03.2025 21:48 โ€” ๐Ÿ‘ 46    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oooh this looks very cool, does this get interpreted or compiled? Iโ€™m curious to see more!

23.03.2025 21:43 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yooo this is a SICK werewolf look ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ I love that 3rd shot!!

21.03.2025 13:48 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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