FabiMakesGames | making 'Spirebound''s Avatar

FabiMakesGames | making 'Spirebound'

@fabimakesgames.bsky.social

Working on 'Spirebound' - an adventury semi-casual tiny world platformer. WISHLIST IT HERE: https://s.team/a/2769480 my linktr.ee/fabimakesgames

1,847 Followers  |  69 Following  |  229 Posts  |  Joined: 01.09.2024  |  2.504

Latest posts by fabimakesgames.bsky.social on Bluesky

Aaah. I prefer the lensflares!

17.11.2025 12:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I don't understand what's going on here

17.11.2025 11:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Could be less work and you can 3d print some figurines

07.11.2025 13:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

You could maybe make them in magica voxel and then just render out each of the sides?

07.11.2025 13:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Can someone explain SLIC super pixels to me?

07.11.2025 13:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hmm I wanna be in the game. If you want the pixelated characters from real life people I think u need to at least reduce the color palette more to one that fits the game but even then it will be difficult

07.11.2025 13:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I am sorry :/

07.11.2025 08:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Pixel art characters 100%

06.11.2025 20:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I am literally starting the game design of spirebound today. There hasn't gone a single thought into it yet. But it is the new hyperfocus from now on.

02.11.2025 11:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Donate to the snake!

28.10.2025 06:22 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of payment to python foundation

Screenshot of payment to python foundation

Oops!

28.10.2025 06:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I am not a fan of python the language. But I am a fan of python the animal, and I am a fan of python the Org ^^

28.10.2025 06:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wooow, you could make a whole happy feet spin off game!

28.10.2025 06:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How much of the world and story will the player experience? I am just wondering bc that stuff usually requires quite some content and in racing games isn't easily integrated into the gameplay

23.10.2025 10:12 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What's this game btw?

23.10.2025 09:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If you need to get your froggy swinging itch scratched and are still waiting for spirebound... check out the Frogreign public playtest!

22.10.2025 16:44 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yellow Frog > Green Frog.

22.10.2025 16:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There can only be one froggy swinging game at the top spot and it will be mine.

But meanwhile, sign up for Arkanpixels Frogreign public playtest!

22.10.2025 16:40 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I feel like that is not a good takeaway. That is core Spelunky and this is what other players praise.
They like gaining mastery by learning to predict the interacting systems in Spelunky.

It would be kinda like 'fixing' dark souls by 10xing the amount of player health

22.10.2025 16:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I was asking because I was wondering if you were able to run shaders that sample your buffers

Personally I usually prefer to make 1 shader i.e. post process distance blur, rather than handling more files or writing more CPU logic.
I wasn't sure if that was even possible with your setup.

21.10.2025 22:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

btw. is this all on the cpu?

21.10.2025 10:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Yes exactly switch to pre blurred textures or just smaller versions of the textures which get blurred if you sample them with linear interpolation

21.10.2025 07:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ah if you cannot manipulate the final image easily then you need to find a creative way.

Can you create mipmaps for your textures and switch to those on certain distances?

Otherwise, could you use the depth of the quads to change how they sample textures?

21.10.2025 06:02 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Just do a post process distance blur maybe?

20.10.2025 20:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Scope creep

17.10.2025 15:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

hnnnghhhh......

17.10.2025 11:05 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image Post image Post image

It's #PortfolioDay! Hi I'm Doriane, an indie dev/game artist ๐ŸŒป
I make art for games and illustrations ๐ŸŒฑ

16.10.2025 19:19 โ€” ๐Ÿ‘ 168    ๐Ÿ” 38    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

I wish I built my skill tree like you did. Looks great <3

17.10.2025 06:40 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is the wise elder pushing the arranged Godot & Blender marriage.

17.10.2025 06:38 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I added alt + g, r, s. to Godot. It's super powerful

17.10.2025 06:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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