Aaah. I prefer the lensflares!
17.11.2025 12:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0@fabimakesgames.bsky.social
Working on 'Spirebound' - an adventury semi-casual tiny world platformer. WISHLIST IT HERE: https://s.team/a/2769480 my linktr.ee/fabimakesgames
Aaah. I prefer the lensflares!
17.11.2025 12:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I don't understand what's going on here
17.11.2025 11:23 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Could be less work and you can 3d print some figurines
07.11.2025 13:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0You could maybe make them in magica voxel and then just render out each of the sides?
07.11.2025 13:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Can someone explain SLIC super pixels to me?
07.11.2025 13:21 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Hmm I wanna be in the game. If you want the pixelated characters from real life people I think u need to at least reduce the color palette more to one that fits the game but even then it will be difficult
07.11.2025 13:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I am sorry :/
07.11.2025 08:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Pixel art characters 100%
06.11.2025 20:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I am literally starting the game design of spirebound today. There hasn't gone a single thought into it yet. But it is the new hyperfocus from now on.
02.11.2025 11:01 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Donate to the snake!
28.10.2025 06:22 โ ๐ 5 ๐ 1 ๐ฌ 1 ๐ 0Screenshot of payment to python foundation
Oops!
28.10.2025 06:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I am not a fan of python the language. But I am a fan of python the animal, and I am a fan of python the Org ^^
28.10.2025 06:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Wooow, you could make a whole happy feet spin off game!
28.10.2025 06:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0How much of the world and story will the player experience? I am just wondering bc that stuff usually requires quite some content and in racing games isn't easily integrated into the gameplay
23.10.2025 10:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0What's this game btw?
23.10.2025 09:50 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0If you need to get your froggy swinging itch scratched and are still waiting for spirebound... check out the Frogreign public playtest!
22.10.2025 16:44 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Yellow Frog > Green Frog.
22.10.2025 16:41 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0There can only be one froggy swinging game at the top spot and it will be mine.
But meanwhile, sign up for Arkanpixels Frogreign public playtest!
I feel like that is not a good takeaway. That is core Spelunky and this is what other players praise.
They like gaining mastery by learning to predict the interacting systems in Spelunky.
It would be kinda like 'fixing' dark souls by 10xing the amount of player health
I was asking because I was wondering if you were able to run shaders that sample your buffers
Personally I usually prefer to make 1 shader i.e. post process distance blur, rather than handling more files or writing more CPU logic.
I wasn't sure if that was even possible with your setup.
btw. is this all on the cpu?
21.10.2025 10:19 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Yes exactly switch to pre blurred textures or just smaller versions of the textures which get blurred if you sample them with linear interpolation
21.10.2025 07:01 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Ah if you cannot manipulate the final image easily then you need to find a creative way.
Can you create mipmaps for your textures and switch to those on certain distances?
Otherwise, could you use the depth of the quads to change how they sample textures?
Just do a post process distance blur maybe?
20.10.2025 20:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Scope creep
17.10.2025 15:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0hnnnghhhh......
17.10.2025 11:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It's #PortfolioDay! Hi I'm Doriane, an indie dev/game artist ๐ป
I make art for games and illustrations ๐ฑ
I wish I built my skill tree like you did. Looks great <3
17.10.2025 06:40 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0This is the wise elder pushing the arranged Godot & Blender marriage.
17.10.2025 06:38 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I added alt + g, r, s. to Godot. It's super powerful
17.10.2025 06:37 โ ๐ 3 ๐ 0 ๐ฌ 2 ๐ 0