I can recommend Sublime Merge. But I never used Araxis Merge so I don‘t know if it would be a good fit for you or if you would miss some features.
05.04.2025 07:47 — 👍 0 🔁 0 💬 0 📌 0
It was already mentioned but my fave client is also Sublime Merge. It is fast and the integrated merge conflict resolving tool is the best I have ever used
21.03.2025 07:42 — 👍 0 🔁 0 💬 0 📌 0
Fujisan on Tv an the Nintendo Switch hehe
28.02.2025 14:20 — 👍 1 🔁 0 💬 1 📌 0
Do do you know if this book will also be released as an ebook?
15.11.2024 07:18 — 👍 0 🔁 0 💬 0 📌 0
Superluminal (superluminal.eu) is a user-friendly CPU sampling profiler for C/C++, Rust & .NET on Windows, Xbox One, Xbox Series X, PlayStation 4, and PlayStation 5.
Previously: technical fellow at Roblox
meshoptimizer, pugixml, volk, calm, niagara, qgrep, Luau
https://github.com/zeux
https://zeux.io
Reporter covering video games at Game File (gamefile.news). Previously launched games coverage at Axios and MTV News. Was Kotaku EiC. stephen(at)gamefile(dot)news he/him
Principal Game Engine Architect at Huawei. Previously: Senior Graphics Engineer at Unity, Research Scientist at Fraunhofer, Tech-Priest at Cult Mechanicus.
https://tobias-franke.eu/
ファミ通ドットコム編集部公式アカウントです。運用予定は未定ですが、アカウント作成しました!
https://www.famitsu.com/
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Programming: computerenhance.com
Comics: meowtheinfinite.com
Generic hot-reload for C and C++.
Supports Windows, Xbox One, Xbox Series X|S, PlayStation®4 and PlayStation®5.
https://liveplusplus.tech
Game Dev at @castirongames.bsky.social, Graphics Programmer, working on sh_graphics and some other cool <NDA> projects.
Founder of Molecular Matters • C++ & low-level programming • Created Live++ (@liveplusplus.bsky.social)
https://liveplusplus.tech
ソラ(Sora)代表 ゲームデザイナー/ゲームディレクター
『星のカービィ』『大乱闘スマッシュブラザーズ』など。
とりあえずアカウント作ってみました!
Principal Engineer/Architect with 10+ years experience | Rust 🦀 | Platform Engineering, High-Performance Systems | Working with Rust at Amazon
Twitter: twitter.com/arvidgerstmann
LinkedIn: linkedin.com/in/arvidgerstmann
Blog: arvid.io
senior principal rendering engineer @ PlayStation
Sometime verb, real person, lover of 8-bit computers, husband & father, trying to be a kind person. #blacklivesmatter; trans rights are human rights.
he/him
Austrian in CALEEFORNEEA (again). Michael Clayton of GPU programming. Goosfraba ...
Lead Rendering Engineer at Playground Games working on Fable. Always open for graphics questions or mentoring people who want to get in the industry. I tweet about graphics mostly. Views my own. Blog: https://interplayoflight.wordpress.com/
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.