bzor [kc]'s Avatar

bzor [kc]

@bzor.bsky.social

[simulation weaver] creative tech specializing in AR/VR/Unity>VisionPro/Quest, Houdini, vfx, realtime gfx, shaders. electronic music connoisseur

85 Followers  |  422 Following  |  37 Posts  |  Joined: 07.02.2024  |  1.6424

Latest posts by bzor.bsky.social on Bluesky

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when petting the creatures I try to trick the mind into "feeling" touch, by adding loads of subtle audio/visual reactive feedback.. physics, color/motion shader ripples and dynamic audio (layered samples of cats purring ๐ŸŽง with phasers/flangers/delays) all come together to tickle the senses

04.06.2025 21:28 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 29.05.2025 17:35 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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subtle details are so rewarding in XR.. when they react to you in a complicated mix of audio/visuals/physics it's incredibly satisfying. vert shader color/motion ripples based on hand position, rope physics and dynamic audio (layered samples of cats purring ๐ŸŽง with phasers/flangers/delays) #visionpro

24.05.2025 01:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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BZOR.COM : Containment Unit Press Kit Press Kit for Containment Unit - A Vision Pro experience by K.C. Austin

bzor.com/containmentu...

21.05.2025 18:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿงฌ Containment Unit is live on the App Store ๐Ÿงฌ
Itโ€™s alive! For the last few months Iโ€™ve been cooking up a sci-fi inspired AR passion project on the Vision Pro.. exploring 3D animation, UI, procedural creatures and sound design. If you have any questions let me know! Itโ€™s a wild one.. linkโ†“
#visionpro

21.05.2025 18:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The development of an organism ... may be considered as the execution of a "developmental program" present in the fertilized egg. ... A central task of developmental biology is to discover the underlying algorithm from the course of development.
-Aristid Lindenmayer/Grzegorz Rozenberg

11.03.2025 14:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Our minds are finite, and yet even in these circumstances of finitude we are surrounded by possibilities that are infinite, and the purpose of human life is to grasp as much as we can out of the infinitude.
-Alfred North Whitehead

02.03.2025 23:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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sad how most of my interesting work over the last 5yrs has been on NDA'd pitches and prototypes that never saw the light of day. last month I took some time off to go all in on a personal creative AR experience for Vision Pro, to finally get something out in the wild: ./Containment Unit\.

28.02.2025 14:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

2/ native: team w Swift/iOS experience, app is UI heavy, only targeting Apple ecosystem, tight integration with Apple libraries, latest VisionOS features (Unity needs to implement so is always a little behind), need better native window/space management, easier app approvals, cheaper Unity Pro is ๐Ÿ’ฐ

28.02.2025 14:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

depends on what you're doing but there isn't a big overhead. choosing which route to go can be a tough choice. here's my logic
1/ choose Unity: Unity based team, heavy game logic, reliance on Unity code packages/assets/extensions, AI Navmesh, Unity Physics, cross platform support, animation pipeline

28.02.2025 14:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

just FYI unity polyspatial converts everything to RealityKit entities so the rendering quality is the same..

28.02.2025 13:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

we are all compost for worlds we cannot yet imagine.
- David Whyte

19.02.2025 20:37 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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so much of what I do relies on GPU instancing, it's a bummer RealityKit doesn't support generalized instancing on Vision Pro yet.. I started hacking together an oldschool method that technically works, but probably better to switch to Metal/stereo render targets or native with Metal/LowLevelMesh

30.01.2025 18:52 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

have been working on a crazy pitch solely in Houdini for the last few months.. just fired up the Vision Pro and tried some of my tests from last year, almost forgot how amazing this device is. will set aside some daily dev time for AR and share findings

30.01.2025 00:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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microdots ๐ŸŽงโšซ๏ธ๐ŸŽง
#houdini #redshift #techno

22.01.2025 21:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Katarina Rose Listen to Katarina Rose | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create.

..remixed the beautiful vocals of Katarina Rose soundcloud.com/womb_afflict...

09.01.2025 14:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐ŸŽง vocal yantra #cymatics sim

09.01.2025 14:41 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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happy new year!
just finished the fantastic Houdini course on procedural animation from Adam Swaab on GumRoad which filled in a lot of blanks and gave me a ton of ideas to try this year.. highly recommended

01.01.2025 23:44 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#cellularautomata

18.12.2024 16:46 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#cymatics
๐ŸŽงcymatic interference field๐ŸŽง

11.12.2024 22:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#cymatics
cymatic interference field

08.12.2024 14:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#cymatics
cymatic interference field

07.12.2024 20:26 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#cymatics
cymatic interference field

03.12.2024 18:43 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#cymatics
cymatic interference field

02.12.2024 19:35 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ”ถ๐ŸŽง๐Ÿ”ถ

01.12.2024 00:56 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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nematocyst oscillation pump ๐Ÿงฌ
๐ŸŽง

30.11.2024 01:18 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿงฌ

29.11.2024 22:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿงฌ

29.11.2024 18:39 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#cymatics simulation in #webGL

29.11.2024 01:13 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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๐ŸŽง

28.11.2024 18:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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