#SmallGameStudio
The card game I made for my final project is now on itch, feel free to try it out and comment!
szonetype.itch.io/shooting-in-...
@szonetype.bsky.social
Director, Indie game producer, Mader
#SmallGameStudio
The card game I made for my final project is now on itch, feel free to try it out and comment!
szonetype.itch.io/shooting-in-...
Very nice visuals, it would be nice if there were more interactable objects in the screen haha
09.06.2025 19:57 β π 0 π 0 π¬ 1 π 0#SmallGameStudio
As a Resident Evil fan, all I can say is that I'm really looking forward to the release of this sequel to the series. After watching the trailer, I was blown away by the unique rendering of the re engine and the high quality of the trailer.
#SmallGameStudio
I've recently been trying to read the book THE ART OF GAME DESIGN, which has led me to a new understanding of the position of game designer. I'm not sure I'm cut out for this direction, but I'll try to experiment as much as I can.
#SmallGameStudio
I'm going to modify my game's promotional video by taking a look at the subtitle sequence from an early French movie. First of all, the font is important, and the edges of the screen need to be decorated with lace.
wowοΌdefinitely impressive pixel artπ
03.06.2025 06:46 β π 0 π 0 π¬ 0 π 0#SmallGameStudio
Added a video to my in-game background to improve the overall look and feel a bit. At least there is some dynamic content to be observed, which I think is beneficial.
#SmallGameStudio
A simple bureau ESC menu, I've done something similar to this before in project 2.2, so this time I've directly referenced the last one in my code. This menu helps players who can't beat a certain level to restart the game quickly.
#SmallGameStudio
I ended up making three different levels, each with different event characteristics, and I made two additional new cards as a bonus for accessing the new levels.
#SmallGameStudio
I have learned how to use UI toolkit to add UI elements into my game. This progress bar is what I made by using this kit and it can change when my player plays a card.
#SmallGameStudio
I need to set up code logic for every object in the game so that they can act the way I want them to, which is not an easy task, especially for someone like me who can't read code.
#SmallGameStudio
Finally made the basic mechanics of my game, I swore I'd never make a card turn based game again, the game is literally stacked with code. It took me almost a week and a half to sort out the code logicπ
I like what you done for the animation. They are pretty smooth and clean.
26.05.2025 23:59 β π 0 π 0 π¬ 1 π 0I am interesting about the final elimination mechanism, looking forward to see how you make it come true in game.
21.05.2025 16:28 β π 1 π 0 π¬ 0 π 0#SmallGameStudio
After spending two days of research, I implemented a simple card draw mechanism and a card drag and drop mechanism. Now I just need to add the card content and write the code for the card effects.
#SmallGameStudio
I made the first deck in my game, and I plan to make three or four different decks to support my main playstyle. The text on top of these cards will be controlled by code, while the cards themselves are prefab.
#SmallGameStudio
While I'm not a heavy fan of card games, I really enjoy the strategy body that card games bring to the table, and games like Balatro and Slay the Spire are some of my very favorite games. Because of my limited abilities, I plan to develop a light card game.
Cool!!Thanks for showing the theory.
11.05.2025 21:29 β π 0 π 0 π¬ 0 π 0I'm curious as to how you implemented this restricted player view, do you modify it above the main camera?
11.05.2025 17:51 β π 0 π 0 π¬ 1 π 0#SmallGameStudio
I have added sound to my collision system. When I get a key or talk to NPC in my game, the sound will play automatically. It's amazing to hear those sound appear in my game.
#SmallGameStudio
It's very interesting that I need to set a new if statement to avoid a bug. When I eliminate a game object, I can't more actions on deleting it.
#SmallGameStudio
I'm trying to make a small maze to test the basic functionality of a game I'm going to make in the future. After linking all the walls of the maze, I noticed that some of the walls have become oddly placed.
#SmallGameStudioArcade3
This game is called passage. So the whole process will be walking straight from left to right. While you are walking, the score at the top right side will increase too. This game tries to describe a couple's life.
#SmallGameStudioArcade3
This game is called flower game. Players can add several options to make the flower more complex and beautiful. I am curious about how the author create this function to run.
#SmallGameStudioArcade3
This game is called I very much don't want to be here. The player is a blue cube and he cannot get out of the room. You can press wasd to explore the room but you can't get out.
#SmallGameStudioArcade3
This game was made by loren schmidt and it has a random map system. Every time you open this game, you will get a whole new lanscape. It reminds me of Terraria which also has random pixel world.
#SmallGameStudioArcade3
This game is called do you love the color of the sky. You can press space to create stars and galaxies and press wasd to move from one position to another position.
#SmallGameStudioArcade3
This game is shu by zitaoye. The player just need to cover the red dots on the screen by using brush. The dots will change color after the player cover it.
#SmallGameStudioArcade3
This player in this game needs to run fast to avoid the red wall to catch him. Every time the player run through a colored gate, he will change into another color.
Coincidentally, I'm considering the same project. On the bullet firing module I think you restored it well.
04.05.2025 19:05 β π 1 π 0 π¬ 0 π 0