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MinMaximalist

@minmaximalist.bsky.social

2 peeps in a trenchcoat posing as a game studio. We make brainded indie mobile games for the brain fried generation.

480 Followers  |  816 Following  |  82 Posts  |  Joined: 18.11.2024  |  2.3631

Latest posts by minmaximalist.bsky.social on Bluesky

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playstation legends ! ๐Ÿ’œโœจ

#psx #lowpoly

06.08.2025 20:23 โ€” ๐Ÿ‘ 8907    ๐Ÿ” 2563    ๐Ÿ’ฌ 56    ๐Ÿ“Œ 10
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โœจ Todayโ€™s video is a tip for getting a kind of โ€˜fake prismatic glassโ€™ effect in Blender.
youtu.be/njUOgdse-CE
#b3d #blender

05.08.2025 11:48 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A little messing about with particles.
#Blender #GeometryNodes #MotionGraphics

31.07.2025 04:57 โ€” ๐Ÿ‘ 29    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Radial"
vec2 p=FC.xy-r*.5;for(float i,a;i++<7.;o+=.02/(max(a=length(p)/r.y-i*i/5e1,-a*4.)+2./r.y)*smoothstep(0.,.6,cos(a=atan(p.y,p.x)*3.+t*sin(i*i)+i*i))*(1.+sin(a-i+vec4(0,.2,.5,0))));o=tanh(o);

29.07.2025 22:51 โ€” ๐Ÿ‘ 140    ๐Ÿ” 12    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿ“ท Finally found the time to further customize the tiles.๐Ÿ“ท
Tiny Kingdoms is a peaceful building game where you draw packs of cards to place new tiles and grow your kingdom.
#gamedev #unity #indiedev

27.07.2025 21:20 โ€” ๐Ÿ‘ 24    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Image saying "just make it first" with an early prototype screenshot of Demon Tides followed by a "you can make it good later" and almost recent screenshot.

Image saying "just make it first" with an early prototype screenshot of Demon Tides followed by a "you can make it good later" and almost recent screenshot.

Some of you will now argue it was always good, I just know it.

26.07.2025 04:52 โ€” ๐Ÿ‘ 1139    ๐Ÿ” 199    ๐Ÿ’ฌ 23    ๐Ÿ“Œ 5
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If you're new here, you might be wondering what it is that I am posting, the strange formulas (where do they come from?) and videos.
Here's a brief explanation of what I am doing:

23.07.2025 18:13 โ€” ๐Ÿ‘ 64    ๐Ÿ” 13    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1

As a fan and a newb, are these compatible with game engines in some way? What would be your high level approach to replicate similar shaders in one? I noticed in unity there's a specific language for shaders but I have a feeling it's a different one?

23.07.2025 18:26 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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A tempest. I should add a teapot.

21.07.2025 20:01 โ€” ๐Ÿ‘ 27    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Holy shit how

21.07.2025 23:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Damn, that's interesting. Way lower user count but still comparable?
Anyways, glad you're here.

17.07.2025 09:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Network"
vec3 p,v;for(float i,z,d;i++<5e1;o.rgb+=(v+1.5)/d/z)p=z*normalize(FC.rgb*2.-r.xyy)-9.,p.z-=t/.1,z+=d=.3*length(min(v=cos(p+sin(p*4.-t/.3)),v.yzx)+1.)+max(d=3.-dot(cos(p+=sin(p)*.1-.9*p),sin(p).yzx)/.4,-d*.3);o=tanh(.1*o);

16.07.2025 20:47 โ€” ๐Ÿ‘ 82    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Dust"
vec3 p;for(float i,z,d;i++<2e1;o+=(cos(p.y/(.1+.05*z)+vec4(6,5,4,0))+1.)*d/z/7.)p=z*normalize(FC.rgb*2.-r.xyy),p.x-=t,p.xy*=.4,z+=d=(dot(cos(p/.6),sin(p+sin(p*7.)/4.).zyx)*.4+p.y/.7+.7);o=tanh(o*o);

12.07.2025 22:22 โ€” ๐Ÿ‘ 51    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Damn that's a sexy ass rig

11.07.2025 05:43 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is kind of random, but taking a glance at your work, I think this piece might interest you.

06.07.2025 05:31 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks fucking GORGEOUS!
I'm also looking into making a game in space, and this is an awesome reference, thank you!

06.07.2025 08:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Hollow"
for(float i,z,d,n;i++<1e2;o+=(cos(t+vec4(0,2,4,0))+9.-n*8.)/d/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z+=7.;n=fract(.3*t+pow(fract(d*1e2),.1));p.y+=n*(n+n-3.)/.1+9.;d=length(p);z+=d=.3*length(vec3(d*.3-n*n*n,cos(n+atan(vec2(p.z,d),p.xy)*mat2(4,-3,3,4))*.3));}o=tanh(o/1e4);

05.07.2025 20:54 โ€” ๐Ÿ‘ 115    ๐Ÿ” 10    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0

Thank you so much for the transparency!! Really nice elegantly simple solution. The whole game looks nice by the way

03.07.2025 06:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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solo dev programmer art
#gamedev

01.07.2025 23:41 โ€” ๐Ÿ‘ 65    ๐Ÿ” 10    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

I'm trying to do something similar (but a bit more sideways profile than this) -> Any hints on how to achieve this vortex effect? ๐Ÿ™

02.07.2025 07:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Revive"
vec3 p,P;for(float z,d,i;i++<1e2;z+=d,o+=(1.2-sin(t+z/vec4(8,7,6,0)))/d){p=z*normalize(FC.rgb*2.-r.xyx),P=vec3(atan(p.y-=7.,p.x)*3.,p.z*.3,length(p.xy)-11.);for(d=1.;d<9.;d++)P+=sin(P.yzx*d+.1*z-t)/d;d=length(vec4(P.z*5.,cos(P)-1.))/2e1;}o=tanh(o/1e3);

19.06.2025 16:35 โ€” ๐Ÿ‘ 69    ๐Ÿ” 11    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Jupiter"
vec2 p=(FC.rg*2.-r)/r.y,c,s;vec3 z=vec3(p,sqrt(1.-dot(p,p)));c=vec2(atan(z.x,z.z),z.y/=-.6),s=vec2(.2/dot(z-.6,z-.5)+sin(c.y*7.),.5*t);for(float f=8.;f<1e2;f/=.7)c+=sin(c.yx*f+s)/f;o+=z.z*.5*(cos(.3*s.x+vec4(.4,.6,.7,0)-sin(c.y/vec4(.34,.32,.3,1)))+1.);

18.06.2025 14:00 โ€” ๐Ÿ‘ 99    ๐Ÿ” 11    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1
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"Fiber Optic"
vec3 p;for(float z,d,i;i++<7e1;z+=d,o+=.1*(cos(z+sin(p.z)+vec4(6,1,2,0))+1.2)/d/z)p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t/.1,d=.01+.5*length(vec2(cos(atan(p.y,p.x)*5.+.2*p.z)+.5,length(p.xy+sin(p.z*.2+vec2(0,1)))-5.));o=tanh(o);

18.06.2025 19:56 โ€” ๐Ÿ‘ 56    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
Post image Post image Post image 14.06.2025 17:05 โ€” ๐Ÿ‘ 67    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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"Fluorescent"
for(float i,d,z,s;i++<6e1;){vec3 p=z*normalize(FC.rgb*2.-r.xyx);p.yz*=.1*mat2(8,-6,6,8);p.z+=8.;s=length(p),z+=d=.1+.1*abs(s-1.2);o+=(cos(tanh(s-6.)*6.-vec4(2,3,4,0))+1.)*pow(dot(cos(p/++s/.1-t),sin(p/s/.04+t).yzx),4.)/z;}o=tanh(o/2e1);

30.05.2025 17:33 โ€” ๐Ÿ‘ 79    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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"Hyperspace 2"
for(float i,z,d,s;i++<1e1;){vec3 l=vec3(FC.rg*2.-r,0),p=z*normalize(l);for(d=6.;d<2e2;d+=d)p+=sin(p.yzx*d-t)/d;z+=d=.005+abs(s=.3-abs(p.y))/4.;o+=tanh(length(l)*2./r.y)*(cos(s/.1+p.x/.2+t-vec4(6,1,2,3)-3.)+1.5)/d;}o=tanh(o*o/1e6);

03.06.2025 17:40 โ€” ๐Ÿ‘ 43    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Playing with some distortion...

10.06.2025 17:21 โ€” ๐Ÿ‘ 89    ๐Ÿ” 3    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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"Extinguish"
for(float i,z,d;i++<5e1;o+=.001/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z+=8.;for(d=1.;d<9.;d/=.8)p+=cos(p.yzx*d-vec3(t+t,t,0))/d;z+=d=.01+.1*length(p.xz);}o=tanh(o);

10.06.2025 15:36 โ€” ๐Ÿ‘ 187    ๐Ÿ” 21    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 0
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Tiny Kingdoms is a peaceful building game where you draw cards to place new tiles and grow your kingdom.
Today, I did a major overhaul of the scoring system to be more flexible
Hi, I'm Matt, a solo-dev working on this tiny building game ๐Ÿ“ท
#gamedev #indiedev #games #chill #madewithunity

08.06.2025 18:39 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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"Vortex"
for(float i,z=fract(dot(FC,sin(FC))),d;i++<1e2;o+=(sin(z-t+vec4(6,2,4,0))+1.5)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z+=6.;for(d=1.;d<9.;d/=.8)p+=cos(p.yzx*d-t)/d;z+=d=.002+abs(length(p)-.5)/4e1;}o=tanh(o/7e3);

05.06.2025 11:59 โ€” ๐Ÿ‘ 277    ๐Ÿ” 27    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 1

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