“It’s not that I’m against ACA credits, I just think the USA would be better off if Argentina had that money instead.”
06.11.2025 15:50 — 👍 10 🔁 0 💬 0 📌 0
Only in an idealistic world does college teach consciousness to students with any regularity. College is a reliable signal of family money though.
02.11.2025 14:25 — 👍 0 🔁 0 💬 1 📌 0
The wealth needs to be distributed earlier in the process. Cutting executive compensation in half (and distributing it as compensation to all the employees) is where the cycle stops at scale.
24.10.2025 03:18 — 👍 0 🔁 0 💬 0 📌 0
Position #2 is just the default for all you media types.
Position #3 is hard for some to accept: AI is both transformative and overhyped.
17.10.2025 00:42 — 👍 5 🔁 0 💬 0 📌 0
Thanks! The White Castle is one of my top 5 games with around 120 plays this year. Hopefully the other fans and I on BGA can convince them.
13.10.2025 21:36 — 👍 1 🔁 1 💬 0 📌 0
If the designers haven’t thought through this part of the player experience, there’s likely a lot more wrong with the game.
29.08.2025 13:17 — 👍 2 🔁 0 💬 0 📌 0
That timeline to make major decisions depends on the size of your business, the smaller the business the shorter the timeline. The smallest are already making them.
25.04.2025 14:22 — 👍 4 🔁 0 💬 0 📌 0
Good? Bad? Hard to say.
Craving leads to suffering.
That’s a good one. Sai Weng’s lost horse story is my favorite reminder that valence is a vail that is often distracting from the truth beyond the vail. medium.com/a-good-life/...
19.04.2025 16:20 — 👍 2 🔁 0 💬 0 📌 0
In my experience, valence of a thing is determined before I’m aware of the thing. A part of me decides if a thing is good or bad and when I become consciously aware of that thing, the good/bad decision is already a part of the concept in my mind.
19.04.2025 15:26 — 👍 1 🔁 0 💬 1 📌 0
haha, now that you’ve done the research… what is the 1 newsletter you would recommend most?
08.04.2025 13:42 — 👍 1 🔁 0 💬 1 📌 0
Game designer focusing on strategy games with strong emergent narratives. Half of Wehrlegig Games. Creative director at Leder Games. Voracious reader of just about anything I can get my hands on.
Track your Board Game collection, plays, scores and stats in this easy to use iOS & Android app: https://app.bgstatsapp.com
Posts by Suzan, some by Eerko #bgstats
Boardgame designer (SteamRollers, Mini Rails, Mini Express, Lacuna). Book nerd. Joshi fan. Pronouns: he/him. Everybody's different, everybody's special. #RIPHanaKimura
Board game publisher from Germany. We bring the fun to your gaming tables.
https://lookout-spiele.de/en/news.php
https://lookout-spiele.de/de/impressum.php
Boardgamer, blogger, otherwise just hanging out. Read me here! https://dudetakeyourturn.ca/
You can also see where else I am on the web here: https://linktr.ee/whovian223
The game studio behind Wavelength, Monikers, Hot Streak, and more!
Find us at cmyk.games
linktr.ee/strongholdgames
Hobby Tabletop Game Publisher from Asheville, NC
Board Game Design and Publishing Collaborative. #Calico #Cascadia #Verdant #FitToPrint #Nocturne #KnittingCircle #PointSalad #PointCity #PointGalaxy #Propolis. Molly, Robb and most posts by Shawn.
Board game lovers, geeky players who create immersive, high-quality entertainment for other geeky players.
🔗 Czechgames.com
🌳 linktr.ee/czech_games_edition
GMT Games is celebrating 35+ years of creating and publishing a broad line of Wargames, Strategy games, Eurogames, and Family games.
a 501(c)(3) org based in Boston, MA helping game designers Make Games. Better.
Mathematic's teacher, game designer, former investor and (sadly) former cat owner.
Dad, Historical Game Player, Reader, Hard Rock listener, support all types of love, all peoples, and Socialist.
Editor, Bucholtz Sports Media, at andrewbucholtz.com. Editor, Conflicts of Interest Online, @SDHistCon. Past work at Awful Announcing, Yahoo, and more. andrew@andrewbucholtz.com.
Brazilian-French 🇧🇷🇫🇷 Game designer🃏
Ph.D in modeling & simulation ✍️💻
Currently interested in exploring the frontier between historical/conflict simulation games and modern board games, with a focus on pedagogy.
Historical boardgame designer. Ⓥegan. Pro-science. Anti-fascist.
Some current projects --
https://www.gmtgames.com/p-1162-drachen.aspx
https://www.gmtgames.com/p-1102-coast-watchers.aspx
https://www.fortcircle.com/the-hunt-for-blackbeard/
Designer of historical games (1979, In the Shadows, Bowie, & The Gods Will Have Blood) Game Design Deep Dive pod. Former Scarring Party bandleader. he/him 🏳️🌈
New site launching Feb. 2026 with personality-driven, deep-dive board game essays, reviews, news, announcements, interviews and more.
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