I remember the demo disk coming into the office bundled with CTW. No work was done that day. Such an amazing game, thanks for making it.
14.02.2026 23:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0@carletonhandley.bsky.social
I coded Commodore 64 games in the 1980s, 1990s and the 2020s. And plenty of other stuff in between.
I remember the demo disk coming into the office bundled with CTW. No work was done that day. Such an amazing game, thanks for making it.
14.02.2026 23:48 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Donโt tell me I donโt know how to treat my wife on Valentineโs Night. Weโre in the Pixel Bar in Manchester. To be fair it was her idea.
Some pro-gamers are on the TV earning more money than any developer Iโve ever worked with.
I had two Game Gear games published. One was the original FIFA game. The other was the official Winter Olympics game of 1994. Sadly we didnโt do Curling which is a fave of us Brits as weโre good at it. Otherwise I think itโs a pretty solid effort.
08.02.2026 00:14 โ ๐ 7 ๐ 1 ๐ฌ 2 ๐ 0I never knew Skull and Crossbones was included on a compilation. One more on the list of physical releases of my #C64 games I don't own.
06.02.2026 08:46 โ ๐ 6 ๐ 1 ๐ฌ 0 ๐ 0Yeah, thereโs something oddly satisfying about it.
02.02.2026 16:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Blimey! I'd have expected exporters and plug-ins maybe. Can tell I've been out of the games industry for an age.
02.02.2026 13:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0From when part of creating a game was also making your own bespoke utilities. I coded at least five map editors and a couple of sprite tools BITD. Degas Elite (ST) and DPaint 2 (PC) changed some of that but even in my Zed Two days (early 2000s) I wrote a map editor for a PS1 game I was developing.
02.02.2026 08:54 โ ๐ 8 ๐ 1 ๐ฌ 1 ๐ 0Coding in hex is madness.
I think a lot of people used Zeus Assembler for Z80. Actually written by Simon Brattell who made the hardware I mentioned. He talks about Design Designโs dev processes a bit here:
www.desdes.com/products/old...
PDS was a great piece of kit. The Z80 developers worked on Amstrad word processors with a bespoke piece of hardware built by one of the developers there. Although that was pretty advanced I think they were quite jealous of my setup.
30.01.2026 11:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0All my C64 games were developed on an Amstrad 1640 coupled with the Programmerโs Development System (PDS). @uridiumauthor.bsky.social spoke of 20 minute compile times in his Zzap diaries, mine was seconds. Still didnโt make me produce anything off the quality he did.
30.01.2026 00:33 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0Cheers, I may take you up on that. Out of touch with this old school design. I need everything pointing out to me these days.
29.01.2026 15:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Iโve set up the #C64 Mini Black and Iโm suitably impressed. Always wanted to play Samโs Journey but never got around to it. Iโm stuck on the second screen!
29.01.2026 15:17 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0Moon Jelly. A game just about everybody who was at Software Creations worked on at the time but very little info is available. I worked on it and can only barely remember it! We never had a publisher for it so I don't imagine there was much promo.
29.01.2026 10:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0They wanted to give the other games a chance to shine.
28.01.2026 15:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Iโve eventually got hold of a #C64 Mini Black Edition. It includes 25 modern C64 games, four of which I coded. @stepickford.bsky.socialโs version of Millie & Molly also adorn the box. Looking forward to trying out some of the other games on there. Quite a few look amazing.
28.01.2026 14:09 โ ๐ 31 ๐ 2 ๐ฌ 2 ๐ 0Help us make hope normal again.
Join the Green Party now.
Iโm guessing theyโve refilled the chemicals. No access to that stuff when we were kids, we couldnโt even afford replacement batteries.
22.01.2026 20:06 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0I assume itโs even older than the 70s. Pretty sure my dad gifted us his original from the loft, along with an OG Subutteo. All the chemicals had perished but it was nice to have the test tubes.
22.01.2026 18:29 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0In 2019 Grid Pix was the first game I coded for the #C64 in the modern era. It led to some amazing physical versions and a glowing review in Retro Gamer. No wonder I got back into coding for the old machine. I've released eight games since then and worked on plenty of abandoned projects.
20.01.2026 13:35 โ ๐ 7 ๐ 1 ๐ฌ 0 ๐ 0I think it was fair enough. Things were moving really fast back then. Home computers were being replaced by consoles. I had no experience of the latter. I donโt think my heart was really in it, I was planning on leaving the industry. And Iโm terrible in interviews.
19.01.2026 13:33 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Went for an interview there in '92. Didn't get it. Whole place felt chaotic in a good way.
19.01.2026 09:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Thanks. I did start the second mission of RnG but struggled to come up with ideas for the levels. I think I need somebody with better design skills than I have to do that sort of thing.
06.01.2026 15:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I reckon 2026 is the year I complete the #ZXSpectrumNext #ZXNext port of my #C64 game Runn 'n' Gunn. I made some rapid progress early in 2025 but didn't have see great change later in the year. This is known to programmers as the 90/90 rule:
w.wiki/A6MJ
I received an @evercade.co.uk for Xmas. I fancy picking up one of the Indie packs as my first cart. I can't decide which is the best. I see there's a #C64 cart, wouldn't have minded getting some of my games on there. Perhaps if the do another I can pitch ;)
27.12.2025 17:23 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0That's tough. There are at least five all-timers there. I'm going to cheat: Paradroid, Elite and Action Biker for solo gaming. Summer Games II and Kikstart when mates are round.
23.12.2025 08:25 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Vinny was a real help during the development of RnG. He gave a load of helpful feedback on Beta versions. There was only one difficulty level, now classed as hard mode, before I sent it to him. Developers get good at their own games and can lose sight of the challenge.
22.12.2025 08:33 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0Cheers, thatโs pretty amazing. Half the time we werenโt even allowed to put credits in our games. And heโs got away with a classified ad.
19.12.2025 11:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I was told never to return early from a function. So I never did:
if (x) return
which leads to nesting I guess. I have softened on this over the years.
Donโt start on Egyptian braces.
Didnโt play that. Didnโt they take the piss that he advertised a programming book in the scroller on the title screen?
18.12.2025 21:32 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I think Zzap hammered this but I really enjoyed it. The Spectrum version was really good. The coder of the version became a producer and worked on a couple of my early Domark games.
18.12.2025 17:26 โ ๐ 5 ๐ 0 ๐ฌ 2 ๐ 0