Founder & CTO of Traverse Research, Graphic Programming Conference co-organizer. Ex SEED & Frostbite
Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API. Official bsky account.
🦋 Official account: https://vulkan.org/
Gfx coder and chip designer. He/him/3Dlabs/Muckyfoot/RAD/Valve/Oculus/Intel/Rec Room.
mastodon.gamedev.place/web/@TomF
(twitter.com/tom_forsyth if you're nasty)
Graphics Programmer, CEO at The Forge Interactive
https://theforge.dev/
https://github.com/ConfettiFX/The-Forge
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
Morgan McGuire - Gone Sailing! Now on the Salish Sea.
Known for Roblox, NVIDIA, Pasteur Labs, Graphics Codex, Markdeep, G3D, Skylanders, E Ink, Titan Quest, Vicarious Visions, Unity, Activision, Williams, Waterloo, Quadplay, Computer Graphics
Working on RenderDoc (https://github.com/baldurk/renderdoc) a PC graphics debugger.
computer security person. former helpdesk and Microsoft MVP
Programmer. Worked on Unity game engine 2006-2021. Now working on Blender. Primarily over at mastodon.gamedev.place/@aras
Master swimmer, mountain climber, and stand up coder.
I work on texture processing tools at Ludicon.
Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.
Computationally responsible deep learning and real-time graphics research @ NVIDIA. Personal opinions only.
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
VP Developer Ecosystems at NVIDIA and President of The Khronos Group and the Metaverse Standards Forum
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Khronos royalty-free open standards for 3D graphics, Virtual and Augmented Reality, Parallel Computing, Machine Learning, and Vision Processing.
🦋 Official account: https://www.khronos.org
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.