oh I am more thinking with a still it's a written message (on slack)
With a video, it's just a video with a sentence intro.
@adamsilverhq.bsky.social
Designer with engineering background. I talk about designing products that are intuitive, accessible and delightful to use. Design newsletter: https://adamsilver.io/newsletter Good Design Crash Course (free): https://adamsilver.io/gdcc
oh I am more thinking with a still it's a written message (on slack)
With a video, it's just a video with a sentence intro.
if well written titles, then just the title as a link.
05.08.2025 14:48 β π 1 π 0 π¬ 0 π 0I hope/think this will be the case, but not without good design in the first place.
01.08.2025 14:20 β π 3 π 1 π¬ 1 π 0p.s. todayβs the last day to pick up Form Design Mastery 2.0 with all the bonuses and before the price goes up. Will pop a link below.
Here you go:
formdesignmastery.com
1. When is the right moment to validate and show errors?
2. What is the best way to present errors on screen?
3. How do you write crystal-clear error messages?
If you mess any of this up users will get stuck or worse leave.
Good UX helps users recover from errors.
But even if your form has the clearest questions with the most simple interactions, users will still, at least sometimes, make mistakes.
And when that happens, itβs a low point in the their journey.
If you want to give users the best validation UX you must answer 3 key questions:
Journey map showing that an error is a low point in the userβs journey
Yesterday, I shared my third law of form design:
Users will make mistakes no matter how well your form is designed.
Itβs not that you shouldnβt do everything in your power to reduce errors...
Cleanshot X for stills with arrows. And for videos.
31.07.2025 06:55 β π 1 π 0 π¬ 1 π 0If youβd like help with the latter, you might like my course, Form Design Mastery:
formdesignmastery.com
If you pick it up in the next two days, youβll also get 9 bonuses, including a live session where you can ask me questions and get feedback on your designs.
βI like it, it looks niceβ is not great user feedback.
I mean itβs better than hearing βI hate it, it looks sh*tβ.
But itβs still not great.
Users should really only notice something when it doesnβt work.
Otherwise it should just work and get out the bloody way.
5. Why not rely on the standard browser loading indicator.
6. You could use a spinner, but do they convey their meaning well?
Let me know what you think below.
3. If you add text outside the button, it might not be seen or might cause a layout shift
4. Fixing the button width is not ideal because the text could break out of the width
UI/UX designers: do you think you should update the button label to βPlease waitβ when clicked?
Some thoughts:
1. Is it accessible to update a buttonβs label when clicked?
2. Updating the buttonβs label can cause a layout shift
Thanos in the garden
Me when a developer says:
βyep, we can do that, no problemβ
Oh sorry, wasnβt sure :D
To me there are no advantages.
Sentence case is easier to read, and easier to spot nouns.
22.07.2025 13:28 β π 0 π 0 π¬ 1 π 0Tips like these are good for making quick sensible choices but if you have designers on your team who insist on talking to death about simple design decisions like these, then just leave it.
Donβt make design a blocker.
Move on and focus on bigger problems.
Title case on the left (bad), sentence case on the right (good)
Last week I posted this UI/UX tip:
Use sentence case over title case.
One of the 59 comments read:
βOh. My. God. We went round and round about this at a previous job. My coworker put together a 25+ page PDF about the pros and cons of each.β
Hereβs the thing:
6. The native date input is a nightmare to use
7. A footer should go at the bottom of the page
If you have other examples of things where it does not in the slightest bit depend, comment below (I am totally here for it).
2. Radio buttons should not use ticks
3. Text should be big enough to read it
4. Text inputs should look like text inputs
5. Title case makes it harder to spot nouns
βIt dependsβ - A designer, every day of the week
βIt dependsβ β UI/UX designers
I donβt disagree that some design decisions depend on the situation.
But I often here designers spewing βIt dependsβ in reference to things where it does not in the slightest bit depend.
Hereβs 7 examples:
1. Never disable the submit button
ππͺπͺπͺ
20.07.2025 14:20 β π 1 π 0 π¬ 0 π 0Ahhh thanks Regina, how you getting on?
20.07.2025 09:27 β π 1 π 0 π¬ 1 π 0Quick heads up, to reflect the product quality, Iβll be increasing the price after the launch.
20.07.2025 07:34 β π 0 π 0 π¬ 0 π 0If youβd like to eliminate friction and increase conversion, even for complex supersized forms, nowβs the best time to pick it up, as youβll be invited to a live training over Zoom where you can ask me questions and get feedback live.
formdesignmastery.com
4. The Form Design Mastery Cheatsheet has 15 new rules (and Iβve renamed it to the Form Design Mastery Handbook)
5. New Form Design Mastery UI Kit
6. New Form Design Mastery AI Error Message Prompt
7. New Form Design Mastery Back Link Flow Diagram
Thanos in the garden
After 6 months of grind, Form Design Mastery 2.0 is finally available.
Whatβs new?
1. Most lessons have been refined and improved (and some removed)
2. New lesson on three laws of form design
3. New deep dive on how to write labels
If you want to see these principles in action, you might like my course Form Design Mastery.
Iβm relaunching a brand new version tomorrow. And the first module is dedicated to βnailing the basicsβ.
Hereβs a link to find out more:
formdesignmastery.com
β Principle 3: Prioritise UX over aesthetics
Most designers spend all their time on aesthetics ironically at the cost of UX itself.
It doesnβt mean you make things look sh*t.
Aesthetics and usability are not in competition with each other.
β Principle 2: Use plain language
An interface without words is just shapes.
Itβs the words that matter most.
75% of my work focuses on the words.