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Adam Silver

@adamsilverhq.bsky.social

Designer with engineering background. I talk about designing products that are intuitive, accessible and delightful to use. Design newsletter: https://adamsilver.io/newsletter Good Design Crash Course (free): https://adamsilver.io/gdcc

377 Followers  |  29 Following  |  349 Posts  |  Joined: 06.11.2024  |  2.0875

Latest posts by adamsilverhq.bsky.social on Bluesky

oh I am more thinking with a still it's a written message (on slack)

With a video, it's just a video with a sentence intro.

06.08.2025 16:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

if well written titles, then just the title as a link.

05.08.2025 14:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I hope/think this will be the case, but not without good design in the first place.

01.08.2025 14:20 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Preview
Form Design Mastery - With Adam Silver Eliminate friction and increase conversion even for complex, supersized form flows

p.s. today’s the last day to pick up Form Design Mastery 2.0 with all the bonuses and before the price goes up. Will pop a link below.

Here you go:

formdesignmastery.com

31.07.2025 08:19 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

1. When is the right moment to validate and show errors?
2. What is the best way to present errors on screen?
3. How do you write crystal-clear error messages?

If you mess any of this up users will get stuck or worse leave.

Good UX helps users recover from errors.

31.07.2025 08:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

But even if your form has the clearest questions with the most simple interactions, users will still, at least sometimes, make mistakes.

And when that happens, it’s a low point in the their journey.

If you want to give users the best validation UX you must answer 3 key questions:

31.07.2025 08:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Journey map showing that an error is a low point in the user’s journey

Journey map showing that an error is a low point in the user’s journey

Yesterday, I shared my third law of form design:

Users will make mistakes no matter how well your form is designed.

It’s not that you shouldn’t do everything in your power to reduce errors...

31.07.2025 08:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Cleanshot X for stills with arrows. And for videos.

31.07.2025 06:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Form Design Mastery - With Adam Silver Eliminate friction and increase conversion even for complex, supersized form flows

If you’d like help with the latter, you might like my course, Form Design Mastery:

formdesignmastery.com

If you pick it up in the next two days, you’ll also get 9 bonuses, including a live session where you can ask me questions and get feedback on your designs.

30.07.2025 11:15 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

β€œI like it, it looks nice” is not great user feedback.

I mean it’s better than hearing β€œI hate it, it looks sh*t”.

But it’s still not great.

Users should really only notice something when it doesn’t work.

Otherwise it should just work and get out the bloody way.

30.07.2025 11:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

5. Why not rely on the standard browser loading indicator.
6. You could use a spinner, but do they convey their meaning well?

Let me know what you think below.

24.07.2025 11:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

3. If you add text outside the button, it might not be seen or might cause a layout shift
4. Fixing the button width is not ideal because the text could break out of the width

24.07.2025 11:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

UI/UX designers: do you think you should update the button label to β€˜Please wait’ when clicked?

Some thoughts:

1. Is it accessible to update a button’s label when clicked?
2. Updating the button’s label can cause a layout shift

24.07.2025 11:15 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Thanos in the garden

Thanos in the garden

Me when a developer says:

β€œyep, we can do that, no problem”

23.07.2025 11:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Oh sorry, wasn’t sure :D

To me there are no advantages.

22.07.2025 13:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sentence case is easier to read, and easier to spot nouns.

22.07.2025 13:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Tips like these are good for making quick sensible choices but if you have designers on your team who insist on talking to death about simple design decisions like these, then just leave it.

Don’t make design a blocker.

Move on and focus on bigger problems.

22.07.2025 11:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Title case on the left (bad), sentence case on the right (good)

Title case on the left (bad), sentence case on the right (good)

Last week I posted this UI/UX tip:

Use sentence case over title case.

One of the 59 comments read:

β€œOh. My. God. We went round and round about this at a previous job. My coworker put together a 25+ page PDF about the pros and cons of each.”

Here’s the thing:

22.07.2025 11:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

6. The native date input is a nightmare to use
7. A footer should go at the bottom of the page

If you have other examples of things where it does not in the slightest bit depend, comment below (I am totally here for it).

21.07.2025 11:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2. Radio buttons should not use ticks
3. Text should be big enough to read it
4. Text inputs should look like text inputs
5. Title case makes it harder to spot nouns

21.07.2025 11:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
β€œIt depends” - A designer, every day of the week

β€œIt depends” - A designer, every day of the week

β€œIt depends” – UI/UX designers

I don’t disagree that some design decisions depend on the situation.

But I often here designers spewing β€œIt depends” in reference to things where it does not in the slightest bit depend.

Here’s 7 examples:

1. Never disable the submit button

21.07.2025 11:15 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

😎πŸ’ͺπŸ’ͺπŸ’ͺ

20.07.2025 14:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ahhh thanks Regina, how you getting on?

20.07.2025 09:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Quick heads up, to reflect the product quality, I’ll be increasing the price after the launch.

20.07.2025 07:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Form Design Mastery - With Adam Silver How to design forms that users glide through using research-backed patterns

If you’d like to eliminate friction and increase conversion, even for complex supersized forms, now’s the best time to pick it up, as you’ll be invited to a live training over Zoom where you can ask me questions and get feedback live.

formdesignmastery.com

20.07.2025 07:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

4. The Form Design Mastery Cheatsheet has 15 new rules (and I’ve renamed it to the Form Design Mastery Handbook)

5. New Form Design Mastery UI Kit

6. New Form Design Mastery AI Error Message Prompt

7. New Form Design Mastery Back Link Flow Diagram

20.07.2025 07:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Thanos in the garden

Thanos in the garden

After 6 months of grind, Form Design Mastery 2.0 is finally available.

What’s new?

1. Most lessons have been refined and improved (and some removed)

2. New lesson on three laws of form design

3. New deep dive on how to write labels

20.07.2025 07:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1
Preview
Form Design Mastery - With Adam Silver How to design forms that users glide through using research-backed patterns

If you want to see these principles in action, you might like my course Form Design Mastery.

I’m relaunching a brand new version tomorrow. And the first module is dedicated to β€œnailing the basics”.

Here’s a link to find out more:

formdesignmastery.com

19.07.2025 11:15 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

β†’ Principle 3: Prioritise UX over aesthetics

Most designers spend all their time on aesthetics ironically at the cost of UX itself.

It doesn’t mean you make things look sh*t.

Aesthetics and usability are not in competition with each other.

19.07.2025 11:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

β†’ Principle 2: Use plain language

An interface without words is just shapes.

It’s the words that matter most.

75% of my work focuses on the words.

19.07.2025 11:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

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